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blender-archive/source/blender/blenloader/intern/versioning_common.h
Campbell Barton 3d3bc74884 Cleanup: remove redundant const qualifiers for POD types
MSVC used to warn about const mismatch for arguments passed by value.
Remove these as newer versions of MSVC no longer show this warning.
2022-01-07 14:16:26 +11:00

109 lines
4.1 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup blenloader
*/
#pragma once
struct ARegion;
struct ListBase;
struct Main;
struct bNodeTree;
#ifdef __cplusplus
extern "C" {
#endif
struct ARegion *do_versions_add_region_if_not_found(struct ListBase *regionbase,
int region_type,
const char *name,
int link_after_region_type);
/**
* Rename if the ID doesn't exist.
*
* \return the ID (if found).
*/
ID *do_versions_rename_id(Main *bmain, short id_type, const char *name_src, const char *name_dst);
void version_node_socket_name(struct bNodeTree *ntree,
int node_type,
const char *old_name,
const char *new_name);
void version_node_input_socket_name(struct bNodeTree *ntree,
int node_type,
const char *old_name,
const char *new_name);
void version_node_output_socket_name(struct bNodeTree *ntree,
int node_type,
const char *old_name,
const char *new_name);
/**
* Adjust animation data for newly added node sockets.
*
* Node sockets are addressed by their index (in their RNA path, and thus FCurves/drivers), and
* thus when a new node is added in the middle of the list, existing animation data needs to be
* adjusted.
*
* Since this is about animation data, it only concerns input sockets.
*
* \param node_tree_type: Node tree type that has these nodes, for example #NTREE_SHADER.
* \param node_type: Node type to adjust, for example #SH_NODE_BSDF_PRINCIPLED.
* \param socket_index_orig: The original index of the moved socket; when socket 4 moved to 6,
* pass 4 here.
* \param socket_index_offset: The offset of the nodes, so when socket 4 moved to 6,
* pass 2 here.
* \param total_number_of_sockets: The total number of sockets in the node.
*/
void version_node_socket_index_animdata(
Main *bmain,
int node_tree_type, /* NTREE_....., e.g. NTREE_SHADER */
int node_type, /* SH_NODE_..., e.g. SH_NODE_BSDF_PRINCIPLED */
int socket_index_orig,
int socket_index_offset,
int total_number_of_sockets);
/**
* Replace the ID name of all nodes in the tree with the given type with the new name.
*/
void version_node_id(struct bNodeTree *ntree, int node_type, const char *new_name);
/**
* Convert `SocketName.001` unique name format to `SocketName_001`. Previously both were used.
*/
void version_node_socket_id_delim(bNodeSocket *socket);
struct bNodeSocket *version_node_add_socket_if_not_exist(struct bNodeTree *ntree,
struct bNode *node,
eNodeSocketInOut in_out,
int type,
int subtype,
const char *identifier,
const char *name);
/**
* The versioning code generally expects `SOCK_IN_USE` to be set correctly. This function updates
* the flag on all sockets after changes to the node tree.
*/
void version_socket_update_is_used(bNodeTree *ntree);
#ifdef __cplusplus
}
#endif