Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
35 lines
913 B
C++
35 lines
913 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup bke
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*/
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#ifndef __cplusplus
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# error This is a C++ only header.
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#endif
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#include "BKE_armature.h"
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#include "BLI_function_ref.hh"
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#include "BLI_set.hh"
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namespace blender::bke {
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struct SelectedBonesResult {
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bool all_bones_selected = true;
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bool no_bones_selected = true;
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};
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using SelectedBoneCallback = blender::FunctionRef<void(Bone *bone)>;
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SelectedBonesResult BKE_armature_find_selected_bones(const bArmature *armature,
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SelectedBoneCallback callback);
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using BoneNameSet = blender::Set<std::string>;
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/**
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* Return a set of names of the selected bones. An empty set means "ignore bone
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* selection", which either means all bones are selected, or none are.
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*/
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BoneNameSet BKE_armature_find_selected_bone_names(const bArmature *armature);
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}; // namespace blender::bke
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