There were at least three copies of those: - OB_RECALC* family of flags, which are rudiment of an old dependency graph system. - PSYS_RECALC* which were used by old dependency graph system as a separate set since the graph itself did not handle particle systems. - DEG_TAG_* which was used to tag IDs. Now there is a single set, which defines what can be tagged and queried for an update. It also has some aggregate flags to make queries simpler. Lets once and for all solve the madness of those flags, stick to a single set, which will not overlap with anything or require any extra conversion. Technically, shouldn't be measurable user difference, but some of the agregate flags for few dependency graph components did change. Fixes T58632: Particle don't update rotation settings
215 lines
5.8 KiB
C
215 lines
5.8 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2013 Blender Foundation
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Joshua Leung, Sergej Reich
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file rigidbody_world.c
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* \ingroup editor_physics
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* \brief Rigid Body world editing operators
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*/
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#include <stdlib.h>
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#include <string.h>
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#include "DNA_object_types.h"
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#include "DNA_rigidbody_types.h"
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#include "DNA_scene_types.h"
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#ifdef WITH_BULLET
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# include "RBI_api.h"
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#endif
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#include "BKE_context.h"
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#include "BKE_main.h"
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#include "BKE_report.h"
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#include "BKE_rigidbody.h"
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_build.h"
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#include "RNA_access.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "ED_screen.h"
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#include "physics_intern.h"
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/* ********************************************** */
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/* API */
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/* check if there is an active rigid body world */
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static bool ED_rigidbody_world_active_poll(bContext *C)
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{
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Scene *scene = CTX_data_scene(C);
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return (scene && scene->rigidbody_world);
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}
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static bool ED_rigidbody_world_add_poll(bContext *C)
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{
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Scene *scene = CTX_data_scene(C);
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return (scene && scene->rigidbody_world == NULL);
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}
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/* ********************************************** */
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/* OPERATORS - Management */
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/* ********** Add RigidBody World **************** */
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static int rigidbody_world_add_exec(bContext *C, wmOperator *UNUSED(op))
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{
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Main *bmain = CTX_data_main(C);
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Scene *scene = CTX_data_scene(C);
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RigidBodyWorld *rbw;
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rbw = BKE_rigidbody_create_world(scene);
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// BKE_rigidbody_validate_sim_world(scene, rbw, false);
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scene->rigidbody_world = rbw;
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/* Full rebuild of DEG! */
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DEG_relations_tag_update(bmain);
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DEG_id_tag_update_ex(bmain, &scene->id, ID_RECALC_ANIMATION);
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return OPERATOR_FINISHED;
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}
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void RIGIDBODY_OT_world_add(wmOperatorType *ot)
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{
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/* identifiers */
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ot->idname = "RIGIDBODY_OT_world_add";
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ot->name = "Add Rigid Body World";
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ot->description = "Add Rigid Body simulation world to the current scene";
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/* callbacks */
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ot->exec = rigidbody_world_add_exec;
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ot->poll = ED_rigidbody_world_add_poll;
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/* flags */
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ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
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}
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/* ********** Remove RigidBody World ************* */
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static int rigidbody_world_remove_exec(bContext *C, wmOperator *op)
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{
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Main *bmain = CTX_data_main(C);
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Scene *scene = CTX_data_scene(C);
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RigidBodyWorld *rbw = scene->rigidbody_world;
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/* sanity checks */
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if (ELEM(NULL, scene, rbw)) {
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BKE_report(op->reports, RPT_ERROR, "No Rigid Body World to remove");
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return OPERATOR_CANCELLED;
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}
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BKE_rigidbody_free_world(scene);
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/* Full rebuild of DEG! */
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DEG_relations_tag_update(bmain);
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DEG_id_tag_update_ex(bmain, &scene->id, ID_RECALC_ANIMATION);
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/* done */
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return OPERATOR_FINISHED;
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}
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void RIGIDBODY_OT_world_remove(wmOperatorType *ot)
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{
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/* identifiers */
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ot->idname = "RIGIDBODY_OT_world_remove";
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ot->name = "Remove Rigid Body World";
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ot->description = "Remove Rigid Body simulation world from the current scene";
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/* callbacks */
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ot->exec = rigidbody_world_remove_exec;
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ot->poll = ED_rigidbody_world_active_poll;
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/* flags */
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ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
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}
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/* ********************************************** */
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/* UTILITY OPERATORS */
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/* ********** Export RigidBody World ************* */
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static int rigidbody_world_export_exec(bContext *C, wmOperator *op)
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{
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Scene *scene = CTX_data_scene(C);
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RigidBodyWorld *rbw = scene->rigidbody_world;
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char path[FILE_MAX];
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/* sanity checks */
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if (ELEM(NULL, scene, rbw)) {
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BKE_report(op->reports, RPT_ERROR, "No Rigid Body World to export");
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return OPERATOR_CANCELLED;
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}
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if (rbw->shared->physics_world == NULL) {
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BKE_report(op->reports, RPT_ERROR, "Rigid Body World has no associated physics data to export");
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return OPERATOR_CANCELLED;
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}
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RNA_string_get(op->ptr, "filepath", path);
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#ifdef WITH_BULLET
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RB_dworld_export(rbw->shared->physics_world, path);
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#endif
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return OPERATOR_FINISHED;
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}
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static int rigidbody_world_export_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
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{
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if (!RNA_struct_property_is_set(op->ptr, "relative_path"))
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RNA_boolean_set(op->ptr, "relative_path", (U.flag & USER_RELPATHS) != 0);
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if (RNA_struct_property_is_set(op->ptr, "filepath"))
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return rigidbody_world_export_exec(C, op);
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// TODO: use the actual rigidbody world's name + .bullet instead of this temp crap
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RNA_string_set(op->ptr, "filepath", "rigidbodyworld_export.bullet");
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WM_event_add_fileselect(C, op);
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return OPERATOR_RUNNING_MODAL;
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}
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void RIGIDBODY_OT_world_export(wmOperatorType *ot)
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{
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/* identifiers */
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ot->idname = "RIGIDBODY_OT_world_export";
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ot->name = "Export Rigid Body World";
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ot->description = "Export Rigid Body world to simulator's own fileformat (i.e. '.bullet' for Bullet Physics)";
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/* callbacks */
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ot->invoke = rigidbody_world_export_invoke;
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ot->exec = rigidbody_world_export_exec;
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ot->poll = ED_rigidbody_world_active_poll;
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/* flags */
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ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
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/* properties */
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WM_operator_properties_filesel(
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ot, FILE_TYPE_FOLDER, FILE_SPECIAL, FILE_SAVE,
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FILE_RELPATH, FILE_DEFAULTDISPLAY, FILE_SORT_ALPHA);
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}
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