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blender-archive/source/blender/blenlib/BLI_link_utils.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

55 lines
1.1 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bli
* \brief Single link-list utility macros. (header only api).
*
* Use this api when the structure defines its own `next` pointer
* and a double linked list such as #ListBase isn't needed.
*/
#define BLI_LINKS_PREPEND(list, link) \
{ \
CHECK_TYPE_PAIR(list, link); \
(link)->next = list; \
list = link; \
} \
(void)0
/* Use for append (single linked list, storing the last element). */
#define BLI_LINKS_APPEND(list, link) \
{ \
(link)->next = NULL; \
if ((list)->first) { \
(list)->last->next = link; \
} \
else { \
(list)->first = link; \
} \
(list)->last = link; \
} \
(void)0
/* Use for inserting after a certain element. */
#define BLI_LINKS_INSERT_AFTER(list, node, link) \
{ \
if ((node)->next == NULL) { \
(list)->last = link; \
} \
(link)->next = (node)->next; \
(node)->next = link; \
} \
(void)0
#define BLI_LINKS_FREE(list) \
{ \
while (list) { \
void *next = (list)->next; \
MEM_freeN(list); \
list = next; \
} \
} \
(void)0