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blender-archive/source/blender/editors/space_node/node_header.c
Brecht Van Lommel ac52c79cb1 RenderEngine/Nodes: system to check for shading nodes compatibility
* Scene.use_shading_nodes property to check if RenderEngine is using new shading
  nodes system, and RenderEngine.bl_use_shading_nodes to set this.
* Add mechanism for tagging nodes as being compatible with the old/new system.
2011-11-02 19:24:30 +00:00

288 lines
9.3 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/space_node/node_header.c
* \ingroup spnode
*/
#include <string.h>
#include <stdio.h>
#include "DNA_space_types.h"
#include "DNA_node_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "BLF_translation.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_node.h"
#include "BKE_scene.h"
#include "BKE_screen.h"
#include "RNA_access.h"
#include "WM_api.h"
#include "WM_types.h"
#include "UI_interface.h"
#include "UI_interface_icons.h"
#include "UI_resources.h"
#include "UI_view2d.h"
#include "node_intern.h"
/* ************************ add menu *********************** */
static void do_node_add(bContext *C, bNodeTemplate *ntemp)
{
Main *bmain= CTX_data_main(C);
Scene *scene= CTX_data_scene(C);
SpaceNode *snode= CTX_wm_space_node(C);
ScrArea *sa= CTX_wm_area(C);
ARegion *ar;
bNode *node;
/* get location to add node at mouse */
for(ar=sa->regionbase.first; ar; ar=ar->next) {
if(ar->regiontype == RGN_TYPE_WINDOW) {
wmWindow *win= CTX_wm_window(C);
int x= win->eventstate->x - ar->winrct.xmin;
int y= win->eventstate->y - ar->winrct.ymin;
if(y < 60) y+= 60;
UI_view2d_region_to_view(&ar->v2d, x, y, &snode->mx, &snode->my);
}
}
/* store selection in temp test flag */
for(node= snode->edittree->nodes.first; node; node= node->next) {
if(node->flag & NODE_SELECT) node->flag |= NODE_TEST;
else node->flag &= ~NODE_TEST;
}
/* node= */ node_add_node(snode, bmain, scene, ntemp, snode->mx, snode->my);
/* select previous selection before autoconnect */
for(node= snode->edittree->nodes.first; node; node= node->next) {
if(node->flag & NODE_TEST) node->flag |= NODE_SELECT;
}
/* deselect after autoconnection */
for(node= snode->edittree->nodes.first; node; node= node->next) {
if(node->flag & NODE_TEST) node->flag &= ~NODE_SELECT;
}
snode_notify(C, snode);
snode_dag_update(C, snode);
}
static void do_node_add_static(bContext *C, void *UNUSED(arg), int event)
{
bNodeTemplate ntemp;
ntemp.type = event;
do_node_add(C, &ntemp);
}
static void do_node_add_group(bContext *C, void *UNUSED(arg), int event)
{
SpaceNode *snode= CTX_wm_space_node(C);
bNodeTemplate ntemp;
if (event>=0) {
ntemp.ngroup= BLI_findlink(&G.main->nodetree, event);
ntemp.type = ntemp.ngroup->nodetype;
}
else {
ntemp.type = -event;
switch (ntemp.type) {
case NODE_GROUP:
ntemp.ngroup = ntreeAddTree("Group", snode->treetype, ntemp.type);
break;
case NODE_FORLOOP:
ntemp.ngroup = ntreeAddTree("For Loop", snode->treetype, ntemp.type);
break;
case NODE_WHILELOOP:
ntemp.ngroup = ntreeAddTree("While Loop", snode->treetype, ntemp.type);
break;
default:
ntemp.ngroup = NULL;
}
}
if (!ntemp.ngroup)
return;
do_node_add(C, &ntemp);
}
#if 0 /* disabled */
static void do_node_add_dynamic(bContext *C, void *UNUSED(arg), int event)
{
bNodeTemplate ntemp;
ntemp.type = NODE_DYNAMIC;
do_node_add(C, &ntemp);
}
#endif
static int node_tree_has_type(int treetype, int nodetype)
{
bNodeTreeType *ttype= ntreeGetType(treetype);
bNodeType *ntype;
for (ntype=ttype->node_types.first; ntype; ntype=ntype->next) {
if (ntype->type==nodetype)
return 1;
}
return 0;
}
static void node_add_menu(bContext *C, uiLayout *layout, void *arg_nodeclass)
{
Main *bmain= CTX_data_main(C);
Scene *scene= CTX_data_scene(C);
SpaceNode *snode= CTX_wm_space_node(C);
bNodeTree *ntree;
int nodeclass= GET_INT_FROM_POINTER(arg_nodeclass);
int event, compatibility= 0;
ntree = snode->nodetree;
if(!ntree) {
uiItemS(layout);
return;
}
if(ntree->type == NTREE_SHADER) {
if(scene_use_new_shading_nodes(scene))
compatibility= NODE_NEW_SHADING;
else
compatibility= NODE_OLD_SHADING;
}
if (nodeclass==NODE_CLASS_GROUP) {
bNodeTree *ngroup;
uiLayoutSetFunc(layout, do_node_add_group, NULL);
/* XXX hack: negative numbers used for empty group types */
if (node_tree_has_type(ntree->type, NODE_GROUP))
uiItemV(layout, "New Group", 0, -NODE_GROUP);
