This should be purely an implementation change, for end users there should be no functional difference. The entire key configuration is in one file with ~5000 lines of code. Mostly avoiding code duplication and preserve comments and utility functions from the C code. It's a bit long but for searching and editing it's also convenient to have it all in one file. Notes: - Actual keymap is shared by blender / blender_legacy and stored in `keymap_data/blender_default.py` This only generates JSON-like data to be passed into `keyconfig_import_from_data`, allowing other presets to load and manipulate the default keymap. - Each preset defines 'keyconfig_data' which can be shared between presets. - Some of the utility functions for generating keymap items still need to be ported over to Python. - Some keymap items can be made into loops (marked as TODO). See: D3907
62 lines
1.8 KiB
C
62 lines
1.8 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/lattice/lattice_ops.c
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* \ingroup edlattice
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*/
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#include "DNA_scene_types.h"
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#include "RNA_access.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "ED_screen.h"
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#include "ED_select_utils.h"
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#include "ED_object.h"
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#include "ED_lattice.h"
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#include "lattice_intern.h"
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void ED_operatortypes_lattice(void)
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{
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WM_operatortype_append(LATTICE_OT_select_all);
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WM_operatortype_append(LATTICE_OT_select_more);
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WM_operatortype_append(LATTICE_OT_select_less);
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WM_operatortype_append(LATTICE_OT_select_ungrouped);
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WM_operatortype_append(LATTICE_OT_select_random);
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WM_operatortype_append(LATTICE_OT_select_mirror);
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WM_operatortype_append(LATTICE_OT_make_regular);
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WM_operatortype_append(LATTICE_OT_flip);
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}
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void ED_keymap_lattice(wmKeyConfig *keyconf)
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{
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wmKeyMap *keymap = WM_keymap_ensure(keyconf, "Lattice", 0, 0);
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keymap->poll = ED_operator_editlattice;
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}
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