1653 lines
		
	
	
		
			49 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1653 lines
		
	
	
		
			49 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* 
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|  * $Id$
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|  *
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|  * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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|  *
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version. The Blender
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|  * Foundation also sells licenses for use in proprietary software under
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|  * the Blender License.  See http://www.blender.org/BL/ for information
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|  * about this.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 59 Temple Place - Suite 330, Boston, MA	02111-1307, USA.
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|  *
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|  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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|  * All rights reserved.
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|  *
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|  * This is a new part of Blender.
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|  *
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|  * Contributor(s): Jordi Rovira i Bonet, Joseph Gilbert
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|  *
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|  * ***** END GPL/BL DUAL LICENSE BLOCK *****
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| */
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| struct ScrArea; /*keep me up here */
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| 
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| #include "Bone.h" /*This must come first */
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| 
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| #include "MEM_guardedalloc.h"
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| 
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| #include "DNA_object_types.h"
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| #include "DNA_ipo_types.h"
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| 
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| #include "BLI_blenlib.h"
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| #include "BLI_arithb.h"
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| 
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| #include "BKE_armature.h"
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| #include "BKE_action.h"
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| #include "BKE_global.h"
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| #include "BKE_main.h"
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| #include "BKE_utildefines.h"
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| 
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| #include "BIF_editaction.h"
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| #include "BSE_editipo.h"
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| 
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| #include "NLA.h"
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| 
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| #include "gen_utils.h"
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| 
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| //--------------------Python API function prototypes for the Bone module----
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| static PyObject *M_Bone_New( PyObject * self, PyObject * args );
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| 
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| //------------------------Python API Doc strings for the Bone module--------
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| char M_Bone_doc[] = "The Blender Bone module\n\n\
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| This module provides control over **Bone Data** objects in Blender.\n\n\
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| Example::\n\n\
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| 	from Blender import Armature.Bone\n\
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| 	l = Armature.Bone.New()\n";
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| char M_Bone_New_doc[] = "(name) - return a new Bone of name 'name'.";
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| 
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| //----- Python method structure definition for Blender.Armature.Bone module---
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| struct PyMethodDef M_Bone_methods[] = {
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| 	{"New", ( PyCFunction ) M_Bone_New, METH_VARARGS, M_Bone_New_doc},
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| 	{NULL, NULL, 0, NULL}
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| };
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| //--------------- Python BPy_Bone methods declarations:-------------------
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| static PyObject *Bone_getName( BPy_Bone * self );
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| static PyObject *Bone_getRoll( BPy_Bone * self );
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| static PyObject *Bone_getHead( BPy_Bone * self );
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| static PyObject *Bone_getTail( BPy_Bone * self );
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| static PyObject *Bone_getLoc( BPy_Bone * self );
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| static PyObject *Bone_getSize( BPy_Bone * self );
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| static PyObject *Bone_getQuat( BPy_Bone * self );
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| static PyObject *Bone_getParent( BPy_Bone * self );
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| static PyObject *Bone_hasParent( BPy_Bone * self );
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| static PyObject *Bone_getWeight( BPy_Bone * self );
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| static PyObject *Bone_getBoneclass( BPy_Bone * self );
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| static PyObject *Bone_hasIK( BPy_Bone * self );
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| static PyObject *Bone_getChildren( BPy_Bone * self );
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| static PyObject *Bone_clearParent( BPy_Bone * self );
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| static PyObject *Bone_clearChildren( BPy_Bone * self );
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| static PyObject *Bone_hide( BPy_Bone * self );
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| static PyObject *Bone_unhide( BPy_Bone * self );
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| static PyObject *Bone_setName( BPy_Bone * self, PyObject * args );
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| static PyObject *Bone_setRoll( BPy_Bone * self, PyObject * args );
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| static PyObject *Bone_setHead( BPy_Bone * self, PyObject * args );
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| static PyObject *Bone_setTail( BPy_Bone * self, PyObject * args );
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| 		// note; this can only be done as POSE operation
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| static PyObject *Bone_setLoc( BPy_Bone * self, PyObject * args );
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| static PyObject *Bone_setSize( BPy_Bone * self, PyObject * args );
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| static PyObject *Bone_setQuat( BPy_Bone * self, PyObject * args );
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| static PyObject *Bone_setPose( BPy_Bone * self, PyObject * args );
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| 
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| static PyObject *Bone_setParent( BPy_Bone * self, PyObject * args );
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| static PyObject *Bone_setWeight( BPy_Bone * self, PyObject * args );
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| static PyObject *Bone_setBoneclass( BPy_Bone * self, PyObject * args );
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| static PyObject *Bone_getRestMatrix( BPy_Bone * self, PyObject * args );
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| 
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| //--------------- Python BPy_Bone methods table:--------------------------
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| static PyMethodDef BPy_Bone_methods[] = {
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| 	{"getName", ( PyCFunction ) Bone_getName, METH_NOARGS,
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| 	 "() - return Bone name"},
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| 	{"getRoll", ( PyCFunction ) Bone_getRoll, METH_NOARGS,
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| 	 "() - return Bone roll"},
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| 	{"getHead", ( PyCFunction ) Bone_getHead, METH_NOARGS,
