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blender-archive/source/blender/collada/EffectExporter.h
Nathan Letwory 3dc0ee19c4 Introduce struct for export settings in COLLADA export code. This will make it easier to
add new options without having to change function signatures all over the place.
2011-09-07 18:23:30 +00:00

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/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
* Nathan Letwory
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file EffectExporter.h
* \ingroup collada
*/
#ifndef __EFFECTEXPORTER_H__
#define __EFFECTEXPORTER_H__
#include <string>
#include <vector>
#include "COLLADASWColorOrTexture.h"
#include "COLLADASWStreamWriter.h"
#include "COLLADASWSampler.h"
#include "COLLADASWLibraryEffects.h"
#include "DNA_image_types.h"
#include "DNA_material_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "ExportSettings.h"
class EffectsExporter: COLLADASW::LibraryEffects
{
public:
EffectsExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings);
void exportEffects(Scene *sce);
void operator()(Material *ma, Object *ob);
COLLADASW::ColorOrTexture createTexture(Image *ima,
std::string& uv_layer_name,
COLLADASW::Sampler *sampler
/*COLLADASW::Surface *surface*/);
COLLADASW::ColorOrTexture getcol(float r, float g, float b, float a);
private:
/** Fills the array of mtex indices which have image. Used for exporting images. */
void createTextureIndices(Material *ma, std::vector<int> &indices);
void writeBlinn(COLLADASW::EffectProfile &ep, Material *ma);
void writeLambert(COLLADASW::EffectProfile &ep, Material *ma);
void writePhong(COLLADASW::EffectProfile &ep, Material *ma);
bool hasEffects(Scene *sce);
const ExportSettings *export_settings;
};
#endif