
Originally I wanted to get rid of RenderResult->rect* entirely, but it's convenient to have for temporary structs. This patch makes sure they are used only when really needed, which should help clearing the code out. (they are needed when using RE_AcquireResultImage() - which produces a RenderResult with no RenderView) Reviewers: sergey Differential Revision: https://developer.blender.org/D1270
972 lines
27 KiB
C
972 lines
27 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/render/render_opengl.c
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* \ingroup edrend
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*/
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#include <math.h>
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#include <string.h>
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#include <stddef.h>
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#include "MEM_guardedalloc.h"
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#include "DNA_camera_types.h"
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#include "BLI_math.h"
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#include "BLI_math_color_blend.h"
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#include "BLI_blenlib.h"
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#include "BLI_utildefines.h"
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#include "BLI_jitter.h"
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#include "BLI_threads.h"
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#include "DNA_scene_types.h"
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#include "DNA_object_types.h"
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#include "BKE_camera.h"
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#include "BKE_context.h"
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#include "BKE_global.h"
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#include "BKE_image.h"
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#include "BKE_main.h"
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#include "BKE_report.h"
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#include "BKE_scene.h"
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#include "BKE_sequencer.h"
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#include "BKE_writeavi.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "ED_screen.h"
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#include "ED_view3d.h"
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#include "ED_gpencil.h"
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#include "RE_pipeline.h"
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#include "IMB_imbuf_types.h"
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#include "IMB_imbuf.h"
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#include "IMB_colormanagement.h"
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#include "RNA_access.h"
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#include "RNA_define.h"
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#include "GPU_extensions.h"
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#include "GPU_glew.h"
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#include "GPU_compositing.h"
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#include "render_intern.h"
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typedef struct OGLRender {
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Main *bmain;
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Render *re;
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Scene *scene;
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View3D *v3d;
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RegionView3D *rv3d;
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ARegion *ar;
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ScrArea *prevsa;
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ARegion *prevar;
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bool is_sequencer;
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SpaceSeq *sseq;
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Image *ima;
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ImageUser iuser;
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GPUOffScreen *ofs;
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GPUFX *fx;
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int sizex, sizey;
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int write_still;
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ReportList *reports;
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bMovieHandle *mh;
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int cfrao, nfra;
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size_t totvideos;
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/* quick lookup */
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int view_id;
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/* wm vars for timer and progress cursor */
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wmWindowManager *wm;
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wmWindow *win;
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wmTimer *timer; /* use to check if running modal or not (invoke'd or exec'd)*/
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void **movie_ctx_arr;
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} OGLRender;
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/* added because v3d is not always valid */
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static unsigned int screen_opengl_layers(OGLRender *oglrender)
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{
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if (oglrender->v3d) {
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return oglrender->scene->lay | oglrender->v3d->lay;
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}
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else {
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return oglrender->scene->lay;
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}
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}
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static bool screen_opengl_is_multiview(OGLRender *oglrender)
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{
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View3D *v3d = oglrender->v3d;
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RegionView3D *rv3d = oglrender->rv3d;
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RenderData *rd = &oglrender->scene->r;
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if ((rd == NULL) || ((!oglrender->is_sequencer) && ((rv3d == NULL) || (v3d == NULL))))
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return false;
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return (rd->scemode & R_MULTIVIEW) && ((oglrender->is_sequencer) || (rv3d->persp == RV3D_CAMOB && v3d->camera));
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}
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static void screen_opengl_views_setup(OGLRender *oglrender)
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{
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RenderResult *rr;
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RenderView *rv;
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SceneRenderView *srv;
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bool is_multiview;
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View3D *v3d = oglrender->v3d;
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RenderData *rd = &oglrender->scene->r;
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rr = RE_AcquireResultWrite(oglrender->re);
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is_multiview = screen_opengl_is_multiview(oglrender);
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if (!is_multiview) {
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/* we only have one view when multiview is off */
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rv = rr->views.first;
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if (rv == NULL) {
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rv = MEM_callocN(sizeof(RenderView), "new opengl render view");
