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blender-archive/source/blender/compositor/nodes/COM_BokehBlurNode.cpp

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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_BokehBlurNode.h"
#include "DNA_camera_types.h"
#include "DNA_object_types.h"
#include "DNA_node_types.h"
#include "COM_ExecutionSystem.h"
#include "COM_BokehBlurOperation.h"
#include "COM_VariableSizeBokehBlurOperation.h"
#include "COM_ConvertDepthToRadiusOperation.h"
BokehBlurNode::BokehBlurNode(bNode *editorNode) : Node(editorNode)
{
/* pass */
}
void BokehBlurNode::convertToOperations(ExecutionSystem *graph, CompositorContext *context)
{
BokehBlurOperation *operation = new BokehBlurOperation();
InputSocket *inputSizeSocket = this->getInputSocket(2);
bool connectedSizeSocket = inputSizeSocket->isConnected();
const bNodeSocket *sock = this->getInputSocket(2)->getbNodeSocket();
const float size = ((const bNodeSocketValueFloat *)sock->default_value)->value;
this->getInputSocket(0)->relinkConnections(operation->getInputSocket(0), 0, graph);
this->getInputSocket(1)->relinkConnections(operation->getInputSocket(1), 1, graph);
this->getInputSocket(2)->relinkConnections(operation->getInputSocket(3), 2, graph);
this->getInputSocket(3)->relinkConnections(operation->getInputSocket(2), 3, graph);
//operation->setSize(((bNodeSocketValueFloat *)this->getInputSocket(2)->getbNodeSocket()->default_value)->value);
operation->setQuality(context->getQuality());
operation->setbNode(this->getbNode());
graph->addOperation(operation);
this->getOutputSocket(0)->relinkConnections(operation->getOutputSocket());
if (!connectedSizeSocket) {
operation->setSize(size);
}
}