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| 	 "() - return Bone head"},
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| 	{"getTail", ( PyCFunction ) Bone_getTail, METH_NOARGS,
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| 	 "() - return Bone tail"},
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| 	{"getLoc", ( PyCFunction ) Bone_getLoc, METH_NOARGS,
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| 	 "() - return Bone loc"},
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| 	{"getSize", ( PyCFunction ) Bone_getSize, METH_NOARGS,
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| 	 "() - return Bone size"},
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| 	{"getQuat", ( PyCFunction ) Bone_getQuat, METH_NOARGS,
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| 	 "() - return Bone quat"},
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| 	{"hide", ( PyCFunction ) Bone_hide, METH_NOARGS,
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| 	 "() - hides the bone"},
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| 	{"unhide", ( PyCFunction ) Bone_unhide, METH_NOARGS,
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| 	 "() - unhides the bone"},
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| 	{"getWeight", ( PyCFunction ) Bone_getWeight, METH_NOARGS,
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| 	 "() - return Bone weight"},
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| 	{"getBoneclass", ( PyCFunction ) Bone_getBoneclass, METH_NOARGS,
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| 	 "() - return Bone boneclass"},
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| 	{"hasIK", ( PyCFunction ) Bone_hasIK, METH_VARARGS,
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| 	 "() - get the Bone IKToParent flag."},
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| 	{"getParent", ( PyCFunction ) Bone_getParent, METH_NOARGS,
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| 	 "() - return the parent bone of this one if it exists."
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| 	 " None if not found. You can check this condition with the "
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| 	 "hasParent() method."},
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| 	{"hasParent", ( PyCFunction ) Bone_hasParent, METH_NOARGS,
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| 	 "() - return true if bone has a parent"},
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| 	{"getChildren", ( PyCFunction ) Bone_getChildren, METH_NOARGS,
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| 	 "() - return Bone children list"},
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| 	{"clearParent", ( PyCFunction ) Bone_clearParent, METH_NOARGS,
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| 	 "() - clears the bone's parent in the armature and makes it root"},
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| 	{"clearChildren", ( PyCFunction ) Bone_clearChildren, METH_NOARGS,
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| 	 "() - remove the children associated with this bone"},
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| 	{"setName", ( PyCFunction ) Bone_setName, METH_VARARGS,
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| 	 "(str) - rename Bone"},
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| 	{"setRoll", ( PyCFunction ) Bone_setRoll, METH_VARARGS,
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| 	 "(float) - set Bone roll"},
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| 	{"setHead", ( PyCFunction ) Bone_setHead, METH_VARARGS,
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| 	 "(float,float,float) - set Bone head pos"},
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| 	{"setTail", ( PyCFunction ) Bone_setTail, METH_VARARGS,
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| 	 "(float,float,float) - set Bone tail pos"},
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| 	{"setLoc", ( PyCFunction ) Bone_setLoc, METH_VARARGS,
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| 	 "(float,float,float) - set Bone loc"},
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| 	{"setSize", ( PyCFunction ) Bone_setSize, METH_VARARGS,
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| 	 "(float,float,float) - set Bone size"},
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| 	{"setQuat", ( PyCFunction ) Bone_setQuat, METH_VARARGS,
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| 	 "(float,float,float,float) - set Bone quat"},
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| 	{"setParent", ( PyCFunction ) Bone_setParent, METH_VARARGS,
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| 	 "() - set the Bone parent of this one."},
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| 	{"setWeight", ( PyCFunction ) Bone_setWeight, METH_VARARGS,
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| 	 "() - set the Bone weight."},
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| 	{"setPose", ( PyCFunction ) Bone_setPose, METH_VARARGS,
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| 	 "() - set a pose for this bone at a frame."},
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| 	{"setBoneclass", ( PyCFunction ) Bone_setBoneclass, METH_VARARGS,
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| 	 "() - set the Bone boneclass."},
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| 	{"getRestMatrix", ( PyCFunction ) Bone_getRestMatrix, METH_VARARGS,
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| 	 "() - return the rest matrix for this bone"},
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| 	{NULL, NULL, 0, NULL}
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| };
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| 
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| //--------------- Python TypeBone callback function prototypes----------
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| static void Bone_dealloc( BPy_Bone * bone );
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| static PyObject *Bone_getAttr( BPy_Bone * bone, char *name );
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| static int Bone_setAttr( BPy_Bone * bone, char *name, PyObject * v );
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| static int Bone_compare( BPy_Bone * a1, BPy_Bone * a2 );
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| static PyObject *Bone_repr( BPy_Bone * bone );
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| 
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| //--------------- Python TypeBone structure definition-------------
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| PyTypeObject Bone_Type = {
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| 	PyObject_HEAD_INIT( NULL ) 
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| 	0,	/* ob_size */
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| 	"Blender Bone",		/* tp_name */
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| 	sizeof( BPy_Bone ),	/* tp_basicsize */
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| 	0,			/* tp_itemsize */
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| 	/* methods */
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| 	( destructor ) Bone_dealloc,	/* tp_dealloc */
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| 	0,			/* tp_print */
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| 	( getattrfunc ) Bone_getAttr,	/* tp_getattr */
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| 	( setattrfunc ) Bone_setAttr,	/* tp_setattr */
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| 	( cmpfunc ) Bone_compare,	/* tp_compare */
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| 	( reprfunc ) Bone_repr,	/* tp_repr */
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| 	0,			/* tp_as_number */
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| 	0,			/* tp_as_sequence */
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| 	0,			/* tp_as_mapping */
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| 	0,			/* tp_as_hash */
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| 	0, 0, 0, 0, 0, 0,
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| 	0,			/* tp_doc */
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| 	0, 0, 0, 0, 0, 0,
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| 	BPy_Bone_methods,	/* tp_methods */
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| 	0,			/* tp_members */
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| 	0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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| };
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| 
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| //--------------- Bone Module Init-----------------------------
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| PyObject *Bone_Init( void )
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| {
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| 	PyObject *submodule;
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| 
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| 	Bone_Type.ob_type = &PyType_Type;
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| 
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| 	submodule = Py_InitModule3( "Blender.Armature.Bone",
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| 				    M_Bone_methods, M_Bone_doc );