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BLI_addtail(&rr->views, rv);
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}
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while (rv->next) {
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RenderView *rv_del = rv->next;
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BLI_remlink(&rr->views, rv_del);
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if (rv_del->rectf)
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MEM_freeN(rv_del->rectf);
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if (rv_del->rectz)
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MEM_freeN(rv_del->rectz);
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MEM_freeN(rv_del);
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}
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}
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else {
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if (!oglrender->is_sequencer)
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RE_SetOverrideCamera(oglrender->re, V3D_CAMERA_SCENE(oglrender->scene, v3d));
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/* remove all the views that are not needed */
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rv = rr->views.last;
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while (rv) {
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srv = BLI_findstring(&rd->views, rv->name, offsetof(SceneRenderView, name));
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if (BKE_scene_multiview_is_render_view_active(rd, srv)) {
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if (rv->rectf == NULL)
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rv->rectf = MEM_callocN(sizeof(float) * 4 * oglrender->sizex * oglrender->sizey, "screen_opengl_render_init rect");
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rv = rv->prev;
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}
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else {
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RenderView *rv_del = rv;
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rv = rv_del->prev;
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BLI_remlink(&rr->views, rv_del);
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if (rv_del->rectf)
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MEM_freeN(rv_del->rectf);
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if (rv_del->rectz)
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MEM_freeN(rv_del->rectz);
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MEM_freeN(rv_del);
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}
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}
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/* create all the views that are needed */
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for (srv = rd->views.first; srv; srv = srv->next) {
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if (BKE_scene_multiview_is_render_view_active(rd, srv) == false)
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continue;
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rv = BLI_findstring(&rr->views, srv->name, offsetof(SceneRenderView, name));
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if (rv == NULL) {
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rv = MEM_callocN(sizeof(RenderView), "new opengl render view");
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BLI_strncpy(rv->name, srv->name, sizeof(rv->name));
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BLI_addtail(&rr->views, rv);
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}
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}
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}
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for (rv = rr->views.first; rv; rv = rv->next) {
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if (rv->rectf == NULL) {
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rv->rectf = MEM_callocN(sizeof(float) * 4 * oglrender->sizex * oglrender->sizey, "screen_opengl_render_init rect");
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}
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}
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BLI_lock_thread(LOCK_DRAW_IMAGE);
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if (is_multiview && BKE_scene_multiview_is_stereo3d(rd)) {
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oglrender->ima->flag |= IMA_IS_STEREO;
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}
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else {
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oglrender->ima->flag &= ~IMA_IS_STEREO;
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oglrender->iuser.flag &= ~IMA_SHOW_STEREO;
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}
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BLI_unlock_thread(LOCK_DRAW_IMAGE);
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RE_ReleaseResult(oglrender->re);
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}
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static void screen_opengl_render_doit(OGLRender *oglrender, RenderResult *rr)
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{
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Scene *scene = oglrender->scene;
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ARegion *ar = oglrender->ar;
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View3D *v3d = oglrender->v3d;
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RegionView3D *rv3d = oglrender->rv3d;
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Object *camera = NULL;
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ImBuf *ibuf;
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float winmat[4][4];
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float *rectf = RE_RenderViewGetById(rr, oglrender->view_id)->rectf;
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int sizex = oglrender->sizex;
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int sizey = oglrender->sizey;
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const short view_context = (v3d != NULL);
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bool draw_bgpic = true;
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bool draw_sky = (scene->r.alphamode == R_ADDSKY);
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unsigned char *rect = NULL;
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const char *viewname = RE_GetActiveRenderView(oglrender->re);
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if (oglrender->is_sequencer) {
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SeqRenderData context;
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SpaceSeq *sseq = oglrender->sseq;
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int chanshown = sseq ? sseq->chanshown : 0;
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struct bGPdata *gpd = (sseq && (sseq->flag & SEQ_SHOW_GPENCIL)) ? sseq->gpd : NULL;
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BKE_sequencer_new_render_data(
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oglrender->bmain->eval_ctx, oglrender->bmain, scene,
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oglrender->sizex, oglrender->sizey, 100.0f,
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&context);
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context.view_id = BKE_scene_multiview_view_id_get(&scene->r, viewname);
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ibuf = BKE_sequencer_give_ibuf(&context, CFRA, chanshown);
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if (ibuf) {
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ImBuf *linear_ibuf;
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BLI_assert((oglrender->sizex == ibuf->x) && (oglrender->sizey == ibuf->y));
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linear_ibuf = IMB_dupImBuf(ibuf);
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IMB_freeImBuf(ibuf);
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if (linear_ibuf->rect_float == NULL) {
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/* internally sequencer working in display space and stores both bytes and float buffers in that space.
