This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/python/gpu/gpu_py_api.c
Germano Cavalcante 48fa029dd1 Python GPU: New 'platform' module
This module exposes the platform utils defined in the GPU module in C.

This will be useful for porting existing code with `bgl` to `gpu`.

Reviewed By: fclem, brecht, campbellbarton

Maniphest Tasks: T80730

Part of D11147
2021-05-14 12:26:40 -03:00

91 lines
3.0 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup bpygpu
*
* Experimental Python API, not considered public yet (called '_gpu'),
* we may re-expose as public later.
*
* - Use ``bpygpu_`` for local API.
* - Use ``BPyGPU`` for public API.
*/
#include <Python.h>
#include "BLI_utildefines.h"
#include "../generic/python_utildefines.h"
#include "gpu_py_capabilities.h"
#include "gpu_py_matrix.h"
#include "gpu_py_platform.h"
#include "gpu_py_select.h"
#include "gpu_py_state.h"
#include "gpu_py_types.h"
#include "gpu_py_api.h" /* own include */
/* -------------------------------------------------------------------- */
/** \name GPU Module
* \{ */
PyDoc_STRVAR(pygpu_doc,
"This module provides Python wrappers for the GPU implementation in Blender.\n"
"Some higher level functions can be found in the `gpu_extras` module.");
static struct PyModuleDef pygpu_module_def = {
PyModuleDef_HEAD_INIT,
.m_name = "gpu",
.m_doc = pygpu_doc,
};
PyObject *BPyInit_gpu(void)
{
PyObject *sys_modules = PyImport_GetModuleDict();
PyObject *submodule;
PyObject *mod;
mod = PyModule_Create(&pygpu_module_def);
PyModule_AddObject(mod, "types", (submodule = bpygpu_types_init()));
PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
PyModule_AddObject(mod, "capabilities", (submodule = bpygpu_capabilities_init()));
PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
PyModule_AddObject(mod, "matrix", (submodule = bpygpu_matrix_init()));
PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
PyModule_AddObject(mod, "platform", (submodule = bpygpu_platform_init()));
PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
PyModule_AddObject(mod, "select", (submodule = bpygpu_select_init()));
PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
PyModule_AddObject(mod, "shader", (submodule = bpygpu_shader_init()));
PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
PyModule_AddObject(mod, "state", (submodule = bpygpu_state_init()));
PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
PyModule_AddObject(mod, "texture", (submodule = bpygpu_texture_init()));
PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
return mod;
}
/** \} */