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| 
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| 	PyModule_AddIntConstant( submodule, "ROT", POSE_ROT );
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| 	PyModule_AddIntConstant( submodule, "LOC", POSE_LOC );
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| 	PyModule_AddIntConstant( submodule, "SIZE", POSE_SIZE );
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| 	PyModule_AddIntConstant( submodule, "SKINNABLE", 0 );
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| 	PyModule_AddIntConstant( submodule, "UNSKINNABLE", 1 );
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| 	PyModule_AddIntConstant( submodule, "HEAD", 2 );
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| 	PyModule_AddIntConstant( submodule, "NECK", 3 );
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| 	PyModule_AddIntConstant( submodule, "BACK", 4 );
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| 	PyModule_AddIntConstant( submodule, "SHOULDER", 5 );
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| 	PyModule_AddIntConstant( submodule, "ARM", 6 );
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| 	PyModule_AddIntConstant( submodule, "HAND", 7 );
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| 	PyModule_AddIntConstant( submodule, "FINGER", 8 );
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| 	PyModule_AddIntConstant( submodule, "THUMB", 9 );
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| 	PyModule_AddIntConstant( submodule, "PELVIS", 10 );
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| 	PyModule_AddIntConstant( submodule, "LEG", 11 );
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| 	PyModule_AddIntConstant( submodule, "FOOT", 12 );
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| 	PyModule_AddIntConstant( submodule, "TOE", 13 );
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| 	PyModule_AddIntConstant( submodule, "TENTACLE", 14 );
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| 
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| 	return ( submodule );
 | |
| }
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| 
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| //--------------- Bone module internal callbacks-----------------
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| 
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| //--------------- updatePyBone------------------------------------
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| static int updatePyBone( BPy_Bone * self )
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| {
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| 	char *parent_str = "";
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| 
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| 	if( !self->bone ) {
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| 		//nothing to update - not linked
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| 		return 0;
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| 	} else {
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| 		BLI_strncpy( self->name, self->bone->name,
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| 			     strlen( self->bone->name ) + 1 );
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| 		self->roll = self->bone->roll;
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| 		self->flag = self->bone->flag;
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| 		self->boneclass = self->bone->boneclass;
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| 		self->dist = self->bone->dist;
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| 		self->weight = self->bone->weight;
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| 
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| 		if( self->bone->parent ) {
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| 			self->parent =
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| 				BLI_strncpy( self->parent,
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| 					     self->bone->parent->name,
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| 					     strlen( self->bone->parent->
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| 						     name ) + 1 );
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| 		} else {
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| 			self->parent =
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| 				BLI_strncpy( self->parent, parent_str,
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| 					     strlen( parent_str ) + 1 );
 | |
| 		}
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| #if 0
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| 		for( x = 0; x < 3; x++ ) {
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| 			self->head->vec[x] = self->bone->head[x];
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| 			self->tail->vec[x] = self->bone->tail[x];
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| 			self->loc->vec[x] = self->bone->loc[x];
 | |
| 			self->dloc->vec[x] = self->bone->dloc[x];
 | |
| 			self->size->vec[x] = self->bone->size[x];
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| 			self->dsize->vec[x] = self->bone->dsize[x];
 | |
| 		}
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| 		for( x = 0; x < 4; x++ ) {
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| 			self->quat->quat[x] = self->bone->quat[x];
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| 			self->dquat->quat[x] = self->bone->dquat[x];
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| 		}
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| 		for( x = 0; x < 4; x++ ) {
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| 			for( y = 0; y < 4; y++ ) {
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| 				self->obmat->matrix[x][y] =
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| 					self->bone->obmat[x][y];
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| 				self->parmat->matrix[x][y] =
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| 					self->bone->parmat[x][y];
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| 				self->defmat->matrix[x][y] =
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| 					self->bone->defmat[x][y];
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| 				self->irestmat->matrix[x][y] =
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| 					self->bone->irestmat[x][y];
 | |
| 				self->posemat->matrix[x][y] =
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| 					self->bone->posemat[x][y];
 | |
| 			}
 | |
| 		}
 | |
| #endif
 | |
| 		return 1;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| //--------------- updateBoneData------------------------------------
 | |
| int updateBoneData( BPy_Bone * self, Bone * parent )
 | |
| {
 | |
| 	//called from Armature.addBone()
 | |
| 	int x, y;
 | |
| 
 | |
| 	//called in Armature.addBone() to update the Bone * data
 | |
| 	if( !self->bone ) {
 | |
| 		//nothing to update - not linked
 | |
| 		return 0;
 | |
| 	} else {
 | |
| 		BLI_strncpy( self->bone->name, self->name,
 | |
| 			     strlen( self->name ) + 1 );
 | |
| 		self->bone->roll = self->roll;
 | |
| 		self->bone->flag = self->flag;
 | |
| 		self->bone->boneclass = (short)self->boneclass;
 | |
| 		self->bone->dist = self->dist;
 | |
| 		self->bone->weight = self->weight;
 | |
| 		self->bone->parent = parent;	//parent will be checked from self->parent string in addBone()
 | |
| 
 | |
| 		for( x = 0; x < 3; x++ ) {
 | |
| 			self->bone->head[x] = self->head->vec[x];
 | |
| 			self->bone->tail[x] = self->tail->vec[x];
 | |
| //			self->bone->loc[x] = self->loc->vec[x];
 | |
| //			self->bone->dloc[x] = self->dloc->vec[x];
 | |
| //			self->bone->size[x] = self->size->vec[x];
 | |
| //			self->bone->dsize[x] = self->dsize->vec[x];
 | |
| 		}
 | |
| 		for( x = 0; x < 4; x++ ) {
 | |
| //			self->bone->quat[x] = self->quat->quat[x];
 | |
| //			self->bone->dquat[x] = self->dquat->quat[x];
 | |
| 		}
 | |
| 		for( x = 0; x < 4; x++ ) {
 | |
| 			for( y = 0; y < 4; y++ ) {
 | |
| //				self->bone->obmat[x][y] =
 | |
| //					self->obmat->matrix[x][y];
 | |
| //				self->bone->parmat[x][y] =
 | |
| //					self->parmat->matrix[x][y];
 | |
| //				self->bone->defmat[x][y] =
 | |
| //					self->defmat->matrix[x][y];
 | |
| //				self->bone->irestmat[x][y] =
 | |
| //					self->irestmat->matrix[x][y];
 | |
| //				self->bone->posemat[x][y] =
 | |
| //					self->posemat->matrix[x][y];
 | |
| 			}
 | |
| 		}
 | |
| 		return 1;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| //--------------- testChildbase----------------------------------
 | |
| static int testChildbase( Bone * bone, Bone * test )
 | |
| {
 | |
| 	Bone *child;
 | |
| 
 | |
| 	for( child = bone->childbase.first; child; child = child->next ) {
 | |
| 		if( child == test ) {
 | |
| 			return 1;
 | |
| 		}
 | |
| 		if( child->childbase.first != NULL )
 | |
| 			testChildbase( child, test );
 | |
| 	}
 | |
| 
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| //--------------- returnBoneclassEnum----------------------------
 | |
| static PyObject *returnBoneclassEnum( int value )
 | |
| {
 | |
| 	char *str;
 | |
| 	str = PyMem_Malloc( 32 + 1 );
 | |
| 
 | |
| 	switch ( value ) {
 | |
| 	case 0:
 | |
| 		BLI_strncpy( str, "SKINNABLE", 32 );
 | |
| 		break;
 | |
| 	case 1:
 | |
| 		BLI_strncpy( str, "UNSKINNABLE", 32 );
 | |