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* It is possible that byte->float onversion didn't happen in sequencer (e.g. when adding image sequence/movie
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* into sequencer) there'll be only byte buffer. Create float buffer from existing byte buffer, making it linear
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*/
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IMB_float_from_rect(linear_ibuf);
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}
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else {
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/* ensure float buffer is in linear space, not in display space */
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BKE_sequencer_imbuf_from_sequencer_space(scene, linear_ibuf);
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}
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memcpy(rectf, linear_ibuf->rect_float, sizeof(float) * 4 * oglrender->sizex * oglrender->sizey);
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IMB_freeImBuf(linear_ibuf);
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}
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if (gpd) {
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int i;
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unsigned char *gp_rect;
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GPU_offscreen_bind(oglrender->ofs, true);
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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wmOrtho2(0, sizex, 0, sizey);
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glTranslatef(sizex / 2, sizey / 2, 0.0f);
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G.f |= G_RENDER_OGL;
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ED_gpencil_draw_ex(scene, gpd, sizex, sizey, scene->r.cfra, SPACE_SEQ);
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G.f &= ~G_RENDER_OGL;
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gp_rect = MEM_mallocN(sizex * sizey * sizeof(unsigned char) * 4, "offscreen rect");
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GPU_offscreen_read_pixels(oglrender->ofs, GL_UNSIGNED_BYTE, gp_rect);
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BLI_assert(rectf != NULL);
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for (i = 0; i < sizex * sizey * 4; i += 4) {
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float col_src[4];
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rgba_uchar_to_float(col_src, &gp_rect[i]);
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blend_color_mix_float(&rectf[i], &rectf[i], col_src);
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}
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GPU_offscreen_unbind(oglrender->ofs, true);
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MEM_freeN(gp_rect);
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}
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}
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else if (view_context) {
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bool is_persp;
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/* full copy */
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GPUFXSettings fx_settings = v3d->fx_settings;
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ED_view3d_draw_offscreen_init(scene, v3d);
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GPU_offscreen_bind(oglrender->ofs, true); /* bind */
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/* render 3d view */
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if (rv3d->persp == RV3D_CAMOB && v3d->camera) {
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#if 0
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const bool is_ortho = (scene->r.mode & R_ORTHO) != 0;
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#endif
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camera = BKE_camera_multiview_render(oglrender->scene, v3d->camera, viewname);
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RE_GetCameraWindow(oglrender->re, camera, scene->r.cfra, winmat);
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if (camera->type == OB_CAMERA) {
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Camera *cam = camera->data;
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is_persp = cam->type == CAM_PERSP;
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}
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else
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is_persp = true;
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BKE_camera_to_gpu_dof(camera, &fx_settings);
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}
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else {
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rctf viewplane;
