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blender-archive/source/blender/collada/LightExporter.cpp
Nathan Letwory 3dc0ee19c4 Introduce struct for export settings in COLLADA export code. This will make it easier to
add new options without having to change function signatures all over the place.
2011-09-07 18:23:30 +00:00

200 lines
7.8 KiB
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/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
* Nathan Letwory
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/collada/LightExporter.cpp
* \ingroup collada
*/
#include <string>
#include "COLLADASWColor.h"
#include "COLLADASWLight.h"
#include "BLI_math.h"
#include "LightExporter.h"
#include "collada_internal.h"
template<class Functor>
void forEachLampObjectInScene(Scene *sce, Functor &f, bool export_selected)
{
Base *base= (Base*) sce->base.first;
while(base) {
Object *ob = base->object;
if (ob->type == OB_LAMP && ob->data
&& !(export_selected && !(ob->flag & SELECT))) {
f(ob);
}
base= base->next;
}
}
LightsExporter::LightsExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings): COLLADASW::LibraryLights(sw), export_settings(export_settings) {}
void LightsExporter::exportLights(Scene *sce)
{
openLibrary();
forEachLampObjectInScene(sce, *this, this->export_settings->selected);
closeLibrary();
}
void LightsExporter::operator()(Object *ob)
{
Lamp *la = (Lamp*)ob->data;
std::string la_id(get_light_id(ob));
std::string la_name(id_name(la));
COLLADASW::Color col(la->r * la->energy, la->g * la->energy, la->b * la->energy);
float d, constatt, linatt, quadatt;
d = la->dist;
constatt = 1.0f;
if(la->falloff_type==LA_FALLOFF_INVLINEAR) {
linatt = 1.0f / d;
quadatt = 0.0f;
}
else {
linatt = 0.0f;
quadatt = 1.0f / (d * d);
}
// sun
if (la->type == LA_SUN) {
COLLADASW::DirectionalLight cla(mSW, la_id, la_name);
cla.setColor(col,false,"color");
cla.setConstantAttenuation(constatt);
exportBlenderProfile(cla, la);
addLight(cla);
}
// hemi
else if (la->type == LA_HEMI) {
COLLADASW::AmbientLight cla(mSW, la_id, la_name);
cla.setColor(col,false,"color");
cla.setConstantAttenuation(constatt);
exportBlenderProfile(cla, la);
addLight(cla);
}
// spot
else if (la->type == LA_SPOT) {
COLLADASW::SpotLight cla(mSW, la_id, la_name);
cla.setColor(col,false,"color");
cla.setFallOffAngle(la->spotsize,false,"fall_off_angle");
cla.setFallOffExponent(la->spotblend,false,"fall_off_exponent");
cla.setConstantAttenuation(constatt);
cla.setLinearAttenuation(linatt);
cla.setQuadraticAttenuation(quadatt);
exportBlenderProfile(cla, la);
addLight(cla);
}
// lamp
else if (la->type == LA_LOCAL) {
COLLADASW::PointLight cla(mSW, la_id, la_name);
cla.setColor(col,false,"color");
cla.setConstantAttenuation(constatt);
cla.setLinearAttenuation(linatt);
cla.setQuadraticAttenuation(quadatt);
exportBlenderProfile(cla, la);
addLight(cla);
}
// area lamp is not supported
// it will be exported as a local lamp
else {
COLLADASW::PointLight cla(mSW, la_id, la_name);
cla.setColor(col,false,"color");
cla.setConstantAttenuation(constatt);
cla.setLinearAttenuation(linatt);
cla.setQuadraticAttenuation(quadatt);
exportBlenderProfile(cla, la);
addLight(cla);
}
}
bool LightsExporter::exportBlenderProfile(COLLADASW::Light &cla, Lamp *la)
{
cla.addExtraTechniqueParameter("blender", "type", la->type);
cla.addExtraTechniqueParameter("blender", "flag", la->flag);
cla.addExtraTechniqueParameter("blender", "mode", la->mode);
cla.addExtraTechniqueParameter("blender", "gamma", la->k, "blender_gamma");
cla.addExtraTechniqueParameter("blender", "red", la->r);
cla.addExtraTechniqueParameter("blender", "green", la->g);
cla.addExtraTechniqueParameter("blender", "blue", la->b);
