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blender-archive/source/blender/editors/util/CMakeLists.txt
Brecht Van Lommel 3064da1200 Keymap: move builtin keymaps from C to Python
This should be purely an implementation change,
for end users there should be no functional difference.

The entire key configuration is in one file with ~5000 lines of code.
Mostly avoiding code duplication and preserve comments and utility
functions from the C code.
It's a bit long but for searching and editing it's also convenient to
have it all in one file.

Notes:

- Actual keymap is shared by blender / blender_legacy
  and stored in `keymap_data/blender_default.py`

  This only generates JSON-like data to be passed into
  `keyconfig_import_from_data`, allowing other presets to load and
  manipulate the default keymap.

- Each preset defines 'keyconfig_data'
  which can be shared between presets.

- Some of the utility functions for generating keymap items still
  need to be ported over to Python.

- Some keymap items can be made into loops (marked as TODO).

See: D3907
2018-11-09 11:33:06 +11:00

119 lines
2.8 KiB
CMake

# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# Contributor(s): Jacques Beaurain.
#
# ***** END GPL LICENSE BLOCK *****
set(INC
../include
../../blenkernel
../../blenlib
../../blentranslation
../../bmesh
../../depsgraph
../../imbuf
../../gpu
../../makesdna
../../makesrna
../../windowmanager
../../../../intern/guardedalloc
../../../../intern/clog
../../../../intern/glew-mx
)
set(INC_SYS
${GLEW_INCLUDE_PATH}
)
set(SRC
ed_transverts.c
ed_util.c
gizmo_utils.c
numinput.c
select_utils.c
# general includes
../include/BIF_gl.h
../include/BIF_glutil.h
../include/ED_anim_api.h
../include/ED_armature.h
../include/ED_buttons.h
../include/ED_clip.h
../include/ED_curve.h
../include/ED_datafiles.h
../include/ED_fileselect.h
../include/ED_gizmo_library.h
../include/ED_gizmo_utils.h
../include/ED_gpencil.h
../include/ED_image.h
../include/ED_info.h
../include/ED_keyframes_draw.h
../include/ED_keyframes_edit.h
../include/ED_keyframing.h
../include/ED_lattice.h
../include/ED_logic.h
../include/ED_markers.h
../include/ED_mask.h
../include/ED_mball.h
../include/ED_mesh.h
../include/ED_node.h
../include/ED_numinput.h
../include/ED_object.h
../include/ED_outliner.h
../include/ED_paint.h
../include/ED_particle.h
../include/ED_physics.h
../include/ED_render.h
../include/ED_scene.h
../include/ED_screen.h
../include/ED_screen_types.h
../include/ED_sculpt.h
../include/ED_select_utils.h
../include/ED_sequencer.h
../include/ED_sound.h
../include/ED_space_api.h
../include/ED_text.h
../include/ED_transform.h
../include/ED_transform_snap_object_context.h
../include/ED_transverts.h
../include/ED_types.h
../include/ED_undo.h
../include/ED_util.h
../include/ED_uvedit.h
../include/ED_view3d.h
../include/UI_icons.h
../include/UI_interface.h
../include/UI_interface_icons.h
../include/UI_resources.h
../include/UI_view2d.h
)
add_definitions(${GL_DEFINITIONS})
if(WITH_INTERNATIONAL)
add_definitions(-DWITH_INTERNATIONAL)
endif()
if(WITH_PYTHON)
add_definitions(-DWITH_PYTHON)
list(APPEND INC
../../python
)
endif()
blender_add_lib(bf_editor_util "${SRC}" "${INC}" "${INC_SYS}")