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float clipsta, clipend;
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bool is_ortho = ED_view3d_viewplane_get(v3d, rv3d, sizex, sizey, &viewplane, &clipsta, &clipend, NULL);
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if (is_ortho) orthographic_m4(winmat, viewplane.xmin, viewplane.xmax, viewplane.ymin, viewplane.ymax, -clipend, clipend);
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else perspective_m4(winmat, viewplane.xmin, viewplane.xmax, viewplane.ymin, viewplane.ymax, clipsta, clipend);
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is_persp = !is_ortho;
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}
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rect = MEM_mallocN(sizex * sizey * sizeof(unsigned char) * 4, "offscreen rect");
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if ((scene->r.mode & R_OSA) == 0) {
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ED_view3d_draw_offscreen(
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scene, v3d, ar, sizex, sizey, NULL, winmat,
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draw_bgpic, draw_sky, is_persp,
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oglrender->ofs, oglrender->fx, &fx_settings, viewname);
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GPU_offscreen_read_pixels(oglrender->ofs, GL_UNSIGNED_BYTE, rect);
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}
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else {
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/* simple accumulation, less hassle then FSAA FBO's */
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static float jit_ofs[32][2];
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float winmat_jitter[4][4];
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int *accum_buffer = MEM_mallocN(sizex * sizey * sizeof(int) * 4, "accum1");
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int i, j;
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BLI_jitter_init(jit_ofs, scene->r.osa);
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/* first sample buffer, also initializes 'rv3d->persmat' */
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ED_view3d_draw_offscreen(
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scene, v3d, ar, sizex, sizey, NULL, winmat,
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draw_bgpic, draw_sky, is_persp,
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oglrender->ofs, oglrender->fx, &fx_settings, viewname);
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GPU_offscreen_read_pixels(oglrender->ofs, GL_UNSIGNED_BYTE, rect);
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for (i = 0; i < sizex * sizey * 4; i++)
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accum_buffer[i] = rect[i];
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/* skip the first sample */
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for (j = 1; j < scene->r.osa; j++) {
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copy_m4_m4(winmat_jitter, winmat);
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window_translate_m4(winmat_jitter, rv3d->persmat,
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(jit_ofs[j][0] * 2.0f) / sizex,
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(jit_ofs[j][1] * 2.0f) / sizey);
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ED_view3d_draw_offscreen(
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scene, v3d, ar, sizex, sizey, NULL, winmat_jitter,
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draw_bgpic, draw_sky, is_persp,
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oglrender->ofs, oglrender->fx, &fx_settings, viewname);
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GPU_offscreen_read_pixels(oglrender->ofs, GL_UNSIGNED_BYTE, rect);
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for (i = 0; i < sizex * sizey * 4; i++)
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accum_buffer[i] += rect[i];
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}
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for (i = 0; i < sizex * sizey * 4; i++)
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rect[i] = accum_buffer[i] / scene->r.osa;
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MEM_freeN(accum_buffer);
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}
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GPU_offscreen_unbind(oglrender->ofs, true); /* unbind */
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}
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else {
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/* shouldnt suddenly give errors mid-render but possible */
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char err_out[256] = "unknown";