if (node_tree_has_type(ntree->type, NODE_FORLOOP))
uiItemV(layout, "New For Loop", 0, -NODE_FORLOOP);
if (node_tree_has_type(ntree->type, NODE_WHILELOOP))
uiItemV(layout, "New While Loop", 0, -NODE_WHILELOOP);
uiItemS(layout);
for(ngroup=bmain->nodetree.first, event=0; ngroup; ngroup= ngroup->id.next, ++event) {
/* only use group trees */
if (ngroup->type==ntree->type && ELEM3(ngroup->nodetype, NODE_GROUP, NODE_FORLOOP, NODE_WHILELOOP)) {
uiItemV(layout, ngroup->id.name+2, 0, event);
}
}
}
else if (nodeclass==NODE_DYNAMIC) {
/* disabled */
}
else {
bNodeType *ntype;
uiLayoutSetFunc(layout, do_node_add_static, NULL);
for (ntype=ntreeGetType(ntree->type)->node_types.first; ntype; ntype=ntype->next) {
if (ntype->nclass==nodeclass && ntype->name)
if (!compatibility || (ntype->compatibility & compatibility))
uiItemV(layout, ntype->name, 0, ntype->type);
}
}
}
static void node_menu_add(const bContext *C, Menu *menu)
{
Scene *scene= CTX_data_scene(C);
SpaceNode *snode= CTX_wm_space_node(C);
uiLayout *layout= menu->layout;
if(!snode->nodetree)
uiLayoutSetActive(layout, 0);
if(snode->treetype==NTREE_SHADER) {
uiItemMenuF(layout, IFACE_("Input"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_INPUT));
uiItemMenuF(layout, IFACE_("Output"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OUTPUT));
if(scene_use_new_shading_nodes(scene)) {
uiItemMenuF(layout, IFACE_("Shader"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_SHADER));
uiItemMenuF(layout, IFACE_("Texture"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_TEXTURE));
}
uiItemMenuF(layout, IFACE_("Color"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_COLOR));
uiItemMenuF(layout, IFACE_("Vector"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_VECTOR));
uiItemMenuF(layout, IFACE_("Convertor"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_CONVERTOR));
uiItemMenuF(layout, IFACE_("Group"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_GROUP));
//uiItemMenuF(layout, IFACE_("Dynamic"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_DYNAMIC));
uiItemMenuF(layout, IFACE_("Layout"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_LAYOUT));
}
else if(snode->treetype==NTREE_COMPOSIT) {
uiItemMenuF(layout, IFACE_("Input"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_INPUT));
uiItemMenuF(layout, IFACE_("Output"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OUTPUT));
uiItemMenuF(layout, IFACE_("Color"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_COLOR));
uiItemMenuF(layout, IFACE_("Vector"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_VECTOR));
uiItemMenuF(layout, IFACE_("Filter"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_FILTER));
uiItemMenuF(layout, IFACE_("Convertor"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_CONVERTOR));
uiItemMenuF(layout, IFACE_("Matte"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_MATTE));
uiItemMenuF(layout, IFACE_("Distort"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_DISTORT));
uiItemMenuF(layout, IFACE_("Group"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_GROUP));
uiItemMenuF(layout, IFACE_("Layout"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_LAYOUT));
}
else if(snode->treetype==NTREE_TEXTURE) {
uiItemMenuF(layout, IFACE_("Input"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_INPUT));
uiItemMenuF(layout, IFACE_("Output"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OUTPUT));
uiItemMenuF(layout, IFACE_("Color"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_COLOR));
uiItemMenuF(layout, IFACE_("Patterns"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_PATTERN));
uiItemMenuF(layout, IFACE_("Textures"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_TEXTURE));
uiItemMenuF(layout, IFACE_("Convertor"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_CONVERTOR));
uiItemMenuF(layout, IFACE_("Distort"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_DISTORT));
uiItemMenuF(layout, IFACE_("Group"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_GROUP));
uiItemMenuF(layout, IFACE_("Layout"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_LAYOUT));
}
}
void node_menus_register(void)
{
MenuType *mt;
mt= MEM_callocN(sizeof(MenuType), "spacetype node menu add");
strcpy(mt->idname, "NODE_MT_add");
strcpy(mt->label, "Add");
mt->draw= node_menu_add;
WM_menutype_add(mt);
}