158 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			158 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * ***** BEGIN GPL LICENSE BLOCK *****
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|  *
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  *
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|  * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
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|  *                 Nathan Letwory
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|  *
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|  * ***** END GPL LICENSE BLOCK *****
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|  */
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| 
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| /** \file blender/collada/TransformWriter.cpp
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|  *  \ingroup collada
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|  */
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| 
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| 
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| #include "BLI_math.h"
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| #include "BLI_sys_types.h"
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| 
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| #include "BKE_object.h"
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| 
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| #include "TransformWriter.h"
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| 
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| void TransformWriter::add_node_transform(COLLADASW::Node& node, float mat[4][4], float parent_mat[4][4], bool limit_precision)
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| {
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| 	float loc[3], rot[3], scale[3];
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| 	float local[4][4];
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| 
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| 	if (parent_mat) {
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| 		float invpar[4][4];
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| 		invert_m4_m4(invpar, parent_mat);
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| 		mul_m4_m4m4(local, invpar, mat);
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| 	}
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| 	else {
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| 		copy_m4_m4(local, mat);
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| 	}
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| 
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| 	double dmat[4][4];
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| 	UnitConverter *converter = new UnitConverter();
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| 	converter->mat4_to_dae_double(dmat, local);
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| 	delete converter;
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| 
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| 	bc_decompose(local, loc, rot, NULL, scale);
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| 
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| 	if (node.getType() == COLLADASW::Node::JOINT) {
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| 		// XXX Why are joints handled differently ?
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| 		node.addMatrix("transform", dmat);
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| 	}
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| 	else {
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| 		add_transform(node, loc, rot, scale);
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| 	}
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| }
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| 
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| void TransformWriter::add_node_transform_ob(
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| 	COLLADASW::Node& node,
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| 	Object *ob,
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| 	BC_export_transformation_type transformation_type,
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| 	bool limit_precision)
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| {
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| #if 0
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| 	float rot[3], loc[3], scale[3];
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| 
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| 	if (ob->parent) {
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| 		float C[4][4], tmat[4][4], imat[4][4], mat[4][4];
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| 
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| 		// factor out scale from obmat
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| 
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| 		copy_v3_v3(scale, ob->size);
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| 
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| 		ob->size[0] = ob->size[1] = ob->size[2] = 1.0f;
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| 		BKE_object_to_mat4(ob, C);
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| 		copy_v3_v3(ob->size, scale);
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| 
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| 		mul_m4_series(tmat, ob->parent->obmat, ob->parentinv, C);
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| 
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| 		// calculate local mat
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| 
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| 		invert_m4_m4(imat, ob->parent->obmat);
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| 		mul_m4_m4m4(mat, imat, tmat);
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| 
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| 		// done
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| 
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| 		mat4_to_eul(rot, mat);
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| 		copy_v3_v3(loc, mat[3]);
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| 	}
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| 	else {
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| 		copy_v3_v3(loc, ob->loc);
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| 		copy_v3_v3(rot, ob->rot);
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| 		copy_v3_v3(scale, ob->size);
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| 	}
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| 
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| 	add_transform(node, loc, rot, scale);
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| #endif
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| 
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| 	/* Export the local Matrix (relative to the object parent, be it an object, bone or vertex(-tices)) */
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| 	float  f_obmat[4][4];
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| 	BKE_object_matrix_local_get(ob, f_obmat);
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| 
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| 	switch (transformation_type) {
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| 		case BC_TRANSFORMATION_TYPE_MATRIX:
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| 		{
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| 			UnitConverter converter;
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| 			double d_obmat[4][4];
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| 			converter.mat4_to_dae_double(d_obmat, f_obmat);
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| 			if (limit_precision)
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| 				bc_sanitize_mat(d_obmat, LIMITTED_PRECISION);
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| 			node.addMatrix("transform",d_obmat);
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| 			break;
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| 		}
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| 		case BC_TRANSFORMATION_TYPE_TRANSROTLOC:
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| 		{
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| 			float loc[3], rot[3], scale[3];
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| 			bc_decompose(f_obmat, loc, rot, NULL, scale);
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| 			if (limit_precision) {
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| 				bc_sanitize_v3(loc, LIMITTED_PRECISION);
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| 				bc_sanitize_v3(rot, LIMITTED_PRECISION);
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| 				bc_sanitize_v3(scale, LIMITTED_PRECISION);
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| 			}
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| 			add_transform(node, loc, rot, scale);
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| 			break;
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| 		}
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| 	}
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| 
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| }
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| 
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| void TransformWriter::add_node_transform_identity(COLLADASW::Node& node)
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| {
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| 	float loc[3] = {0.0f, 0.0f, 0.0f}, scale[3] = {1.0f, 1.0f, 1.0f}, rot[3] = {0.0f, 0.0f, 0.0f};
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| 	add_transform(node, loc, rot, scale);
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| }
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| 
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| void TransformWriter::add_transform(COLLADASW::Node& node, float loc[3], float rot[3], float scale[3])
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| {
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| #if 0
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| 	node.addRotateZ("rotationZ", COLLADABU::Math::Utils::radToDegF(rot[2]));
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| 	node.addRotateY("rotationY", COLLADABU::Math::Utils::radToDegF(rot[1]));
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| 	node.addRotateX("rotationX", COLLADABU::Math::Utils::radToDegF(rot[0]));
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| #endif
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| 	node.addTranslate("location", loc[0], loc[1], loc[2]);
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| 	node.addRotateZ("rotationZ", RAD2DEGF(rot[2]));
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| 	node.addRotateY("rotationY", RAD2DEGF(rot[1]));
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| 	node.addRotateX("rotationX", RAD2DEGF(rot[0]));
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| 	node.addScale("scale", scale[0], scale[1], scale[2]);
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| 
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| }
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