This is safer for incremental build. And there was already a macro `GPU_USE_PY_REFERENCES` used elsewhere.
		
			
				
	
	
		
			39 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			39 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  */
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| 
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| /** \file
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|  * \ingroup bpygpu
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|  */
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| 
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| #pragma once
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| 
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| #include "BLI_compiler_attrs.h"
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| 
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| extern PyTypeObject BPyGPUFrameBuffer_Type;
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| 
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| #define BPyGPUFrameBuffer_Check(v) (Py_TYPE(v) == &BPyGPUFrameBuffer_Type)
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| 
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| typedef struct BPyGPUFrameBuffer {
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|   PyObject_HEAD struct GPUFrameBuffer *fb;
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| 
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| #ifndef GPU_NO_USE_PY_REFERENCES
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|   bool shared_reference;
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| #endif
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| } BPyGPUFrameBuffer;
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| 
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| PyObject *BPyGPUFrameBuffer_CreatePyObject(struct GPUFrameBuffer *fb, bool shared_reference)
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|     ATTR_NONNULL(1);
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