There were at least three copies of those: - OB_RECALC* family of flags, which are rudiment of an old dependency graph system. - PSYS_RECALC* which were used by old dependency graph system as a separate set since the graph itself did not handle particle systems. - DEG_TAG_* which was used to tag IDs. Now there is a single set, which defines what can be tagged and queried for an update. It also has some aggregate flags to make queries simpler. Lets once and for all solve the madness of those flags, stick to a single set, which will not overlap with anything or require any extra conversion. Technically, shouldn't be measurable user difference, but some of the agregate flags for few dependency graph components did change. Fixes T58632: Particle don't update rotation settings
168 lines
4.9 KiB
C++
168 lines
4.9 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2016 Blender Foundation.
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* All rights reserved.
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*
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* Original Author: Sergey Sharybin
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* Contributor(s): None Yet
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/depsgraph/intern/builder/deg_builder.cc
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* \ingroup depsgraph
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*/
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#include "intern/builder/deg_builder.h"
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#include "DNA_anim_types.h"
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#include "DNA_object_types.h"
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#include "DNA_ID.h"
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#include "BLI_utildefines.h"
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#include "BLI_ghash.h"
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#include "BLI_stack.h"
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extern "C" {
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#include "BKE_animsys.h"
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}
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#include "intern/depsgraph.h"
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#include "intern/depsgraph_types.h"
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#include "intern/eval/deg_eval_copy_on_write.h"
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#include "intern/nodes/deg_node.h"
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#include "intern/nodes/deg_node_id.h"
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#include "intern/nodes/deg_node_component.h"
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#include "intern/nodes/deg_node_operation.h"
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#include "util/deg_util_foreach.h"
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#include "DEG_depsgraph.h"
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namespace DEG {
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namespace {
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void deg_graph_build_flush_visibility(Depsgraph *graph)
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{
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enum {
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DEG_NODE_VISITED = (1 << 0),
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};
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BLI_Stack *stack = BLI_stack_new(sizeof(OperationDepsNode *),
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"DEG flush layers stack");
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foreach (IDDepsNode *id_node, graph->id_nodes) {
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GHASH_FOREACH_BEGIN(ComponentDepsNode *, comp_node, id_node->components)
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{
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comp_node->affects_directly_visible |= id_node->is_directly_visible;
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}
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GHASH_FOREACH_END();
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}
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foreach (OperationDepsNode *op_node, graph->operations) {
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op_node->custom_flags = 0;
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op_node->num_links_pending = 0;
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foreach (DepsRelation *rel, op_node->outlinks) {
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if ((rel->from->type == DEG_NODE_TYPE_OPERATION) &&
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(rel->flag & DEPSREL_FLAG_CYCLIC) == 0)
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{
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++op_node->num_links_pending;
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}
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}
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if (op_node->num_links_pending == 0) {
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BLI_stack_push(stack, &op_node);
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op_node->custom_flags |= DEG_NODE_VISITED;
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}
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}
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while (!BLI_stack_is_empty(stack)) {
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OperationDepsNode *op_node;
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BLI_stack_pop(stack, &op_node);
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/* Flush layers to parents. */
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foreach (DepsRelation *rel, op_node->inlinks) {
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if (rel->from->type == DEG_NODE_TYPE_OPERATION) {
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OperationDepsNode *op_from = (OperationDepsNode *)rel->from;
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op_from->owner->affects_directly_visible |=
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op_node->owner->affects_directly_visible;
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}
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}
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/* Schedule parent nodes. */
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foreach (DepsRelation *rel, op_node->inlinks) {
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if (rel->from->type == DEG_NODE_TYPE_OPERATION) {
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OperationDepsNode *op_from = (OperationDepsNode *)rel->from;
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if ((rel->flag & DEPSREL_FLAG_CYCLIC) == 0) {
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BLI_assert(op_from->num_links_pending > 0);
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--op_from->num_links_pending;
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}
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if ((op_from->num_links_pending == 0) &&
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(op_from->custom_flags & DEG_NODE_VISITED) == 0)
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{
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BLI_stack_push(stack, &op_from);
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op_from->custom_flags |= DEG_NODE_VISITED;
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}
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}
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}
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}
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BLI_stack_free(stack);
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}
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} // namespace
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void deg_graph_build_finalize(Main *bmain, Depsgraph *graph)
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{
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/* Make sure dependencies of visible ID datablocks are visible. */
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deg_graph_build_flush_visibility(graph);
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/* Re-tag IDs for update if it was tagged before the relations
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* update tag.
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*/
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foreach (IDDepsNode *id_node, graph->id_nodes) {
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ID *id = id_node->id_orig;
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id_node->finalize_build(graph);
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int flag = 0;
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if ((id->recalc & ID_RECALC_ALL)) {
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AnimData *adt = BKE_animdata_from_id(id);
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if (adt != NULL && (adt->recalc & ADT_RECALC_ANIM) != 0) {
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flag |= ID_RECALC_ANIMATION;
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}
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}
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/* Tag rebuild if special evaluation flags changed. */
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if (id_node->eval_flags != id_node->previous_eval_flags) {
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flag |= ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY;
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}
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/* Tag rebuild if the custom data mask changed. */
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if (id_node->customdata_mask != id_node->previous_customdata_mask) {
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flag |= ID_RECALC_GEOMETRY;
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}
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if (!deg_copy_on_write_is_expanded(id_node->id_cow)) {
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flag |= ID_RECALC_COPY_ON_WRITE;
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/* This means ID is being added to the dependency graph first
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* time, which is similar to "ob-visible-change"
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*/
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if (GS(id->name) == ID_OB) {
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flag |= ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY;
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}
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}
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if (flag != 0) {
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DEG_graph_id_tag_update(bmain,
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(::Depsgraph *)graph,
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id_node->id_orig,
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flag);
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}
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}
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}
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} // namespace DEG
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