| 		break;
 | |
| 	case 2:
 | |
| 		BLI_strncpy( str, "HEAD", 32 );
 | |
| 		break;
 | |
| 	case 3:
 | |
| 		BLI_strncpy( str, "NECK", 32 );
 | |
| 		break;
 | |
| 	case 4:
 | |
| 		BLI_strncpy( str, "BACK", 32 );
 | |
| 		break;
 | |
| 	case 5:
 | |
| 		BLI_strncpy( str, "SHOULDER", 32 );
 | |
| 		break;
 | |
| 	case 6:
 | |
| 		BLI_strncpy( str, "ARM", 32 );
 | |
| 		break;
 | |
| 	case 7:
 | |
| 		BLI_strncpy( str, "HAND", 32 );
 | |
| 		break;
 | |
| 	case 8:
 | |
| 		BLI_strncpy( str, "FINGER", 32 );
 | |
| 		break;
 | |
| 	case 9:
 | |
| 		BLI_strncpy( str, "THUMB", 32 );
 | |
| 		break;
 | |
| 	case 10:
 | |
| 		BLI_strncpy( str, "PELVIS", 32 );
 | |
| 		break;
 | |
| 	case 11:
 | |
| 		BLI_strncpy( str, "LEG", 32 );
 | |
| 		break;
 | |
| 	case 12:
 | |
| 		BLI_strncpy( str, "FOOT", 32 );
 | |
| 		break;
 | |
| 	case 13:
 | |
| 		BLI_strncpy( str, "TOE", 32 );
 | |
| 		break;
 | |
| 	case 14:
 | |
| 		BLI_strncpy( str, "TENTACLE", 32 );
 | |
| 		break;
 | |
| 	default:
 | |
| 		BLI_strncpy( str, "SKINNABLE", 32 );
 | |
| 		break;
 | |
| 	}
 | |
| 	return ( PyObject * ) PyString_FromString( str );
 | |
| }
 | |
| 
 | |
| //---------------BPy_Bone internal callbacks/methods---------------
 | |
| 
 | |
| //--------------- dealloc------------------------------------------
 | |
| static void Bone_dealloc( BPy_Bone * self )
 | |
| {
 | |
| 	PyMem_Free( self->name );
 | |
| 	PyMem_Free( self->parent );
 | |
| 	PyObject_DEL( self );
 | |
| }
 | |
| 
 | |
| //---------------getattr-------------------------------------------
 | |
| static PyObject *Bone_getAttr( BPy_Bone * self, char *name )
 | |
| {
 | |
| 	PyObject *attr = Py_None;
 | |
| 
 | |
| 	if( strcmp( name, "name" ) == 0 )
 | |
| 		attr = Bone_getName( self );
 | |
| 	else if( strcmp( name, "roll" ) == 0 )
 | |
| 		attr = Bone_getRoll( self );
 | |
| 	else if( strcmp( name, "head" ) == 0 )
 | |
| 		attr = Bone_getHead( self );
 | |
| 	else if( strcmp( name, "tail" ) == 0 )
 | |
| 		attr = Bone_getTail( self );
 | |
| 	else if( strcmp( name, "size" ) == 0 )
 | |
| 		attr = Bone_getSize( self );
 | |
| 	else if( strcmp( name, "loc" ) == 0 )
 | |
| 		attr = Bone_getLoc( self );
 | |
| 	else if( strcmp( name, "quat" ) == 0 )
 | |
| 		attr = Bone_getQuat( self );
 | |
| 	else if( strcmp( name, "parent" ) == 0 )
 | |
| 		/*  Skip the checks for Py_None as its a valid result to this call. */
 | |
| 		return Bone_getParent( self );
 | |
| 	else if( strcmp( name, "children" ) == 0 )
 | |
| 		attr = Bone_getChildren( self );
 | |
| 	else if( strcmp( name, "weight" ) == 0 )
 | |
| 		attr = Bone_getWeight( self );
 | |
| 	else if( strcmp( name, "boneclass" ) == 0 )
 | |
| 		attr = Bone_getBoneclass( self );
 | |
| 	else if( strcmp( name, "ik" ) == 0 )
 | |
| 		attr = Bone_hasIK( self );
 | |
| 	else if( strcmp( name, "__members__" ) == 0 ) {
 | |
| 		/* 9 entries */
 | |
| 		attr = Py_BuildValue( "[s,s,s,s,s,s,s,s,s,s,s]",
 | |
| 				      "name", "roll", "head", "tail", "loc",
 | |
| 				      "size", "quat", "parent", "children",
 | |
| 				      "weight", "boneclass", "ik" );
 | |
| 	}
 | |
| 
 | |
| 	if( !attr )
 | |
| 		return ( EXPP_ReturnPyObjError( PyExc_MemoryError,
 | |
| 						"couldn't create PyObject" ) );
 | |
| 
 | |
| 	if( attr != Py_None )
 | |
| 		return attr;	/* member attribute found, return it */
 | |
| 
 | |
| 	/* not an attribute, search the methods table */
 | |
| 	return Py_FindMethod( BPy_Bone_methods, ( PyObject * ) self, name );
 | |
| }
 | |
| 
 | |
| //--------------- setattr-------------------------------------------
 | |
| static int Bone_setAttr( BPy_Bone * self, char *name, PyObject * value )
 | |
| {
 | |
| 	PyObject *valtuple;
 | |
| 	PyObject *error = NULL;
 | |
| 
 | |
| 	valtuple = Py_BuildValue( "(O)", value );	/* the set* functions expect a tuple */
 | |
| 
 | |
| 	if( !valtuple )
 | |
| 		return EXPP_ReturnIntError( PyExc_MemoryError,
 | |
| 					    "BoneSetAttr: couldn't create tuple" );
 | |
| 
 | |
| 	if( strcmp( name, "name" ) == 0 )
 | |
| 		error = Bone_setName( self, valtuple );
 | |
| 	else {			/* Error */
 | |
| 		Py_DECREF( valtuple );
 | |
| 
 | |
| 		/* ... member with the given name was found */
 | |
| 		return ( EXPP_ReturnIntError
 | |
| 			 ( PyExc_KeyError, "attribute not found" ) );
 | |
| 	}
 | |
| 
 | |
| 	Py_DECREF( valtuple );
 | |
| 
 | |
| 	if( error != Py_None )
 | |
| 		return -1;
 | |
| 
 | |
| 	Py_DECREF( Py_None );	/* was incref'ed by the called Bone_set* function */
 | |
| 	return 0;		/* normal exit */
 | |
| }
 | |
| 
 | |
| //--------------- repr---------------------------------------------
 | |
| static PyObject *Bone_repr( BPy_Bone * self )
 | |
| {
 | |
| 	if( self->bone )
 | |
| 		return PyString_FromFormat( "[Bone \"%s\"]",
 | |
| 					    self->bone->name );
 | |
| 	else
 | |
| 		return PyString_FromString( "NULL" );
 | |
| }
 | |
| 
 | |
| //--------------- compare------------------------------------------
 | |
| static int Bone_compare( BPy_Bone * a, BPy_Bone * b )
 | |
| {
 | |
| 	Bone *pa = a->bone, *pb = b->bone;
 | |
| 	return ( pa == pb ) ? 0 : -1;
 | |
| }
 | |
| 
 | |
| //--------------- Bone_CreatePyObject---------------------------------
 | |
| PyObject *Bone_CreatePyObject( struct Bone * bone )
 | |
| {
 | |
| 	BPy_Bone *blen_bone;
 | |
| 
 | |
| 	blen_bone = ( BPy_Bone * ) PyObject_NEW( BPy_Bone, &Bone_Type );
 | |
| 
 | |
| 	//set the all important Bone flag
 | |
| 	blen_bone->bone = bone;
 | |
| 
 | |
| 	//allocate space for python vars
 | |
| 	blen_bone->name = PyMem_Malloc( 32 + 1 );
 | |
| 	blen_bone->parent = PyMem_Malloc( 32 + 1 );
 | |
| 	blen_bone->head = ( VectorObject *)newVectorObject( NULL, 3, Py_NEW );
 | |
| 	blen_bone->tail = ( VectorObject *)newVectorObject( NULL, 3, Py_NEW );
 | |
| 	blen_bone->loc = ( VectorObject *)newVectorObject( NULL, 3, Py_NEW );
 | |
| 	blen_bone->dloc = ( VectorObject *)newVectorObject( NULL, 3, Py_NEW );
 | |
| 	blen_bone->size = ( VectorObject *)newVectorObject( NULL, 3, Py_NEW );
 | |
| 	blen_bone->dsize = ( VectorObject *)newVectorObject( NULL, 3, Py_NEW );
 | |
| 	blen_bone->quat = blen_bone->quat = ( QuaternionObject *)newQuaternionObject( NULL, Py_NEW );
 | |
| 	blen_bone->dquat = blen_bone->quat = ( QuaternionObject *)newQuaternionObject( NULL, Py_NEW );
 | |
| 	blen_bone->obmat = blen_bone->obmat = ( MatrixObject *)newMatrixObject( NULL, 4, 4 , Py_NEW);
 | |
| 	blen_bone->parmat = blen_bone->obmat = ( MatrixObject *)newMatrixObject( NULL, 4, 4 , Py_NEW);
 | |
| 	blen_bone->defmat = blen_bone->obmat = ( MatrixObject *)newMatrixObject( NULL, 4, 4 , Py_NEW);
 | |
| 	blen_bone->irestmat = blen_bone->obmat = ( MatrixObject *)newMatrixObject( NULL, 4, 4 , Py_NEW);
 | |
| 	blen_bone->posemat = blen_bone->obmat = ( MatrixObject *)newMatrixObject( NULL, 4, 4 , Py_NEW);
 | |
| 
 | |
| 	if( !updatePyBone( blen_bone ) )
 | |
| 		return EXPP_ReturnPyObjError( PyExc_AttributeError,
 | |
| 					      "bone struct empty" );
 | |
| 
 | |
| 	return ( ( PyObject * ) blen_bone );
 | |
| }
 | |
| 
 | |
| //--------------- Bone_CheckPyObject--------------------------------
 | |
| int Bone_CheckPyObject( PyObject * py_obj )
 | |
| {
 | |
| 	return ( py_obj->ob_type == &Bone_Type );
 | |
| }
 | |
| 
 | |
| //--------------- Bone_FromPyObject---------------------------------
 | |
| struct Bone *Bone_FromPyObject( PyObject * py_obj )
 | |
| {
 | |
| 	BPy_Bone *blen_obj;
 | |
| 
 | |
| 	blen_obj = ( BPy_Bone * ) py_obj;
 | |
| 	if( !( ( BPy_Bone * ) py_obj )->bone ) {	//test to see if linked to armature
 | |
| 		//use python vars
 | |
| 		return NULL;
 | |
| 	} else {
 | |
| 		//use bone datastruct
 | |
| 		return ( blen_obj->bone );
 | |
| 	}
 | |
| }
 | |
| 
 | |
| //--------------- Python Bone Module methods------------------------
 | |
| 
 | |
| //--------------- Blender.Armature.Bone.New()-----------------------
 | |
| static PyObject *M_Bone_New( PyObject * self, PyObject * args )
 | |
| {
 | |
| 	char *name_str = "BoneName";
 | |
| 	char *parent_str = "";
 | |
| 	BPy_Bone *py_bone = NULL;	/* for Bone Data object wrapper in Python */
 | |
| 
 | |
| 	if( !PyArg_ParseTuple( args, "|s", &name_str ) )
 | |
| 		return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
 | |
| 						"expected string or empty argument" ) );
 | |
| 
 | |
| 	//create python bone
 | |
| 	py_bone = ( BPy_Bone * ) PyObject_NEW( BPy_Bone, &Bone_Type );
 | |
| 
 | |
| 	//allocate space for python vars
 | |
| 	py_bone->name = PyMem_Malloc( 32 + 1 );
 | |
| 	py_bone->parent = PyMem_Malloc( 32 + 1 );
 | |
| 	py_bone->head = ( VectorObject *)newVectorObject( NULL, 3, Py_NEW );
 | |
| 	py_bone->tail = ( VectorObject *)newVectorObject( NULL, 3, Py_NEW );
 | |
| 	py_bone->loc = ( VectorObject *)newVectorObject( NULL, 3, Py_NEW );
 | |
| 	py_bone->dloc = ( VectorObject *)newVectorObject( NULL, 3, Py_NEW );
 | |
| 	py_bone->size = ( VectorObject *)newVectorObject( NULL, 3, Py_NEW );
 | |
| 	py_bone->dsize = ( VectorObject *)newVectorObject( NULL, 3, Py_NEW );
 | |
| 	py_bone->quat = ( QuaternionObject *)newQuaternionObject( NULL, Py_NEW );
 | |
| 	py_bone->dquat = ( QuaternionObject *)newQuaternionObject( NULL, Py_NEW );
 | |
| 	py_bone->obmat = ( MatrixObject *)newMatrixObject( NULL, 4, 4 , Py_NEW);
 | |
| 	py_bone->parmat = ( MatrixObject *)newMatrixObject( NULL, 4, 4 , Py_NEW);
 | |
| 	py_bone->defmat = ( MatrixObject *)newMatrixObject( NULL, 4, 4 , Py_NEW);
 | |
| 	py_bone->irestmat = ( MatrixObject *)newMatrixObject( NULL, 4, 4 , Py_NEW);
 | |
| 	py_bone->posemat = ( MatrixObject *)newMatrixObject( NULL, 4, 4 , Py_NEW);
