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blender-archive/release/scripts/startup/bl_ui/space_spreadsheet.py
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

111 lines
3.9 KiB
Python

# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
class SPREADSHEET_HT_header(bpy.types.Header):
bl_space_type = 'SPREADSHEET'
def draw(self, context):
layout = self.layout
space = context.space_data
layout.template_header()
if len(space.context_path) == 0:
self.draw_without_context_path(layout)
return
root_context = space.context_path[0]
if root_context.type != 'OBJECT':
self.draw_without_context_path(layout)
return
obj = root_context.object
if obj is None:
self.draw_without_context_path(layout)
return
layout.prop(space, "object_eval_state", text="")
context_path = space.context_path
if space.object_eval_state == 'ORIGINAL':
# Only show first context.
context_path = context_path[:1]
if space.display_context_path_collapsed:
self.draw_collapsed_context_path(context, layout, context_path)
else:
self.draw_full_context_path(context, layout, context_path)
pin_icon = 'PINNED' if space.is_pinned else 'UNPINNED'
layout.operator("spreadsheet.toggle_pin", text="", icon=pin_icon, emboss=False)
if space.object_eval_state == 'VIEWER_NODE' and len(context_path) < 3:
layout.label(text="No active viewer node", icon='INFO')
layout.separator_spacer()
row = layout.row(align=True)
sub = row.row(align=True)
sub.active = self.selection_filter_available(space)
sub.prop(space, "show_only_selected", text="")
row.prop(space, "use_filter", toggle=True, icon='FILTER', icon_only=True)
def draw_without_context_path(self, layout):
layout.label(text="No active context")
def draw_full_context_path(self, context, layout, context_path):
space = context.space_data
row = layout.row()
for ctx in context_path[:-1]:
subrow = row.row(align=True)
self.draw_spreadsheet_context(subrow, ctx)
self.draw_spreadsheet_context_path_icon(subrow, space)
self.draw_spreadsheet_context(row, context_path[-1])
def draw_collapsed_context_path(self, context, layout, context_path):
space = context.space_data
row = layout.row(align=True)
self.draw_spreadsheet_context(row, context_path[0])
if len(context_path) == 1:
return
self.draw_spreadsheet_context_path_icon(row, space)
if len(context_path) > 2:
self.draw_spreadsheet_context_path_icon(row, space, icon='DOT')
self.draw_spreadsheet_context_path_icon(row, space)
self.draw_spreadsheet_context(row, context_path[-1])
def draw_spreadsheet_context(self, layout, ctx):
if ctx.type == 'OBJECT':
if ctx.object is None:
layout.label(text="<no object>", icon='OBJECT_DATA')
else:
layout.label(text=ctx.object.name, icon='OBJECT_DATA')
elif ctx.type == 'MODIFIER':
layout.label(text=ctx.modifier_name, icon='MODIFIER')
elif ctx.type == 'NODE':
layout.label(text=ctx.node_name, icon='NODE')
def draw_spreadsheet_context_path_icon(self, layout, space, icon='RIGHTARROW_THIN'):
layout.prop(space, "display_context_path_collapsed", icon_only=True, emboss=False, icon=icon)
def selection_filter_available(self, space):
root_context = space.context_path[0]
if root_context.type != 'OBJECT':
return False
obj = root_context.object
if obj is None:
return False
if obj.type != 'MESH' or obj.mode != 'EDIT':
return False
return True
classes = (
SPREADSHEET_HT_header,
)
if __name__ == "__main__": # Only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)