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blender-archive/source/blender/blenkernel
Sergey Sharybin a193b14c25 Prevent memory corruption when using fixed texture and fast strokes with
big spacing. Not sure if it's the best solution or it should be fixed when
calculating new areas.

It'll be cool if somebody else familiar with this area will check this.
2011-03-08 20:31:45 +00:00
..
2011-02-23 09:12:55 +00:00
2011-03-07 11:51:09 +00:00
2011-03-03 18:53:07 +00:00