 | |
| 
 | |
| 	//default py values
 | |
| 	BLI_strncpy( py_bone->name, name_str, strlen( name_str ) + 1 );
 | |
| 	BLI_strncpy( py_bone->parent, parent_str, strlen( parent_str ) + 1 );
 | |
| 	py_bone->roll = 0.0f;
 | |
| 	py_bone->flag = 32;
 | |
| 	py_bone->dist = 1.0f;
 | |
| 	py_bone->weight = 1.0f;
 | |
| 	Vector_Zero( py_bone->head );
 | |
| 	Vector_Zero( py_bone->loc );
 | |
| 	Vector_Zero( py_bone->dloc );
 | |
| 	Vector_Zero( py_bone->size );
 | |
| 	Vector_Zero( py_bone->dsize );
 | |
| 	Quaternion_Identity( py_bone->quat );
 | |
| 	Quaternion_Identity( py_bone->dquat );
 | |
| 	Matrix_Identity( py_bone->obmat );
 | |
| 	Matrix_Identity( py_bone->parmat );
 | |
| 	Matrix_Identity( py_bone->defmat );
 | |
| 	Matrix_Identity( py_bone->irestmat );
 | |
| 	Matrix_Identity( py_bone->posemat );
 | |
| 
 | |
| 	//default tail of 2,0,0
 | |
| 	py_bone->tail->vec[0] = 2.0f;
 | |
| 	py_bone->tail->vec[1] = 0.0f;
 | |
| 	py_bone->tail->vec[2] = 0.0f;
 | |
| 
 | |
| 	//set the datapointer to null (unlinked)
 | |
| 	py_bone->bone = NULL;
 | |
| 
 | |
| 	return ( PyObject * ) py_bone;
 | |
| }
 | |
| 
 | |
| //--------------- Python BPy_Bone methods---------------------------
 | |
| 
 | |
| //--------------- BPy_Bone.getName()--------------------------------
 | |
| static PyObject *Bone_getName( BPy_Bone * self )
 | |
| {
 | |
| 	PyObject *attr = NULL;
 | |
| 
 | |
| 	if( !self->bone ) {	//test to see if linked to armature
 | |
| 		//use python vars
 | |
| 		attr = PyString_FromString( self->name );
 | |
| 	} else {
 | |
| 		//use bone datastruct
 | |
| 		attr = PyString_FromString( self->bone->name );
 | |
| 	}
 | |
| 	if( attr )
 | |
| 		return attr;
 | |
| 
 | |
| 	return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
 | |
| 					"couldn't get Bone.name attribute" ) );
 | |
| }
 | |
| 
 | |
| //--------------- BPy_Bone.getRoll()---------------------------------
 | |
| static PyObject *Bone_getRoll( BPy_Bone * self )
 | |
| {
 | |
| 	PyObject *attr = NULL;
 | |
| 
 | |
| 	if( !self->bone ) {	//test to see if linked to armature
 | |
| 		//use python vars
 | |
| 		attr = Py_BuildValue( "f", self->roll );
 | |
| 	} else {
 | |
| 		//use bone datastruct
 | |
| 		attr = Py_BuildValue( "f", self->bone->roll );
 | |
| 	}
 | |
| 	if( attr )
 | |
| 		return attr;
 | |
| 
 | |
| 	return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
 | |
| 					"couldn't get Bone.roll attribute" ) );
 | |
| }
 | |
| 
 | |
| //--------------- BPy_Bone.getWeight()---------------------------------
 | |
| static PyObject *Bone_getWeight( BPy_Bone * self )
 | |
| {
 | |
| 	PyObject *attr = NULL;
 | |
| 
 | |
| 	if( !self->bone ) {	//test to see if linked to armature
 | |
| 		//use python vars
 | |
| 		attr = Py_BuildValue( "f", self->weight );
 | |
| 	} else {
 | |
| 		//use bone datastruct
 | |
| 		attr = Py_BuildValue( "f", self->bone->weight );
 | |
| 	}
 | |
| 	if( attr )
 | |
| 		return attr;
 | |
| 
 | |
| 	return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
 | |
| 					"couldn't get Bone.weight attribute" ) );
 | |
| }
 | |
| 
 | |
| //--------------- BPy_Bone.getHead()----------------------------------
 | |
| static PyObject *Bone_getHead( BPy_Bone * self )
 | |
| {
 | |
| 	PyObject *attr = NULL;
 | |
| 	float vec[3];
 | |
| 	int x;
 | |
| 
 | |
| 	if( !self->bone ) {	//test to see if linked to armature
 | |
| 		//use python vars
 | |
| 		for( x = 0; x < 3; x++ )
 | |
| 			vec[x] = self->head->vec[x];
 | |
| 		attr = ( PyObject * ) newVectorObject( vec, 3, Py_NEW );
 | |
| 	} else {
 | |
| 		//use bone datastruct
 | |
| 		attr = newVectorObject( NULL, 3, Py_NEW );
 | |
| 		( ( VectorObject * ) attr )->vec[0] = self->bone->head[0];
 | |
| 		( ( VectorObject * ) attr )->vec[1] = self->bone->head[1];
 | |
| 		( ( VectorObject * ) attr )->vec[2] = self->bone->head[2];
 | |
| 	}
 | |
| 	if( attr )
 | |
| 		return attr;
 | |
| 
 | |
| 	return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
 | |
| 					"couldn't get Bone.head attribute" ) );
 | |
| }
 | |
| 
 | |
| //--------------- BPy_Bone.getTail()---------------------------------
 | |
| static PyObject *Bone_getTail( BPy_Bone * self )
 | |
| {
 | |
| 	PyObject *attr = NULL;
 | |
| 	float vec[3];
 | |
| 	int x;
 | |
| 
 | |
| 	if( !self->bone ) {	//test to see if linked to armature
 | |
| 		//use python vars
 | |
| 		for( x = 0; x < 3; x++ )
 | |
| 			vec[x] = self->tail->vec[x];
 | |
| 		attr = ( PyObject * ) newVectorObject( vec, 3, Py_NEW );
 | |
| 	} else {
 | |
| 		//use bone datastruct
 | |
| 		attr = newVectorObject( NULL, 3, Py_NEW );
 | |
| 		( ( VectorObject * ) attr )->vec[0] = self->bone->tail[0];
 | |
| 		( ( VectorObject * ) attr )->vec[1] = self->bone->tail[1];
 | |
| 		( ( VectorObject * ) attr )->vec[2] = self->bone->tail[2];
 | |
| 	}
 | |
| 	if( attr )
 | |
| 		return attr;
 | |
| 
 | |
| 	return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
 | |
| 					"couldn't get Bone.tail attribute" ) );
 | |
| }
 | |
| 
 | |
| //--------------- BPy_Bone.getLoc()---------------------------------
 | |
| static PyObject *Bone_getLoc( BPy_Bone * self )
 | |
| {
 | |
| 	PyObject *attr = NULL;
 | |
| 	float vec[3];
 | |
| 	int x;
 | |
| 
 | |
| 	if( !self->bone ) {	//test to see if linked to armature
 | |
| 		//use python vars
 | |
| 		for( x = 0; x < 3; x++ )
 | |
| 			vec[x] = self->loc->vec[x];
 | |
| 		attr = ( PyObject * ) newVectorObject( vec, 3, Py_NEW );
 | |
| 	} else {
 | |
| 		//use bone datastruct
 | |
| 		attr = newVectorObject( NULL, 3, Py_NEW );
 | |
| 		
 | |
| //		( ( VectorObject * ) attr )->vec[0] = self->bone->loc[0];
 | |
| //		( ( VectorObject * ) attr )->vec[1] = self->bone->loc[1];
 | |
| //		( ( VectorObject * ) attr )->vec[2] = self->bone->loc[2];
 | |
| 	}
 | |
| 	if( attr )
 | |
| 		return attr;
 | |
| 
 | |
| 	return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
 | |
| 					"couldn't get Bone.loc attribute" ) );
 | |
| }
 | |
| 
 | |
| //--------------- BPy_Bone.getSize()-----------------------------
 | |
| static PyObject *Bone_getSize( BPy_Bone * self )
 | |
| {
 | |
| 	PyObject *attr = NULL;
 | |
| 	float vec[3];
 | |
| 	int x;
 | |
| 
 | |
| 	if( !self->bone ) {	//test to see if linked to armature
 | |
| 		//use python vars
 | |
| 		for( x = 0; x < 3; x++ )
 | |
| 			vec[x] = self->size->vec[x];
 | |
| 		attr = ( PyObject * ) newVectorObject( vec, 3, Py_NEW );
 | |
| 	} else {
 | |
| 		//use bone datastruct
 | |
| 		attr = newVectorObject( NULL, 3, Py_NEW );
 | |
| //		( ( VectorObject * ) attr )->vec[0] = self->bone->size[0];
 | |
| //		( ( VectorObject * ) attr )->vec[1] = self->bone->size[1];
 | |
| //		( ( VectorObject * ) attr )->vec[2] = self->bone->size[2];
 | |
| 	}
 | |
| 	if( attr )
 | |
| 		return attr;
 | |
| 
 | |
| 	return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
 | |
| 					"couldn't get Bone.size attribute" ) );
 | |
| }
 | |
| 
 | |
| //--------------- BPy_Bone.getQuat()--------------------------------
 | |
| static PyObject *Bone_getQuat( BPy_Bone * self )
 | |
| {
 | |
| 	PyObject *attr = NULL;
 | |
| 	float quat[4];
 | |
| 	int x;
 | |
| 
 | |
| 	if( !self->bone ) {	//test to see if linked to armature
 | |
| 		//use python vars - p.s. - you must return a copy or else
 | |
| 		//python will trash the internal var
 | |
| 		for( x = 0; x < 4; x++ )
 | |
| 			quat[x] = self->quat->quat[x];
 | |
| 		attr = ( PyObject * ) newQuaternionObject( quat, Py_NEW );
 | |
| 	} else {
 | |
| 		//use bone datastruct
 | |
| 		attr = newQuaternionObject( NULL, Py_NEW );
 | |
| //		( ( QuaternionObject * ) attr )->quat[0] = self->bone->quat[0];
 | |
| //		( ( QuaternionObject * ) attr )->quat[1] = self->bone->quat[1];
 | |
| //		( ( QuaternionObject * ) attr )->quat[2] = self->bone->quat[2];
 | |
| //		( ( QuaternionObject * ) attr )->quat[3] = self->bone->quat[3];
 | |
| 	}
 | |
| 
 | |
| 	return attr;
 | |
| }
 | |
| 
 | |
| //--------------- BPy_Bone.hasParent()---------------------------
 | |
| static PyObject *Bone_hasParent( BPy_Bone * self )
 | |
| {
 | |
| 	char *parent_str = "";
 | |
| 
 | |
| 	if( !self->bone ) {	//test to see if linked to armature
 | |
| 		//use python vars
 | |
| 		if( BLI_streq( self->parent, parent_str ) ) {
 | |
| 			return EXPP_incr_ret_False();
 | |
| 		} else {
 | |
| 			return EXPP_incr_ret_True();
 | |
| 		}
 | |
| 	} else {
 | |
| 		//use bone datastruct
 | |
| 		if( self->bone->parent ) {
 | |
| 			return EXPP_incr_ret_True();
 | |
| 		} else {
 | |
| 			return EXPP_incr_ret_False();
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| //--------------- BPy_Bone.getParent()------------------------------
 | |
| static PyObject *Bone_getParent( BPy_Bone * self )
 | |
| {
 | |
| 	char *parent_str = "";
 | |
| 	if( !self->bone ) {	//test to see if linked to armature
 | |
| 		//use python vars
 | |
| 		if( BLI_streq( self->parent, parent_str ) ) {
 | |
| 			return EXPP_incr_ret( Py_None );
 | |
| 		} else {
 | |
| 			return PyString_FromString( self->parent );
 | |
| 		}
 | |
| 	} else {
 | |
| 		//use bone datastruct
 | |
| 		if( self->bone->parent ) {
 | |
| 			return Bone_CreatePyObject( self->bone->parent );
 | |
| 		} else {
 | |
| 			return EXPP_incr_ret( Py_None );
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| //--------------- BPy_Bone.getChildren()-----------------------------
 | |
| static PyObject *Bone_getChildren( BPy_Bone * self )
 | |
| {
 | |
| 	int totbones = 0;
 | |
| 	Bone *current = NULL;
 | |
| 	PyObject *listbones = NULL;
 | |
| 	int i;
 | |
| 
 | |
