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blender-archive/source/blender/editors/include/ED_paint.h
Campbell Barton 651b8fb14e Undo: unified undo system w/ linear history
- Use a single undo history for all operations.
- UndoType's are registered and poll the context to check if they
  should be used when performing an undo push.
- Mode switching is used to ensure the state is correct before
  undo data is restored.
- Some undo types accumulate changes (image & text editing)
  others store the state multiple times (with de-duplication).
  This is supported by checking UndoStack.mode `ACCUMULATE` / `STORE`.
- Each undo step stores ID datablocks they use with utilities to help
  manage restoring correct ID's.
  Needed since global undo is now mixed with other modes undo.
- Currently performs each undo step when going up/down history
  Previously this wasn't done, making history fail in some cases.
  This can be optimized to skip some combinations of undo steps.

grease-pencil is an exception which has not been updated
since it integrates undo into the draw-session.

See D3113
2018-03-31 20:40:37 +02:00

60 lines
1.8 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file ED_paint.h
* \ingroup editors
*/
#ifndef __ED_PAINT_H__
#define __ED_PAINT_H__
struct bContext;
struct wmKeyConfig;
struct wmOperator;
struct ImBuf;
struct Image;
struct UndoStep;
struct UndoType;
/* paint_ops.c */
void ED_operatortypes_paint(void);
void ED_operatormacros_paint(void);
void ED_keymap_paint(struct wmKeyConfig *keyconf);
/* paint_image.c */
void ED_imapaint_clear_partial_redraw(void);
void ED_imapaint_dirty_region(struct Image *ima, struct ImBuf *ibuf, int x, int y, int w, int h, bool find_old);
void ED_imapaint_bucket_fill(struct bContext *C, float color[3], struct wmOperator *op);
/* paint_image_undo.c */
void ED_image_undo_push_begin(const char *name);
void ED_image_undo_push_end(void);
void ED_image_undo_restore(struct UndoStep *us);
void ED_image_undosys_type(struct UndoType *ut);
/* paint_curve_undo.c */
void ED_paintcurve_undo_push_begin(const char *name);
void ED_paintcurve_undo_push_end(void);
void ED_paintcurve_undosys_type(struct UndoType *ut);
#endif /* __ED_PAINT_H__ */