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ImBuf *ibuf_view = ED_view3d_draw_offscreen_imbuf_simple(scene, scene->camera, oglrender->sizex, oglrender->sizey,
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IB_rect, OB_SOLID, false, true, true,
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(draw_sky) ? R_ADDSKY : R_ALPHAPREMUL, viewname, err_out);
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camera = scene->camera;
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if (ibuf_view) {
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/* steal rect reference from ibuf */
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rect = (unsigned char *)ibuf_view->rect;
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ibuf_view->mall &= ~IB_rect;
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IMB_freeImBuf(ibuf_view);
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}
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else {
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fprintf(stderr, "%s: failed to get buffer, %s\n", __func__, err_out);
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}
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}
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/* note on color management:
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*
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* OpenGL renders into sRGB colors, but render buffers are expected to be
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* linear So we convert to linear here, so the conversion back to bytes can make it
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* sRGB (or other display space) again, and so that e.g. openexr saving also saves the
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* correct linear float buffer.
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*/
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if (rect) {
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int profile_to;
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float *rectf = RE_RenderViewGetById(rr, oglrender->view_id)->rectf;
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if (BKE_scene_check_color_management_enabled(scene))
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profile_to = IB_PROFILE_LINEAR_RGB;
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else
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profile_to = IB_PROFILE_SRGB;
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/* sequencer has got trickier conversion happened above
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* also assume opengl's space matches byte buffer color space */
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IMB_buffer_float_from_byte(rectf, rect,
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profile_to, IB_PROFILE_SRGB, true,
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oglrender->sizex, oglrender->sizey, oglrender->sizex, oglrender->sizex);
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/* rr->rectf is now filled with image data */
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if ((scene->r.stamp & R_STAMP_ALL) && (scene->r.stamp & R_STAMP_DRAW))
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BKE_image_stamp_buf(scene, camera, rect, rectf, rr->rectx, rr->recty, 4);
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MEM_freeN(rect);
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}
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}
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static void screen_opengl_render_write(OGLRender *oglrender)
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{
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Scene *scene = oglrender->scene;
|
|
RenderResult *rr;
|
|
bool ok;
|
|
char name[FILE_MAX];
|
|
Object *camera = RE_GetCamera(oglrender->re);
|
|
|
|
rr = RE_AcquireResultRead(oglrender->re);
|
|
|
|
BKE_render_result_stamp_info(scene, camera, rr);
|
|
|
|
BKE_image_path_from_imformat(
|
|
name, scene->r.pic, oglrender->bmain->name, scene->r.cfra,
|
|
&scene->r.im_format, (scene->r.scemode & R_EXTENSION) != 0, false, NULL);
|
|
|
|
/* write images as individual images or stereo */
|
|
ok = RE_WriteRenderViewsImage(oglrender->reports, rr, scene, false, name);
|
|
|
|
RE_ReleaseResultImage(oglrender->re);
|
|
|
|
if (ok) printf("OpenGL Render written to '%s'\n", name);
|
|
else printf("OpenGL Render failed to write '%s'\n", name);
|
|
}
|
|
|
|
static void screen_opengl_render_apply(OGLRender *oglrender)
|
|
{
|
|
RenderResult *rr;
|
|
RenderView *rv;
|
|
int view_id;
|
|
ImBuf *ibuf;
|
|
void *lock;
|
|
|
|
rr = RE_AcquireResultRead(oglrender->re);
|
|
for (rv = rr->views.first, view_id = 0; rv; rv = rv->next, view_id++) {
|
|
RE_SetActiveRenderView(oglrender->re, rv->name);
|
|