| 	if( !self->bone ) {	//test to see if linked to armature
 | |
| 		//use python vars
 | |
| 		return EXPP_incr_ret( Py_None );
 | |
| 	} else {
 | |
| 		//use bone datastruct
 | |
| 		current = self->bone->childbase.first;
 | |
| 		for( ; current; current = current->next )
 | |
| 			totbones++;
 | |
| 
 | |
| 		/* Create a list with a bone wrapper for each bone */
 | |
| 		current = self->bone->childbase.first;
 | |
| 		listbones = PyList_New( totbones );
 | |
| 		for( i = 0; i < totbones; i++ ) {
 | |
| 			assert( current );
 | |
| 			PyList_SetItem( listbones, i,
 | |
| 					Bone_CreatePyObject( current ) );
 | |
| 			current = current->next;
 | |
| 		}
 | |
| 		return listbones;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| //--------------- BPy_Bone.setName()---------------------------------
 | |
| static PyObject *Bone_setName( BPy_Bone * self, PyObject * args )
 | |
| {
 | |
| 	char *name;
 | |
| 	char buf[25];
 | |
| 
 | |
| 	if( !PyArg_ParseTuple( args, "s", &name ) )
 | |
| 		return ( EXPP_ReturnPyObjError
 | |
| 			 ( PyExc_AttributeError,
 | |
| 			   "expected string argument" ) );
 | |
| 	/* 
 | |
| 	   note:
 | |
| 	   a nicer way to do this is to have #defines for the size of names.
 | |
| 	   stivs  25-jan-200
 | |
| 	*/
 | |
| 
 | |
| 	/* guarantee a null terminated string of reasonable size */
 | |
| 	PyOS_snprintf( buf, sizeof( buf ), "%s", name );
 | |
| 
 | |
| 	if( !self->bone ) {	//test to see if linked to armature
 | |
| 		//use python vars
 | |
| 		BLI_strncpy( self->name, buf, sizeof( buf ) );
 | |
| 	} else {
 | |
| 		//use bone datastruct
 | |
| 		BLI_strncpy( self->bone->name, buf, sizeof( buf )  );
 | |
| 	}
 | |
| 	return EXPP_incr_ret( Py_None );
 | |
| }
 | |
| 
 | |
| //--------------- BPy_Bone.setRoll()--------------------------------
 | |
| PyObject *Bone_setRoll( BPy_Bone * self, PyObject * args )
 | |
| {
 | |
| 	float roll;
 | |
| 
 | |
| 	if( !PyArg_ParseTuple( args, "f", &roll ) )
 | |
| 		return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
 | |
| 						"expected float argument" ) );
 | |
| 
 | |
| 	if( !self->bone ) {	//test to see if linked to armature
 | |
| 		//use python vars
 | |
| 		self->roll = roll;
 | |
| 	} else {
 | |
| 		//use bone datastruct
 | |
| 		self->bone->roll = roll;
 | |
| 	}
 | |
| 	return EXPP_incr_ret( Py_None );
 | |
| }
 | |
| 
 | |
| //--------------- BPy_Bone.setHead()---------------------------------
 | |
| static PyObject *Bone_setHead( BPy_Bone * self, PyObject * args )
 | |
| {
 | |
| 	float f1, f2, f3;
 | |
| 	int status;
 | |
| 
 | |
| 	if( PyObject_Length( args ) == 3 )
 | |
| 		status = PyArg_ParseTuple( args, "fff", &f1, &f2, &f3 );
 | |
| 	else
 | |
| 		status = PyArg_ParseTuple( args, "(fff)", &f1, &f2, &f3 );
 | |
| 
 | |
| 	if( !status )
 | |
| 		return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
 | |
| 						"expected 3 (or a list of 3) float arguments" ) );
 | |
| 
 | |
| 	if( !self->bone ) {	//test to see if linked to armature
 | |
| 		//use python vars
 | |
| 		self->head->vec[0] = f1;
 | |
| 		self->head->vec[1] = f2;
 | |
| 		self->head->vec[2] = f3;
 | |
| 	} else {
 | |
| 		//use bone datastruct
 | |
| 		self->bone->head[0] = f1;
 | |
| 		self->bone->head[1] = f2;
 | |
| 		self->bone->head[2] = f3;
 | |
| 	}
 | |
| 	return EXPP_incr_ret( Py_None );
 | |
| }
 | |
| 
 | |
| //--------------- BPy_Bone.setTail()---------------------------------
 | |
| static PyObject *Bone_setTail( BPy_Bone * self, PyObject * args )
 | |
| {
 | |
| 	float f1, f2, f3;
 | |
| 	int status;
 | |
| 
 | |
| 	if( PyObject_Length( args ) == 3 )
 | |
| 		status = PyArg_ParseTuple( args, "fff", &f1, &f2, &f3 );
 | |
| 	else
 | |
| 		status = PyArg_ParseTuple( args, "(fff)", &f1, &f2, &f3 );
 | |
| 
 | |
| 	if( !status )
 | |
| 		return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
 | |
| 						"expected 3 (or a list of 3) float arguments" ) );
 | |
| 
 | |
| 	if( !self->bone ) {	//test to see if linked to armature
 | |
| 		//use python vars
 | |
| 		self->tail->vec[0] = f1;
 | |
| 		self->tail->vec[1] = f2;
 | |
| 		self->tail->vec[2] = f3;
 | |
| 	} else {
 | |
| 		//use bone datastruct
 | |
| 		self->bone->tail[0] = f1;
 | |
| 		self->bone->tail[1] = f2;
 | |
| 		self->bone->tail[2] = f3;
 | |
| 	}
 | |
| 	return EXPP_incr_ret( Py_None );
 | |
| }
 | |
| 
 | |
| //--------------- BPy_Bone.setLoc()----------------------------------
 | |
| static PyObject *Bone_setLoc( BPy_Bone * self, PyObject * args )
 | |
| {
 | |
| 	float f1, f2, f3;
 | |
| 	int status;
 | |
| 
 | |
| 	if( PyObject_Length( args ) == 3 )
 | |
| 		status = PyArg_ParseTuple( args, "fff", &f1, &f2, &f3 );
 | |
| 	else
 | |
| 		status = PyArg_ParseTuple( args, "(fff)", &f1, &f2, &f3 );
 | |
| 
 | |
| 	if( !status )
 | |
| 		return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
 | |
| 						"expected 3 (or a list of 3) float arguments" ) );
 | |
| 
 | |
| 	if( !self->bone ) {	//test to see if linked to armature
 | |
| 		//use python vars
 | |
| 		self->loc->vec[0] = f1;
 | |
| 		self->loc->vec[1] = f2;
 | |
| 		self->loc->vec[2] = f3;
 | |
| 	} else {
 | |
| 		//use bone datastruct
 | |
| //		self->bone->loc[0] = f1;
 | |
| //		self->bone->loc[1] = f2;
 | |
| //		self->bone->loc[2] = f3;
 | |
| 	}
 | |
| 	return EXPP_incr_ret( Py_None );
 | |
| }
 | |
| 
 | |
| //--------------- BPy_Bone.setSize()---------------------------------
 | |
| static PyObject *Bone_setSize( BPy_Bone * self, PyObject * args )
 | |
| {
 | |
| 	float f1, f2, f3;
 | |
| 	int status;
 | |
| 
 | |
| 	if( PyObject_Length( args ) == 3 )
 | |
| 		status = PyArg_ParseTuple( args, "fff", &f1, &f2, &f3 );
 | |
| 	else
 | |
| 		status = PyArg_ParseTuple( args, "(fff)", &f1, &f2, &f3 );
 | |
| 
 | |
| 	if( !status )
 | |
| 		return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
 | |
| 						"expected 3 (or a list of 3) float arguments" ) );
 | |
| 
 | |
| 	if( !self->bone ) {	//test to see if linked to armature
 | |
| 		//use python vars
 | |
| 		self->size->vec[0] = f1;
 | |
| 		self->size->vec[1] = f2;
 | |
| 		self->size->vec[2] = f3;
 | |
| 	} else {
 | |
| 		//use bone datastruct
 | |
| //		self->bone->size[0] = f1;
 | |
| //		self->bone->size[1] = f2;
 | |
| //		self->bone->size[2] = f3;
 | |
| 	}
 | |
| 	return EXPP_incr_ret( Py_None );
 | |
| }
 | |
| 
 | |
| //--------------- BPy_Bone.setQuat()-------------------------------
 | |
| static PyObject *Bone_setQuat( BPy_Bone * self, PyObject * args )
 | |
| {
 | |
| 	float f1, f2, f3, f4;
 | |
| 	PyObject *argument;
 | |
| 	QuaternionObject *quatOb;
 | |
| 	int status;
 | |
| 
 | |
| 	if( !PyArg_ParseTuple( args, "O", &argument ) )
 | |
| 		return ( EXPP_ReturnPyObjError
 | |
| 			 ( PyExc_TypeError,
 | |
| 			   "expected quaternion or float list" ) );
 | |
| 
 | |
| 	if( QuaternionObject_Check( argument ) ) {
 | |
| 		status = PyArg_ParseTuple( args, "O!", &quaternion_Type,
 | |
| 					   &quatOb );
 | |
| 		f1 = quatOb->quat[0];
 | |
| 		f2 = quatOb->quat[1];
 | |
| 		f3 = quatOb->quat[2];
 | |
| 		f4 = quatOb->quat[3];
 | |
| 	} else {
 | |
| 		status = PyArg_ParseTuple( args, "(ffff)", &f1, &f2, &f3,
 | |
| 					   &f4 );
 | |
| 	}
 | |
| 
 | |
| 	if( !status )
 | |
| 		return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
 | |
| 						"unable to parse argument" ) );
 | |
| 
 | |
| 	if( !self->bone ) {	//test to see if linked to armature
 | |
| 		//use python vars
 | |
| 		self->quat->quat[0] = f1;
 | |
| 		self->quat->quat[1] = f2;
 | |
| 		self->quat->quat[2] = f3;
 | |
| 		self->quat->quat[3] = f4;
 | |
| 	} else {
 | |
| 		//use bone datastruct
 | |
| //		self->bone->quat[0] = f1;
 | |
| //		self->bone->quat[1] = f2;
 | |
| //		self->bone->quat[2] = f3;
 | |
| //		self->bone->quat[3] = f4;
 | |
| 	}
 | |
| 	return EXPP_incr_ret( Py_None );
 | |
| }
 | |
| 
 | |
| //--------------- BPy_Bone.setParent()------------------------------
 | |
| static PyObject *Bone_setParent( BPy_Bone * self, PyObject * args )
 | |
| {
 | |
| 	BPy_Bone *py_bone;
 | |
| 	float M_boneObjectspace[4][4];
 | |
| 	float iM_parentRest[4][4];
 | |
| 
 | |
| 	if( !PyArg_ParseTuple( args, "O", &py_bone ) )
 | |
| 		return ( EXPP_ReturnPyObjError
 | |
| 			 ( PyExc_TypeError,
 | |
| 			   "expected bone object argument" ) );
 | |
| 
 | |
| 	if( !self->bone ) {	//test to see if linked to armature
 | |
| 		//use python vars
 | |
| 		BLI_strncpy( self->parent, py_bone->name,
 | |
| 			     strlen( py_bone->name ) + 1 );
 | |
| 	} else {
 | |
| 		//use bone datastruct
 | |
| 		if( !py_bone->bone )
 | |
| 			return ( EXPP_ReturnPyObjError
 | |
| 				 ( PyExc_TypeError,
 | |
| 				   "Parent bone must be linked to armature first!" ) );
 | |
| 
 | |
| 		if( py_bone->bone == self->bone )
 | |
| 			return ( EXPP_ReturnPyObjError
 | |
| 				 ( PyExc_AttributeError,
 | |
| 				   "Cannot parent to self" ) );
 | |
| 
 | |
| 		//test to see if were creating an illegal loop by parenting to child
 | |
| 		if( testChildbase( self->bone, py_bone->bone ) )
 | |
| 			return ( EXPP_ReturnPyObjError
 | |
| 				 ( PyExc_AttributeError,
 | |
| 				   "Cannot parent to child" ) );
 | |
| 
 | |
| 		//set the parent of self - in this case 
 | |
|                 //we are changing the parenting after this bone
 | |
| 		//has been linked in it's armature
 | |
| 		if( self->bone->parent ) {	//we are parenting something previously parented
 | |
| 
 | |
| 			//remove the childbase link from the parent bone
 | |
| 			BLI_remlink( &self->bone->parent->childbase,
 | |
| 				     self->bone );
 | |
| 
