Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
38 lines
831 B
Python
38 lines
831 B
Python
# SPDX-License-Identifier: GPL-2.0-or-later
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# <pep8 compliant>
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from bpy.types import Panel
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class ShaderFxButtonsPanel:
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "shaderfx"
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class DATA_PT_shader_fx(ShaderFxButtonsPanel, Panel):
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bl_label = "Effects"
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bl_options = {'HIDE_HEADER'}
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# Unused: always show for now.
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# @classmethod
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# def poll(cls, context):
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# ob = context.object
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# return ob and ob.type == 'GPENCIL'
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def draw(self, _context):
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layout = self.layout
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layout.operator_menu_enum("object.shaderfx_add", "type")
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layout.template_shaderfx()
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classes = (
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DATA_PT_shader_fx,
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)
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if __name__ == "__main__": # only for live edit.
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from bpy.utils import register_class
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for cls in classes:
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register_class(cls)
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