153 lines
4.7 KiB
C
153 lines
4.7 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2005 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/nodes/shader/nodes/node_shader_geom.c
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* \ingroup shdnodes
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*/
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#include "node_shader_util.h"
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#include "DNA_customdata_types.h"
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/* **************** GEOMETRY ******************** */
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/* output socket type definition */
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static bNodeSocketTemplate sh_node_geom_out[]= {
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{ SOCK_VECTOR, 0, "Global"},
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{ SOCK_VECTOR, 0, "Local"},
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{ SOCK_VECTOR, 0, "View"},
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{ SOCK_VECTOR, 0, "Orco"},
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{ SOCK_VECTOR, 0, "UV"},
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{ SOCK_VECTOR, 0, "Normal"},
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{ SOCK_RGBA, 0, "Vertex Color"},
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{ SOCK_FLOAT, 0, "Front/Back"},
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{ -1, 0, "" }
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};
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/* node execute callback */
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static void node_shader_exec_geom(void *data, bNode *node, bNodeStack **UNUSED(in), bNodeStack **out)
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{
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if(data) {
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ShadeInput *shi= ((ShaderCallData *)data)->shi;
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NodeGeometry *ngeo= (NodeGeometry*)node->storage;
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ShadeInputUV *suv= &shi->uv[shi->actuv];
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static float defaultvcol[4] = {1.0f, 1.0f, 1.0f, 1.0f};
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int i;
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if(ngeo->uvname[0]) {
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/* find uv layer by name */
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for(i = 0; i < shi->totuv; i++) {
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if(strcmp(shi->uv[i].name, ngeo->uvname)==0) {
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suv= &shi->uv[i];
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break;
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}
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}
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}
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/* out: global, local, view, orco, uv, normal, vertex color */
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copy_v3_v3(out[GEOM_OUT_GLOB]->vec, shi->gl);
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copy_v3_v3(out[GEOM_OUT_LOCAL]->vec, shi->co);
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copy_v3_v3(out[GEOM_OUT_VIEW]->vec, shi->view);
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copy_v3_v3(out[GEOM_OUT_ORCO]->vec, shi->lo);
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copy_v3_v3(out[GEOM_OUT_UV]->vec, suv->uv);
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copy_v3_v3(out[GEOM_OUT_NORMAL]->vec, shi->vno);
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if (shi->totcol) {
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/* find vertex color layer by name */
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ShadeInputCol *scol= &shi->col[0];
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if(ngeo->colname[0]) {
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for(i = 0; i < shi->totcol; i++) {
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if(strcmp(shi->col[i].name, ngeo->colname)==0) {
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scol= &shi->col[i];
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break;
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}
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}
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}
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copy_v3_v3(out[GEOM_OUT_VCOL]->vec, scol->col);
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out[GEOM_OUT_VCOL]->vec[3]= 1.0f;
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}
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else
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memcpy(out[GEOM_OUT_VCOL]->vec, defaultvcol, sizeof(defaultvcol));
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if(shi->osatex) {
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out[GEOM_OUT_GLOB]->data= shi->dxgl;
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out[GEOM_OUT_GLOB]->datatype= NS_OSA_VECTORS;
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out[GEOM_OUT_LOCAL]->data= shi->dxco;
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out[GEOM_OUT_LOCAL]->datatype= NS_OSA_VECTORS;
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out[GEOM_OUT_VIEW]->data= &shi->dxview;
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out[GEOM_OUT_VIEW]->datatype= NS_OSA_VALUES;
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out[GEOM_OUT_ORCO]->data= shi->dxlo;
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out[GEOM_OUT_ORCO]->datatype= NS_OSA_VECTORS;
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out[GEOM_OUT_UV]->data= suv->dxuv;
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out[GEOM_OUT_UV]->datatype= NS_OSA_VECTORS;
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out[GEOM_OUT_NORMAL]->data= shi->dxno;
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out[GEOM_OUT_NORMAL]->datatype= NS_OSA_VECTORS;
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}
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/* front/back, normal flipping was stored */
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out[GEOM_OUT_FRONTBACK]->vec[0]= (shi->flippednor)? 0.0f: 1.0f;
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}
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}
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static void node_shader_init_geometry(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp))
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{
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node->storage= MEM_callocN(sizeof(NodeGeometry), "NodeGeometry");
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}
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static int gpu_shader_geom(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out)
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{
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NodeGeometry *ngeo= (NodeGeometry*)node->storage;
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GPUNodeLink *orco = GPU_attribute(CD_ORCO, "");
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GPUNodeLink *mtface = GPU_attribute(CD_MTFACE, ngeo->uvname);
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GPUNodeLink *mcol = GPU_attribute(CD_MCOL, ngeo->colname);
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return GPU_stack_link(mat, "geom", in, out,
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GPU_builtin(GPU_VIEW_POSITION), GPU_builtin(GPU_VIEW_NORMAL),
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GPU_builtin(GPU_INVERSE_VIEW_MATRIX), orco, mtface, mcol);
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}
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/* node type definition */
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void register_node_type_sh_geom(ListBase *lb)
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{
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static bNodeType ntype;
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node_type_base(&ntype, SH_NODE_GEOMETRY, "Geometry", NODE_CLASS_INPUT, NODE_OPTIONS);
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node_type_compatibility(&ntype, NODE_OLD_SHADING);
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node_type_socket_templates(&ntype, NULL, sh_node_geom_out);
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node_type_size(&ntype, 120, 80, 160);
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node_type_init(&ntype, node_shader_init_geometry);
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node_type_storage(&ntype, "NodeGeometry", node_free_standard_storage, node_copy_standard_storage);
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node_type_exec(&ntype, node_shader_exec_geom);
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node_type_gpu(&ntype, gpu_shader_geom);
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nodeRegisterType(lb, &ntype);
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}
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