 | |
| 			//now get rid of the parent transformation
 | |
| 			get_objectspace_bone_matrix( self->bone->parent,
 | |
| 						     M_boneObjectspace, 0, 0 );
 | |
| 			Mat4MulVecfl( M_boneObjectspace, self->bone->head );
 | |
| 			Mat4MulVecfl( M_boneObjectspace, self->bone->tail );
 | |
| 
 | |
| 			//add to the childbase of new parent
 | |
| 			BLI_addtail( &py_bone->bone->childbase, self->bone );
 | |
| 
 | |
| 			//transform bone according to new parent
 | |
| 			get_objectspace_bone_matrix( py_bone->bone,
 | |
| 						     M_boneObjectspace, 0, 0 );
 | |
| 			Mat4Invert( iM_parentRest, M_boneObjectspace );
 | |
| 			Mat4MulVecfl( iM_parentRest, self->bone->head );
 | |
| 			Mat4MulVecfl( iM_parentRest, self->bone->tail );
 | |
| 
 | |
| 			//set parent
 | |
| 			self->bone->parent = py_bone->bone;
 | |
| 
 | |
| 		} else {	//not previously parented
 | |
| 
 | |
| 			//add to the childbase of new parent
 | |
| 			BLI_addtail( &py_bone->bone->childbase, self->bone );
 | |
| 
 | |
| 			//transform bone according to new parent
 | |
| 			get_objectspace_bone_matrix( py_bone->bone,
 | |
| 						     M_boneObjectspace, 0, 0 );
 | |
| 			Mat4Invert( iM_parentRest, M_boneObjectspace );
 | |
| 			Mat4MulVecfl( iM_parentRest, self->bone->head );
 | |
| 			Mat4MulVecfl( iM_parentRest, self->bone->tail );
 | |
| 
 | |
| 			self->bone->parent = py_bone->bone;
 | |
| 		}
 | |
| 	}
 | |
| 	return EXPP_incr_ret( Py_None );
 | |
| }
 | |
| 
 | |
| //--------------- BPy_Bone.setWeight()----------------------------
 | |
| static PyObject *Bone_setWeight( BPy_Bone * self, PyObject * args )
 | |
| {
 | |
| 	float weight;
 | |
| 
 | |
| 	if( !PyArg_ParseTuple( args, "f", &weight ) )
 | |
| 		return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
 | |
| 						"expected float argument" ) );
 | |
| 
 | |
| 	if( !self->bone ) {	//test to see if linked to armature
 | |
| 		//use python vars
 | |
| 		self->weight = weight;
 | |
| 	} else {
 | |
| 		//use bone datastruct
 | |
| 		self->bone->weight = weight;
 | |
| 	}
 | |
| 	return EXPP_incr_ret( Py_None );
 | |
| }
 | |
| 
 | |
| //--------------- BPy_Bone.clearParent()--------------------------
 | |
| static PyObject *Bone_clearParent( BPy_Bone * self )
 | |
| {
 | |
| 	bArmature *arm = NULL;
 | |
| 	Bone *bone = NULL;
 | |
| 	Bone *parent = NULL;
 | |
| 	Bone *child = NULL;
 | |
| 	Bone *childPrev = NULL;
 | |
| 	int firstChild;
 | |
| 	float M_boneObjectspace[4][4];
 | |
| 	char *parent_str = "";
 | |
| 
 | |
| 	if( !self->bone ) {	//test to see if linked to armature
 | |
| 		//use python vars
 | |
| 		BLI_strncpy( self->parent, parent_str,
 | |
| 			     strlen( parent_str ) + 1 );
 | |
| 	} else {
 | |
| 		//use bone datastruct
 | |
| 		if( self->bone->parent == NULL )
 | |
| 			return EXPP_incr_ret( Py_None );
 | |
| 
 | |
| 		//get parent and remove link
 | |
| 		parent = self->bone->parent;
 | |
| 		self->bone->parent = NULL;
 | |
| 
 | |
| 		//remove the childbase link from the parent bone
 | |
| 		firstChild = 1;
 | |
| 		for( child = parent->childbase.first; child;
 | |
| 		     child = child->next ) {
 | |
| 			if( child == self->bone && firstChild ) {
 | |
| 				parent->childbase.first = child->next;
 | |
| 				child->next = NULL;
 | |
| 				break;
 | |
| 			}
 | |
| 			if( child == self->bone && !firstChild ) {
 | |
| 				childPrev->next = child->next;
 | |
| 				child->next = NULL;
 | |
| 				break;
 | |
| 			}
 | |
| 			firstChild = 0;
 | |
| 			childPrev = child;
 | |
| 		}
 | |
| 
 | |
| 		//now get rid of the parent transformation
 | |
| 		get_objectspace_bone_matrix( parent, M_boneObjectspace, 0, 0 );
 | |
| 
 | |
| 		//transformation of local bone
 | |
| 		Mat4MulVecfl( M_boneObjectspace, self->bone->head );
 | |
| 		Mat4MulVecfl( M_boneObjectspace, self->bone->tail );
 | |
| 
 | |
| 		//get the root bone
 | |
| 		while( parent->parent != NULL ) {
 | |
| 			parent = parent->parent;
 | |
| 		}
 | |
| 
 | |
| 		//add unlinked bone to the bonebase of the armature
 | |
| 		for( arm = G.main->armature.first; arm; arm = arm->id.next ) {
 | |
| 			for( bone = arm->bonebase.first; bone;
 | |
| 			     bone = bone->next ) {
 | |
| 				if( parent == bone ) {
 | |
| 					//we found the correct armature - now add it as root bone
 | |
| 					BLI_addtail( &arm->bonebase,
 | |
| 						     self->bone );
 | |
| 					break;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	return EXPP_incr_ret( Py_None );
 | |
| }
 | |
| 
 | |
| //--------------- BPy_Bone.clearChildren()------------------------
 | |
| static PyObject *Bone_clearChildren( BPy_Bone * self )
 | |
| {
 | |
| 	Bone *root = NULL;
 | |
| 	Bone *child = NULL;
 | |
| 	bArmature *arm = NULL;
 | |
| 	Bone *bone = NULL;
 | |
| 	Bone *prev = NULL;
 | |
| 	Bone *next = NULL;
 | |
| 	float M_boneObjectspace[4][4];
 | |
| 	int first;
 | |
| 
 | |
| 	if( !self->bone ) {	//test to see if linked to armature
 | |
| 		//use python vars
 | |
| 		return EXPP_incr_ret( Py_None );
 | |
| 	} else {
 | |
| 		//use bone datastruct
 | |
| 		if( self->bone->childbase.first == NULL )
 | |
| 			return EXPP_incr_ret( Py_None );
 | |
| 
 | |
| 		//is this bone a part of an armature....
 | |
| 		//get root bone for testing
 | |
| 		root = self->bone->parent;
 | |
| 		if( root != NULL ) {
 | |
| 			while( root->parent != NULL ) {
 | |
| 				root = root->parent;
 | |
| 			}
 | |
| 		} else {
 | |
| 			root = self->bone;
 | |
| 		}
 | |
| 		//test armatures for root bone
 | |
| 		for( arm = G.main->armature.first; arm; arm = arm->id.next ) {
 | |
| 			for( bone = arm->bonebase.first; bone;
 | |
| 			     bone = bone->next ) {
 | |
| 				if( bone == root )
 | |
| 					break;
 | |
| 			}
 | |
| 			if( bone == root )
 | |
| 				break;
 | |
| 		}
 | |
| 
 | |
| 		if( arm == NULL )
 | |
| 			return ( EXPP_ReturnPyObjError
 | |
| 				 ( PyExc_RuntimeError,
 | |
| 				   "couldn't find armature that contains this bone" ) );
 | |
| 
 | |
| 		//now get rid of the parent transformation
 | |
| 		get_objectspace_bone_matrix( self->bone, M_boneObjectspace, 0,
 | |
| 					     0 );
 | |
| 
 | |
| 		//set children as root
 | |
| 		first = 1;
 | |
| 		for( child = self->bone->childbase.first; child; child = next ) {
 | |
| 			//undo transformation of local bone
 | |
| 			Mat4MulVecfl( M_boneObjectspace, child->head );
 | |
| 			Mat4MulVecfl( M_boneObjectspace, child->tail );
 | |
| 
 | |
| 			//set next pointers to NULL
 | |
| 			if( first ) {
 | |
| 				prev = child;
 | |
| 				first = 0;
 | |
| 			} else {
 | |
| 				prev->next = NULL;
 | |
| 				prev = child;
 | |
| 			}
 | |
| 			next = child->next;
 | |
| 
 | |
| 			//remove parenting and linking
 | |
| 			child->parent = NULL;
 | |
| 			BLI_remlink( &self->bone->childbase, child );
 | |
| 
 | |
| 			//add as root
 | |
| 			BLI_addtail( &arm->bonebase, child );
 | |
| 		}
 | |
| 	}
 | |
| 	Py_INCREF( Py_None );
 | |
| 	return Py_None;
 | |
| }
 | |
| 
 | |
| //--------------- BPy_Bone.hide()-----------------------------------
 | |
| static PyObject *Bone_hide( BPy_Bone * self )
 | |
| {
 | |
| 	if( !self->bone ) {	//test to see if linked to armature
 | |
| 		//use python vars
 | |
| 		return EXPP_ReturnPyObjError( PyExc_TypeError,
 | |
| 					      "link bone to armature before attempting to hide/unhide" );
 | |
| 	} else {
 | |
| 		//use bone datastruct
 | |
| 		if( !( self->bone->flag & BONE_HIDDEN_P ) )
 | |
| 			self->bone->flag |= BONE_HIDDEN_P;
 | |
| 	}
 | |
| 	return EXPP_incr_ret( Py_None );
 | |
| }
 | |
| 
 | |
| //--------------- BPy_Bone.unhide()-------------------------------
 | |
| static PyObject *Bone_unhide( BPy_Bone * self )
 | |
| {
 | |
| 	if( !self->bone ) {	//test to see if linked to armature
 | |
| 		//use python vars
 | |
| 		return EXPP_ReturnPyObjError( PyExc_TypeError,
 | |
| 					      "link bone to armature before attempting to hide/unhide" );
 | |
| 	} else {
 | |
| 		//use bone datastruct
 | |
| 		if( self->bone->flag & BONE_HIDDEN_P )
 | |
| 			self->bone->flag &= ~BONE_HIDDEN_P;
 | |
| 	}
 | |
| 	return EXPP_incr_ret( Py_None );
 | |
| }
 | |
| 
 | |
| //--------------- BPy_Bone.setPose()-------------------------------
 | |
| static PyObject *Bone_setPose( BPy_Bone * self, PyObject * args )
 | |
| {
 | |
| 	Bone *root = NULL;
 | |
| 	bPoseChannel *chan = NULL;
 | |
| 	bPoseChannel *setChan = NULL;
 | |
| 	Object *object = NULL;
 | |
| 	bArmature *arm = NULL;
 | |
| 	Bone *bone = NULL;
 | |
| 	PyObject *flaglist = NULL;
 | |
| 	PyObject *item = NULL;
 | |
| 	BPy_Action *py_action = NULL;
 | |
| 	int x;
 | |
| 	int flagValue = 0;
 | |
| 
 | |
| 	if( !self->bone ) {	//test to see if linked to armature
 | |
| 		//use python vars
 | |
| 		return EXPP_ReturnPyObjError( PyExc_TypeError,
 | |
| 					      "cannot set pose unless bone is linked to armature" );
 | |
| 	} else {
 | |
| 		//use bone datastruct
 | |
| 		if( !PyArg_ParseTuple
 | |
| 		    ( args, "O!|O!", &PyList_Type, &flaglist, &Action_Type,
 | |
| 		      &py_action ) )
 | |
| 			return ( EXPP_ReturnPyObjError
 | |
| 				 ( PyExc_AttributeError,
 | |
| 				   "expected list of flags and optional action" ) );
 | |
| 
 | |
| 		for( x = 0; x < PyList_Size( flaglist ); x++ ) {
 | |
| 			item = PyList_GetItem( flaglist, x );
 | |
| 			if( PyInt_Check( item ) ) {
 | |
| 				flagValue |= PyInt_AsLong( item );
 | |
| 			} else {
 | |
| 				return ( EXPP_ReturnPyObjError
 | |
| 					 ( PyExc_AttributeError,
 | |
| 					   "expected list of flags (ints)" ) );
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		//is this bone a part of an armature....
