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blender-archive/source/blender/collada/collada.cpp
Nathan Letwory 3dc0ee19c4 Introduce struct for export settings in COLLADA export code. This will make it easier to
add new options without having to change function signatures all over the place.
2011-09-07 18:23:30 +00:00

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1.9 KiB
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/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/collada/collada.cpp
* \ingroup collada
*/
/* COLLADABU_ASSERT, may be able to remove later */
#include "COLLADABUPlatform.h"
#include "ExportSettings.h"
#include "DocumentExporter.h"
#include "DocumentImporter.h"
extern "C"
{
#include "BKE_scene.h"
#include "BKE_context.h"
/* make dummy file */
#include "BLI_storage.h"
#include "BLI_path_util.h"
#include "BLI_fileops.h"
int collada_import(bContext *C, const char *filepath)
{
DocumentImporter imp (C, filepath);
if(imp.import()) return 1;
return 0;
}
int collada_export(Scene *sce, const char *filepath, int selected)
{
ExportSettings export_settings;
export_settings.selected = selected != 0;
export_settings.filepath = (char *)filepath;
/* annoying, collada crashes if file cant be created! [#27162] */
if(!BLI_exist(filepath)) {
BLI_make_existing_file(filepath); /* makes the dir if its not there */
if(BLI_touch(filepath) == 0) {
return 0;
}
}
/* end! */
DocumentExporter exporter(&export_settings);
exporter.exportCurrentScene(sce);
return 1;
}
}