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blender-archive/source/blender/shader_fx/intern/FX_shader_shadow.c
Brecht Van Lommel f8ce4ebf07 Fix wrong grease pencil shader FX usage of object location.
It should use the evaluated object location, and not add any unnecessary
dependency on geometry data.
2019-01-02 18:18:11 +01:00

115 lines
3.2 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2018, Blender Foundation
* This is a new part of Blender
*
* Contributor(s): Antonio Vazquez
*
* ***** END GPL LICENSE BLOCK *****
*
*/
/** \file blender/shader_fx/intern/FX_shader_shadow.c
* \ingroup shader_fx
*/
#include <stdio.h>
#include "DNA_scene_types.h"
#include "DNA_object_types.h"
#include "DNA_gpencil_types.h"
#include "BLI_math_base.h"
#include "BLI_utildefines.h"
#include "BKE_library_query.h"
#include "BKE_modifier.h"
#include "BKE_shader_fx.h"
#include "FX_shader_types.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
static void initData(ShaderFxData *md)
{
ShadowShaderFxData *gpfx = (ShadowShaderFxData *)md;
gpfx->rotation = 0.0f;
ARRAY_SET_ITEMS(gpfx->offset, 15, 20);
ARRAY_SET_ITEMS(gpfx->scale, 1.0f, 1.0f);
ARRAY_SET_ITEMS(gpfx->shadow_rgba, 0.54f, 0.62f, 1.0f, 0.9f);
gpfx->amplitude = 10.0f;
gpfx->period = 20.0f;
gpfx->phase = 0.0f;
gpfx->orientation = 1;
ARRAY_SET_ITEMS(gpfx->blur, 5, 5);
gpfx->samples = 2;
gpfx->object = NULL;
}
static void copyData(const ShaderFxData *md, ShaderFxData *target)
{
BKE_shaderfx_copyData_generic(md, target);
}
static void updateDepsgraph(ShaderFxData *fx, const ModifierUpdateDepsgraphContext *ctx)
{
ShadowShaderFxData *fxd = (ShadowShaderFxData *)fx;
if (fxd->object != NULL) {
DEG_add_object_relation(ctx->node, fxd->object, DEG_OB_COMP_TRANSFORM, "Shadow ShaderFx");
}
DEG_add_object_relation(ctx->node, ctx->object, DEG_OB_COMP_TRANSFORM, "Shadow ShaderFx");
}
static bool isDisabled(ShaderFxData *fx, int UNUSED(userRenderParams))
{
ShadowShaderFxData *fxd = (ShadowShaderFxData *)fx;
return (!fxd->object) && (fxd->flag & FX_SHADOW_USE_OBJECT);
}
static void foreachObjectLink(
ShaderFxData *fx, Object *ob,
ShaderFxObjectWalkFunc walk, void *userData)
{
ShadowShaderFxData *fxd = (ShadowShaderFxData *)fx;
walk(userData, ob, &fxd->object, IDWALK_CB_NOP);
}
ShaderFxTypeInfo shaderfx_Type_Shadow = {
/* name */ "Shadow",
/* structName */ "ShadowShaderFxData",
/* structSize */ sizeof(ShadowShaderFxData),
/* type */ eShaderFxType_GpencilType,
/* flags */ 0,
/* copyData */ copyData,
/* initData */ initData,
/* freeData */ NULL,
/* isDisabled */ isDisabled,
/* updateDepsgraph */ updateDepsgraph,
/* dependsOnTime */ NULL,
/* foreachObjectLink */ foreachObjectLink,
/* foreachIDLink */ NULL,
};