oglrender->view_id = view_id;
|
|
screen_opengl_render_doit(oglrender, rr);
|
|
}
|
|
|
|
RE_ReleaseResult(oglrender->re);
|
|
|
|
ibuf = BKE_image_acquire_ibuf(oglrender->ima, &oglrender->iuser, &lock);
|
|
if (ibuf) {
|
|
ibuf->userflags |= IB_DISPLAY_BUFFER_INVALID;
|
|
}
|
|
BKE_image_release_ibuf(oglrender->ima, ibuf, lock);
|
|
|
|
if (oglrender->write_still) {
|
|
screen_opengl_render_write(oglrender);
|
|
}
|
|
}
|
|
|
|
static bool screen_opengl_render_init(bContext *C, wmOperator *op)
|
|
{
|
|
/* new render clears all callbacks */
|
|
wmWindowManager *wm = CTX_wm_manager(C);
|
|
wmWindow *win = CTX_wm_window(C);
|
|
|
|
Scene *scene = CTX_data_scene(C);
|
|
ScrArea *prevsa = CTX_wm_area(C);
|
|
ARegion *prevar = CTX_wm_region(C);
|
|
GPUOffScreen *ofs;
|
|
OGLRender *oglrender;
|
|
int sizex, sizey;
|
|
bool is_view_context = RNA_boolean_get(op->ptr, "view_context");
|
|
const bool is_animation = RNA_boolean_get(op->ptr, "animation");
|
|
const bool is_sequencer = RNA_boolean_get(op->ptr, "sequencer");
|
|
const bool is_write_still = RNA_boolean_get(op->ptr, "write_still");
|
|
char err_out[256] = "unknown";
|
|
|
|
if (G.background) {
|
|
BKE_report(op->reports, RPT_ERROR, "Cannot use OpenGL render in background mode (no opengl context)");
|
|
return false;
|
|
}
|
|
|
|
/* only one render job at a time */
|
|
if (WM_jobs_test(wm, scene, WM_JOB_TYPE_RENDER))
|
|
return false;
|
|
|
|
if (is_sequencer) {
|
|
is_view_context = false;
|
|
}
|
|
else {
|
|
/* ensure we have a 3d view */
|
|
if (!ED_view3d_context_activate(C)) {
|
|
RNA_boolean_set(op->ptr, "view_context", false);
|
|
is_view_context = false;
|
|
}
|
|
|
|
if (!is_view_context && scene->camera == NULL) {
|
|
BKE_report(op->reports, RPT_ERROR, "Scene has no camera");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (!is_animation && is_write_still && BKE_imtype_is_movie(scene->r.im_format.imtype)) {
|
|
BKE_report(op->reports, RPT_ERROR, "Cannot write a single file with an animation format selected");
|
|
return false;
|
|
}
|
|
|
|
/* stop all running jobs, except screen one. currently previews frustrate Render */
|
|
WM_jobs_kill_all_except(wm, CTX_wm_screen(C));
|
|
|
|
/* create offscreen buffer */
|
|
sizex = (scene->r.size * scene->r.xsch) / 100;
|
|
sizey = (scene->r.size * scene->r.ysch) / 100;
|
|
|
|
/* corrects render size with actual size, not every card supports non-power-of-two dimensions */
|
|
ofs = GPU_offscreen_create(sizex, sizey, err_out);
|
|
|
|
if (!ofs) {
|
|
BKE_reportf(op->reports, RPT_ERROR, "Failed to create OpenGL off-screen buffer, %s", err_out);
|
|
return false;
|
|
}
|
|
|
|
/* allocate opengl render */
|
|
oglrender = MEM_callocN(sizeof(OGLRender), "OGLRender");
|
|
op->customdata = oglrender;
|
|
|
|
oglrender->ofs = ofs;
|
|
oglrender->sizex = sizex;
|
|
oglrender->sizey = sizey;
|
|
oglrender->bmain = CTX_data_main(C);
|
|
oglrender->scene = scene;
|
|
oglrender->cfrao = scene->r.cfra;
|
|
|
|
oglrender->write_still = is_write_still && !is_animation;
|
|
|
|
oglrender->is_sequencer = is_sequencer;
|
|
if (is_sequencer) {
|
|
oglrender->sseq = CTX_wm_space_seq(C);
|
|
}
|
|
|
|
oglrender->prevsa = prevsa;
|
|
oglrender->prevar = prevar;
|
|
|
|
if (is_view_context) {
|
|
ED_view3d_context_user_region(C, &oglrender->v3d, &oglrender->ar); /* so quad view renders camera */
|
|
oglrender->rv3d = oglrender->ar->regiondata;
|
|
|
|
/* MUST be cleared on exit */
|
|
oglrender->scene->customdata_mask_modal = ED_view3d_datamask(oglrender->scene, oglrender->v3d);
|
|
|
|
/* apply immediately in case we're rendering from a script,
|
|
* running notifiers again will overwrite */
|
|
oglrender->scene->customdata_mask |= oglrender->scene->customdata_mask_modal;
|
|
|
|
if (oglrender->v3d->fx_settings.fx_flag & (GPU_FX_FLAG_DOF | GPU_FX_FLAG_SSAO)) {
|
|
oglrender->fx = GPU_fx_compositor_create();
|
|
}
|
|
}
|
|
|
|
/* create render */
|
|
oglrender->re = RE_NewRender(scene->id.name);
|
|
|
|
/* create image and image user */
|
|
oglrender->ima = BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result");
|
|
BKE_image_signal(oglrender->ima, NULL, IMA_SIGNAL_FREE);
|
|
BKE_image_backup_render(oglrender->scene, oglrender->ima);
|
|
|
|
oglrender->iuser.scene = scene;
|
|
oglrender->iuser.ok = 1;
|
|
|
|
/* create render result */
|
|
RE_InitState(oglrender->re, NULL, &scene->r, NULL, sizex, sizey, NULL);
|
|
|
|
/* create render views */
|
|
screen_opengl_views_setup(oglrender);
|
|
|
|
/* wm vars */
|
|
oglrender->wm = wm;
|
|
oglrender->win = win;
|
|
|
|
oglrender->totvideos = 0;
|
|
oglrender->mh = NULL;
|
|
oglrender->movie_ctx_arr = NULL;
|
|
|
|
return true;
|
|
}
|
|
|
|
static void screen_opengl_render_end(bContext *C, OGLRender *oglrender)
|
|
{
|
|
Main *bmain = CTX_data_main(C);
|
|
Scene *scene = oglrender->scene;
|
|
size_t i;
|
|
|
|
if (oglrender->mh) {
|
|