 | |
| 		//get root bone for testing
 | |
| 		root = self->bone->parent;
 | |
| 		if( root != NULL ) {
 | |
| 			while( root->parent != NULL ) {
 | |
| 				root = root->parent;
 | |
| 			}
 | |
| 		} else {
 | |
| 			root = self->bone;
 | |
| 		}
 | |
| 		//test armatures for root bone
 | |
| 		for( arm = G.main->armature.first; arm; arm = arm->id.next ) {
 | |
| 			for( bone = arm->bonebase.first; bone;
 | |
| 			     bone = bone->next ) {
 | |
| 				if( bone == root )
 | |
| 					break;
 | |
| 			}
 | |
| 			if( bone == root )
 | |
| 				break;
 | |
| 		}
 | |
| 		if( arm == NULL )
 | |
| 			return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
 | |
| 							"bone must belong to an armature to set it's pose!" ) );
 | |
| 
 | |
| 		//find if armature is object linked....
 | |
| 		for( object = G.main->object.first; object;
 | |
| 		     object = object->id.next ) {
 | |
| 			if( object->data == arm ) {
 | |
| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if( object == NULL )
 | |
| 			return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
 | |
| 							"armature must be linked to an object to set a pose!" ) );
 | |
| 
 | |
| 		//set the active action as this one
 | |
| 		if( py_action != NULL ) {
 | |
| 			if( py_action->action != NULL ) {
 | |
| 				object->action = py_action->action;
 | |
| 			}
 | |
| 		}
 | |
| 		//if object doesn't have a pose create one
 | |
| 		if( !object->pose )
 | |
| 			object->pose = MEM_callocN( sizeof( bPose ), "Pose" );
 | |
| 
 | |
| 		//if bone does have a channel create one
 | |
| 		// do not use anymore! (ton)
 | |
| 		chan= verify_pose_channel( object->pose, self->bone->name );
 | |
| 		
 | |
| 		//create temp Pose Channel
 | |
| 		 // chan = MEM_callocN( sizeof( bPoseChannel ), "PoseChannel" );
 | |
| 		//set the variables for this pose
 | |
| //		memcpy( chan->loc, self->bone->loc, sizeof( chan->loc ) );
 | |
| //		memcpy( chan->quat, self->bone->quat, sizeof( chan->quat ) );
 | |
| //		memcpy( chan->size, self->bone->size, sizeof( chan->size ) );
 | |
| 		strcpy( chan->name, self->bone->name );
 | |
| 		chan->flag |= flagValue;
 | |
| 		//set it to the channel
 | |
| 		// setChan = set_pose_channel( object->pose, chan );
 | |
| 		//frees unlinked pose/bone channels from object
 | |
| /* note; changing an Armature requires building poses again, consult me! (ton) */
 | |
| 		// collect_pose_garbage( object );
 | |
| 
 | |
| 		//create an action if one not already assigned to object
 | |
| 		if( !py_action && !object->action ) {
 | |
| 			object->action = ( bAction * ) add_empty_action(ID_PO);
 | |
| 			object->ipowin = ID_PO;
 | |
| 		}
 | |
| 
 | |
| 		//set action keys (note, new uniform API for Pose ipos (ton)
 | |
| 		if( setChan->flag & POSE_ROT ) {
 | |
| 			insertkey(&object->id, ID_PO, setChan->name, NULL, AC_QUAT_X);
 | |
| 			insertkey(&object->id, ID_PO, setChan->name, NULL, AC_QUAT_Y);
 | |
| 			insertkey(&object->id, ID_PO, setChan->name, NULL, AC_QUAT_Z);
 | |
| 			insertkey(&object->id, ID_PO, setChan->name, NULL, AC_QUAT_W);
 | |
| 		}
 | |
| 		if( setChan->flag & POSE_SIZE ) {
 | |
| 			insertkey(&object->id, ID_PO, setChan->name, NULL, AC_SIZE_X);
 | |
| 			insertkey(&object->id, ID_PO, setChan->name, NULL, AC_SIZE_Y);
 | |
| 			insertkey(&object->id, ID_PO, setChan->name, NULL, AC_SIZE_Z);
 | |
| 		}
 | |
| 		if( setChan->flag & POSE_LOC ) {
 | |
| 			insertkey(&object->id, ID_PO, setChan->name, NULL, AC_LOC_X);
 | |
| 			insertkey(&object->id, ID_PO, setChan->name, NULL, AC_LOC_Y);
 | |
| 			insertkey(&object->id, ID_PO, setChan->name, NULL, AC_LOC_Z);
 | |
| 		}
 | |
| 		//rebuild ipos
 | |
| 		remake_action_ipos( object->action );
 | |
| 
 | |
| 		//signal to rebuild displists (new! added by ton)
 | |
| 		object->recalc |= OB_RECALC_DATA;
 | |
| 	}
 | |
| 	return EXPP_incr_ret( Py_None );
 | |
| }
 | |
| 
 | |
| //--------------- BPy_Bone.getBoneclass()--------------------------
 | |
| static PyObject *Bone_getBoneclass( BPy_Bone * self )
 | |
| {
 | |
| 	PyObject *attr = NULL;
 | |
| 
 | |
| 	if( !self->bone ) {	//test to see if linked to armature
 | |
| 		//use python vars
 | |
| 		attr = returnBoneclassEnum( self->boneclass );
 | |
| 	} else {
 | |
| 		//use bone datastruct
 | |
| 		attr = returnBoneclassEnum( self->bone->boneclass );
 | |
| 	}
 | |
| 	if( attr )
 | |
| 		return attr;
 | |
| 
 | |
| 	return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
 | |
| 					"couldn't get Bone.Boneclass attribute" ) );
 | |
| }
 | |
| 
 | |
| //--------------- BPy_Bone.setBoneclass()---------------------------
 | |
| static PyObject *Bone_setBoneclass( BPy_Bone * self, PyObject * args )
 | |
| {
 | |
| 	int boneclass;
 | |
| 
 | |
| 	if( !PyArg_ParseTuple( args, "i", &boneclass ) )
 | |
| 		return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
 | |
| 						"expected enum argument" ) );
 | |
| 
 | |
| 	if( !self->bone ) {	//test to see if linked to armature
 | |
| 		//use python vars
 | |
| 		self->boneclass = boneclass;
 | |
| 	} else {
 | |
| 		//use bone datastruct
 | |
| 		self->bone->boneclass = (short)boneclass;
 | |
| 	}
 | |
| 	return EXPP_incr_ret( Py_None );
 | |
| }
 | |
| 
 | |
| //--------------- BPy_Bone.hasIK()-------------------------------
 | |
| static PyObject *Bone_hasIK( BPy_Bone * self )
 | |
| {
 | |
| 	if( !self->bone ) {	//test to see if linked to armature
 | |
| 		//use python vars
 | |
| 		if( self->flag & BONE_CONNECTED ) {
 | |
| 			return EXPP_incr_ret_True();
 | |
| 		} else {
 | |
| 			return EXPP_incr_ret_False();
 | |
| 		}
 | |
| 	} else {
 | |
| 		//use bone datastruct
 | |
| 		if( self->bone->flag & BONE_CONNECTED ) {
 | |
| 			return EXPP_incr_ret_True();
 | |
| 		} else {
 | |
| 			return EXPP_incr_ret_False();
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| //--------------- BPy_Bone.getRestMatrix()-------------------------
 | |
| 
 | |
| /* we now got BoneSpace, ArmatureSpace, PoseSpace, WorldSpace.
 | |
|    check DNA_armature.h, only read from data itself, dont use evil calls
 | |
|    that evaluate animation system anymore (ton) */
 | |
| 
 | |
| static PyObject *Bone_getRestMatrix( BPy_Bone * self, PyObject * args )
 | |
| {
 | |
| 	char *local = "worldspace";
 | |
| 	char *bonespace = "bonespace";
 | |
| 	char *worldspace = "worldspace";
 | |
| 	PyObject *matrix;
 | |
| 	float delta[3];
 | |
| 	float root[3];
 | |
| 	float p_root[3];
 | |
| 
 | |
| 	if( !PyArg_ParseTuple( args, "|s", &local ) )
 | |
| 		return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
 | |
| 						"expected string" ) );
 | |
| 
 | |
| 	if( !BLI_streq( local, bonespace ) && !BLI_streq( local, worldspace ) )
 | |
| 		return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
 | |
| 						"expected 'bonespace' or 'worldspace'" ) );
 | |
| 
 | |
| 	matrix = newMatrixObject( NULL, 4, 4 , Py_NEW);
 | |
| 
 | |
| 	if( !self->bone ) {	//test to see if linked to armature
 | |
| 		//use python vars
 | |
| 		if( BLI_streq( local, worldspace ) ) {
 | |
| 			VecSubf( delta, self->tail->vec, self->head->vec );
 | |
| //			make_boneMatrixvr( (float ( * )[4]) *( ( MatrixObject * ) matrix )->
 | |
| //					   matrix, delta, self->roll );
 | |
| 		} else if( BLI_streq( local, bonespace ) ) {
 | |
| 			return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
 | |
| 							"bone not yet linked to an armature....'" ) );
 | |
| 		}
 | |
| 	} else {
 | |
| 		//use bone datastruct
 | |
| 		if( BLI_streq( local, worldspace ) ) {
 | |
| 			get_objectspace_bone_matrix( self->bone,
 | |
| 						    ( float ( * )[4] ) *( ( MatrixObject * )
 | |
| 							matrix )->matrix, 1,
 | |
| 						     1 );
 | |
| 		} else if( BLI_streq( local, bonespace ) ) {
 | |
| 			VecSubf( delta, self->bone->tail, self->bone->head );
 | |
| //			make_boneMatrixvr( (float ( * )[4]) *( ( MatrixObject * ) matrix )->
 | |
| //					   matrix, delta, self->bone->roll );
 | |
| 			if( self->bone->parent ) {
 | |
| 				
 | |
| //				get_bone_root_pos( self->bone, root, 1 );
 | |
| //				get_bone_root_pos( self->bone->parent, p_root,
 | |
| //						   1 );
 | |
| 				VecSubf( delta, root, p_root );
 | |
| 				VECCOPY( ( ( MatrixObject * ) matrix )->
 | |
| 					 matrix[3], delta );
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return matrix;
 | |
| }
 |