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blender-archive/source/blender/collada/ExportSettings.h
Gaia Clary 4b7596ec91 fix T59743: Collada exporter: Add option for exporting flat curves
The Collada exporter suppresses the export of flat animation curves
to optimize the animation (in fact to make the exported file smaller).

But sometimes it is important to also have the flat curves exported
because they may be needed to define an initial transformation to
a fixed location - like translating the weapon from the ground floor
to the back of the model in the report.

I added a new option "all keyed curves" which is disabled by default
but when enabled it also exports flat curves.

feedback is very welcome
2019-01-05 21:52:41 +01:00

99 lines
2.3 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file ExportSettings.h
* \ingroup collada
*/
#ifndef __EXPORTSETTINGS_H__
#define __EXPORTSETTINGS_H__
#ifdef __cplusplus
extern "C" {
#endif
#include "BLI_linklist.h"
typedef enum BC_export_mesh_type {
BC_MESH_TYPE_VIEW,
BC_MESH_TYPE_RENDER
} BC_export_mesh_type;
typedef enum BC_export_transformation_type {
BC_TRANSFORMATION_TYPE_MATRIX,
BC_TRANSFORMATION_TYPE_TRANSROTLOC
} BC_export_transformation_type;
typedef enum BC_export_animation_type {
BC_ANIMATION_EXPORT_SAMPLES,
BC_ANIMATION_EXPORT_KEYS
} BC_export_animation_type;
typedef enum BC_ui_export_section {
BC_UI_SECTION_MAIN,
BC_UI_SECTION_GEOMETRY,
BC_UI_SECTION_ARMATURE,
BC_UI_SECTION_ANIMATION,
BC_UI_SECTION_COLLADA
} BC_ui_export_section;
typedef struct ExportSettings {
bool apply_modifiers;
BC_export_mesh_type export_mesh_type;
bool selected;
bool include_children;
bool include_armatures;
bool include_shapekeys;
bool deform_bones_only;
bool include_animations;
bool include_all_actions;
int sampling_rate;
bool keep_smooth_curves;
bool keep_keyframes;
bool keep_flat_curves;
bool active_uv_only;
BC_export_animation_type export_animation_type;
bool use_texture_copies;
bool triangulate;
bool use_object_instantiation;
bool use_blender_profile;
bool sort_by_name;
BC_export_transformation_type export_transformation_type;
bool open_sim;
bool limit_precision;
bool keep_bind_info;
char *filepath;
LinkNode *export_set;
} ExportSettings;
#ifdef __cplusplus
}
#endif
#endif