cla.addExtraTechniqueParameter("blender", "shadow_r", la->shdwr, "blender_shadow_r");
cla.addExtraTechniqueParameter("blender", "shadow_g", la->shdwg, "blender_shadow_g");
cla.addExtraTechniqueParameter("blender", "shadow_b", la->shdwb, "blender_shadow_b");
cla.addExtraTechniqueParameter("blender", "energy", la->energy, "blender_energy");
cla.addExtraTechniqueParameter("blender", "dist", la->dist, "blender_dist");
cla.addExtraTechniqueParameter("blender", "spotsize", la->spotsize);
cla.addExtraTechniqueParameter("blender", "spotblend", la->spotblend);
cla.addExtraTechniqueParameter("blender", "halo_intensity", la->haint, "blnder_halo_intensity");
cla.addExtraTechniqueParameter("blender", "att1", la->att1);
cla.addExtraTechniqueParameter("blender", "att2", la->att2);
// \todo figure out how we can have falloff curve supported here
cla.addExtraTechniqueParameter("blender", "falloff_type", la->falloff_type);
cla.addExtraTechniqueParameter("blender", "clipsta", la->clipsta);
cla.addExtraTechniqueParameter("blender", "clipend", la->clipend);
cla.addExtraTechniqueParameter("blender", "shadspotsize", la->shadspotsize);
cla.addExtraTechniqueParameter("blender", "bias", la->bias);
cla.addExtraTechniqueParameter("blender", "soft", la->soft);
cla.addExtraTechniqueParameter("blender", "compressthresh", la->compressthresh);
cla.addExtraTechniqueParameter("blender", "bufsize", la->bufsize);
cla.addExtraTechniqueParameter("blender", "samp", la->samp);
cla.addExtraTechniqueParameter("blender", "buffers", la->buffers);
cla.addExtraTechniqueParameter("blender", "filtertype", la->filtertype);
cla.addExtraTechniqueParameter("blender", "bufflag", la->bufflag);
cla.addExtraTechniqueParameter("blender", "buftype", la->buftype);
cla.addExtraTechniqueParameter("blender", "ray_samp", la->ray_samp);
cla.addExtraTechniqueParameter("blender", "ray_sampy", la->ray_sampy);
cla.addExtraTechniqueParameter("blender", "ray_sampz", la->ray_sampz);
cla.addExtraTechniqueParameter("blender", "ray_samp_type", la->ray_samp_type);
cla.addExtraTechniqueParameter("blender", "area_shape", la->area_shape);
cla.addExtraTechniqueParameter("blender", "area_size", la->area_size);
cla.addExtraTechniqueParameter("blender", "area_sizey", la->area_sizey);
cla.addExtraTechniqueParameter("blender", "area_sizez", la->area_sizez);
cla.addExtraTechniqueParameter("blender", "adapt_thresh", la->adapt_thresh);
cla.addExtraTechniqueParameter("blender", "ray_samp_method", la->ray_samp_method);
cla.addExtraTechniqueParameter("blender", "shadhalostep", la->shadhalostep);
cla.addExtraTechniqueParameter("blender", "sun_effect_type", la->shadhalostep);
cla.addExtraTechniqueParameter("blender", "skyblendtype", la->skyblendtype);
cla.addExtraTechniqueParameter("blender", "horizon_brightness", la->horizon_brightness);
cla.addExtraTechniqueParameter("blender", "spread", la->spread);
cla.addExtraTechniqueParameter("blender", "sun_brightness", la->sun_brightness);
cla.addExtraTechniqueParameter("blender", "sun_size", la->sun_size);
cla.addExtraTechniqueParameter("blender", "backscattered_light", la->backscattered_light);
cla.addExtraTechniqueParameter("blender", "sun_intensity", la->sun_intensity);
cla.addExtraTechniqueParameter("blender", "atm_turbidity", la->atm_turbidity);
cla.addExtraTechniqueParameter("blender", "atm_extinction_factor", la->atm_extinction_factor);
cla.addExtraTechniqueParameter("blender", "atm_distance_factor", la->atm_distance_factor);
cla.addExtraTechniqueParameter("blender", "skyblendfac", la->skyblendfac);
cla.addExtraTechniqueParameter("blender", "sky_exposure", la->sky_exposure);
cla.addExtraTechniqueParameter("blender", "sky_colorspace", la->sky_colorspace);
return true;
}