if (BKE_imtype_is_movie(scene->r.im_format.imtype)) {
|
|
for (i = 0; i < oglrender->totvideos; i++) {
|
|
oglrender->mh->end_movie(oglrender->movie_ctx_arr[i]);
|
|
oglrender->mh->context_free(oglrender->movie_ctx_arr[i]);
|
|
}
|
|
}
|
|
|
|
if (oglrender->movie_ctx_arr) {
|
|
MEM_freeN(oglrender->movie_ctx_arr);
|
|
}
|
|
}
|
|
|
|
if (oglrender->timer) { /* exec will not have a timer */
|
|
scene->r.cfra = oglrender->cfrao;
|
|
BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene, screen_opengl_layers(oglrender));
|
|
|
|
WM_event_remove_timer(oglrender->wm, oglrender->win, oglrender->timer);
|
|
}
|
|
|
|
WM_cursor_modal_restore(oglrender->win);
|
|
|
|
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_RESULT, oglrender->scene);
|
|
|
|
if (oglrender->fx)
|
|
GPU_fx_compositor_destroy(oglrender->fx);
|
|
|
|
GPU_offscreen_free(oglrender->ofs);
|
|
|
|
oglrender->scene->customdata_mask_modal = 0;
|
|
|
|
CTX_wm_area_set(C, oglrender->prevsa);
|
|
CTX_wm_region_set(C, oglrender->prevar);
|
|
|
|
MEM_freeN(oglrender);
|
|
}
|
|
|
|
static void screen_opengl_render_cancel(bContext *C, wmOperator *op)
|
|
{
|
|
screen_opengl_render_end(C, op->customdata);
|
|
}
|
|
|
|
/* share between invoke and exec */
|
|
static int screen_opengl_render_anim_initialize(bContext *C, wmOperator *op)
|
|
{
|
|
/* initialize animation */
|
|
OGLRender *oglrender;
|
|
Scene *scene;
|
|
|
|
oglrender = op->customdata;
|
|
scene = oglrender->scene;
|
|
oglrender->totvideos = BKE_scene_multiview_num_videos_get(&scene->r);
|
|
|
|
oglrender->reports = op->reports;
|
|
|
|
if (BKE_imtype_is_movie(scene->r.im_format.imtype)) {
|
|
size_t i, width, height;
|
|
|
|
BKE_scene_multiview_videos_dimensions_get(&scene->r, oglrender->sizex, oglrender->sizey, &width, &height);
|
|
oglrender->movie_ctx_arr = MEM_mallocN(sizeof(void *) * oglrender->totvideos, "Movies");
|
|
oglrender->mh = BKE_movie_handle_get(scene->r.im_format.imtype);
|
|
|
|
for (i = 0; i < oglrender->totvideos; i++) {
|
|
const char *suffix = BKE_scene_multiview_view_id_suffix_get(&scene->r, i);
|
|
|
|
oglrender->movie_ctx_arr[i] = oglrender->mh->context_create();
|
|
if (!oglrender->mh->start_movie(oglrender->movie_ctx_arr[i], scene, &scene->r, oglrender->sizex,
|
|
oglrender->sizey, oglrender->reports, PRVRANGEON != 0, suffix))
|
|
{
|
|
screen_opengl_render_end(C, oglrender);
|
|
return 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
oglrender->cfrao = scene->r.cfra;
|
|
oglrender->nfra = PSFRA;
|
|
scene->r.cfra = PSFRA;
|
|
|
|
return 1;
|
|
}
|
|
|
|
static bool screen_opengl_render_anim_step(bContext *C, wmOperator *op)
|
|
{
|
|
Main *bmain = CTX_data_main(C);
|
|
OGLRender *oglrender = op->customdata;
|
|
Scene *scene = oglrender->scene;
|
|
char name[FILE_MAX];
|
|
bool ok = false;
|
|
const bool view_context = (oglrender->v3d != NULL);
|
|
bool is_movie;
|
|
RenderResult *rr;
|
|
|
|
/* go to next frame */
|
|
if (CFRA < oglrender->nfra)
|
|
CFRA++;
|
|
while (CFRA < oglrender->nfra) {
|
|
unsigned int lay = screen_opengl_layers(oglrender);
|
|
|
|
if (lay & 0xFF000000)
|
|
lay &= 0xFF000000;
|
|
|
|
BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene, lay);
|
|
CFRA++;
|
|
}
|
|
|
|
is_movie = BKE_imtype_is_movie(scene->r.im_format.imtype);
|
|
|
|
if (!is_movie) {
|
|
BKE_image_path_from_imformat(
|
|
name, scene->r.pic, oglrender->bmain->name, scene->r.cfra,
|
|
&scene->r.im_format, (scene->r.scemode & R_EXTENSION) != 0, true, NULL);
|
|
|
|
if ((scene->r.mode & R_NO_OVERWRITE) && BLI_exists(name)) {
|
|
BKE_reportf(op->reports, RPT_INFO, "Skipping existing frame \"%s\"", name);
|
|
ok = true;
|
|
goto finally;
|
|
}
|
|
}
|
|
|
|
WM_cursor_time(oglrender->win, scene->r.cfra);
|
|
|
|
BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene, screen_opengl_layers(oglrender));
|
|
|
|
if (view_context) {
|
|
if (oglrender->rv3d->persp == RV3D_CAMOB && oglrender->v3d->camera && oglrender->v3d->scenelock) {
|
|
/* since BKE_scene_update_for_newframe() is used rather
|
|
* then ED_update_for_newframe() the camera needs to be set */
|
|
if (BKE_scene_camera_switch_update(scene)) {
|
|
oglrender->v3d->camera = scene->camera;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
BKE_scene_camera_switch_update(scene);
|
|
}
|
|
|
|
/* render into offscreen buffer */
|
|
screen_opengl_render_apply(oglrender);
|
|
|
|
/* save to disk */
|
|
rr = RE_AcquireResultRead(oglrender->re);
|
|
|
|
if (is_movie) {
|
|
ok = RE_WriteRenderViewsMovie(oglrender->reports, rr, scene, &scene->r, oglrender->mh, oglrender->sizex,
|
|
oglrender->sizey, oglrender->movie_ctx_arr, oglrender->totvideos, PRVRANGEON != 0);
|
|
if (ok) {
|
|
printf("Append frame %d", scene->r.cfra);
|
|
BKE_reportf(op->reports, RPT_INFO, "Appended frame: %d", scene->r.cfra);
|
|
}
|
|
}
|
|
else {
|
|
ok = RE_WriteRenderViewsImage(op->reports, rr, scene, true, name);
|
|
if (ok) {
|
|
printf("Saved: %s", name);
|
|
BKE_reportf(op->reports, RPT_INFO, "Saved file: %s", name);
|
|
}
|
|
else {
|
|
printf("Write error: cannot save %s\n", name);
|
|
BKE_reportf(op->reports, RPT_ERROR, "Write error: cannot save %s", name);
|
|
}
|
|
}
|
|
|
|
RE_ReleaseResult(oglrender->re);
|
|
|
|
|
|
/* movie stats prints have no line break */
|
|
printf("\n");
|
|
|
|
|
|
finally: /* Step the frame and bail early if needed */
|
|
|
|
/* go to next frame */
|
|
oglrender->nfra += scene->r.frame_step;
|
|
|
|
/* stop at the end or on error */
|
|
if (CFRA >= PEFRA || !ok) {
|
|
screen_opengl_render_end(C, op->customdata);
|
|
return 0;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
|
|
static int screen_opengl_render_modal(bContext *C, wmOperator *op, const wmEvent *event)
|
|
{
|
|
OGLRender *oglrender = op->customdata;
|
|
const bool anim = RNA_boolean_get(op->ptr, "animation");
|
|
bool ret;
|
|
|
|
switch (event->type) {
|
|
case ESCKEY:
|
|
/* cancel */
|
|
screen_opengl_render_end(C, op->customdata);
|
|
return OPERATOR_FINISHED;
|
|
case TIMER:
|
|
/* render frame? */
|
|
if (oglrender->timer == event->customdata)
|
|
break;
|
|
/* fall-through */
|
|
default:
|
|
/* nothing to do */
|
|
return OPERATOR_RUNNING_MODAL;
|
|
}
|
|
|
|
/* run first because screen_opengl_render_anim_step can free oglrender */
|
|
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_RESULT, oglrender->scene);
|
|
|
|
if (anim == 0) {
|
|
screen_opengl_render_apply(op->customdata);
|
|
screen_opengl_render_end(C, op->customdata);
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
else {
|
|
ret = screen_opengl_render_anim_step(C, op);
|
|
}
|
|
|
|
/* stop at the end or on error */
|
|
if (ret == false) {
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
return OPERATOR_RUNNING_MODAL;
|
|
}
|
|
|
|
static int screen_opengl_render_invoke(bContext *C, wmOperator *op, const wmEvent *event)
|
|
{
|
|
OGLRender *oglrender;
|
|
const bool anim = RNA_boolean_get(op->ptr, "animation");
|
|
|
|
if (!screen_opengl_render_init(C, op))
|
|
return OPERATOR_CANCELLED;
|
|
|
|
if (anim) {
|
|
if (!screen_opengl_render_anim_initialize(C, op))
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
oglrender = op->customdata;
|
|
render_view_open(C, event->x, event->y);
|
|
|
|
/* view may be changed above (R_OUTPUT_WINDOW) */
|
|
oglrender->win = CTX_wm_window(C);
|
|
|
|
WM_event_add_modal_handler(C, op);
|
|
oglrender->timer = WM_event_add_timer(oglrender->wm, oglrender->win, TIMER, 0.01f);
|
|
|
|
return OPERATOR_RUNNING_MODAL;
|
|
}
|
|
|
|
/* executes blocking render */
|
|
static int screen_opengl_render_exec(bContext *C, wmOperator *op)
|
|
{
|
|
const bool is_animation = RNA_boolean_get(op->ptr, "animation");
|
|
|
|
if (!screen_opengl_render_init(C, op))
|
|
return OPERATOR_CANCELLED;
|
|
|
|
if (!is_animation) { /* same as invoke */
|
|
/* render image */
|
|
screen_opengl_render_apply(op->customdata);
|
|
screen_opengl_render_end(C, op->customdata);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
else {
|
|
bool ret = true;
|
|
|
|
if (!screen_opengl_render_anim_initialize(C, op))
|
|
return OPERATOR_CANCELLED;
|
|
|
|
while (ret) {
|
|
ret = screen_opengl_render_anim_step(C, op);
|
|
}
|
|
}
|
|
|
|
/* no redraw needed, we leave state as we entered it */
|
|
// ED_update_for_newframe(C, 1);
|
|
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_RESULT, CTX_data_scene(C));
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void RENDER_OT_opengl(wmOperatorType *ot)
|
|
{
|
|
PropertyRNA *prop;
|
|
|
|
/* identifiers */
|
|
ot->name = "OpenGL Render";
|
|
ot->description = "OpenGL render active viewport";
|
|
ot->idname = "RENDER_OT_opengl";
|
|
|
|
/* api callbacks */
|
|
ot->invoke = screen_opengl_render_invoke;
|
|
ot->exec = screen_opengl_render_exec; /* blocking */
|
|
ot->modal = screen_opengl_render_modal;
|
|
ot->cancel = screen_opengl_render_cancel;
|
|
|
|
ot->poll = ED_operator_screenactive;
|
|
|
|
prop = RNA_def_boolean(ot->srna, "animation", 0, "Animation", "Render files from the animation range of this scene");
|
|
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
|
|
prop = RNA_def_boolean(ot->srna, "sequencer", 0, "Sequencer", "Render using the sequencer's OpenGL display");
|
|
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
|
|
prop = RNA_def_boolean(ot->srna, "write_still", 0, "Write Image", "Save rendered the image to the output path (used only when animation is disabled)");
|
|
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
|
|
prop = RNA_def_boolean(ot->srna, "view_context", 1, "View Context", "Use the current 3D view for rendering, else use scene settings");
|
|
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
|
|
|
|
}
|
|
|
|
/* function for getting an opengl buffer from a View3D, used by sequencer */
|
|
// extern void *sequencer_view3d_cb;
|