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blender-archive/source/blender/blenkernel/BKE_collision.h
Sergey Sharybin ba5b792dd9 Depsgraph: Remove all layer bit flags related checks
These bits became obsolete with the new layer system, so we can
simplify some code around them or avoid existing workarounds which
were trying to keep things working for them.

There are still work needed to be done for on_visible_change to
avoid unnecessary updates, but that can also happen later.
2017-04-05 11:39:30 +02:00

172 lines
4.8 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Daniel Genrich
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __BKE_COLLISION_H__
#define __BKE_COLLISION_H__
/** \file BKE_collision.h
* \ingroup bke
* \author Daniel Genrich
*/
#include <math.h>
#include <float.h>
#include <stdlib.h>
#include <string.h>
/* types */
#include "BKE_collision.h"
#include "DNA_cloth_types.h"
#include "BLI_kdopbvh.h"
struct CollisionModifierData;
struct Group;
struct MFace;
struct MVert;
struct Object;
struct Scene;
struct MVertTri;
////////////////////////////////////////
// used for collisions in collision.c
////////////////////////////////////////
/* COLLISION FLAGS */
typedef enum {
COLLISION_IN_FUTURE = (1 << 1),
#ifdef WITH_ELTOPO
COLLISION_USE_COLLFACE = (1 << 2),
COLLISION_IS_EDGES = (1 << 3),
#endif
} COLLISION_FLAGS;
////////////////////////////////////////
// used for collisions in collision.c
////////////////////////////////////////
/* used for collisions in collision.c */
typedef struct CollPair {
unsigned int face1; // cloth face
unsigned int face2; // object face
double distance; // magnitude of vector
float normal[3];
float vector[3]; // unnormalized collision vector: p2-p1
float pa[3], pb[3]; // collision point p1 on face1, p2 on face2
int flag;
float time; // collision time, from 0 up to 1
/* mesh-mesh collision */
#ifdef WITH_ELTOPO /*either ap* or bp* can be set, but not both*/
float bary[3];
int ap1, ap2, ap3, collp, bp1, bp2, bp3;
int collface;
#else
int ap1, ap2, ap3, bp1, bp2, bp3;
#endif
int pointsb[4];
}
CollPair;
/* used for collisions in collision.c */
typedef struct EdgeCollPair {
unsigned int p11, p12, p21, p22;
float normal[3];
float vector[3];
float time;
int lastsign;
float pa[3], pb[3]; // collision point p1 on face1, p2 on face2
}
EdgeCollPair;
/* used for collisions in collision.c */
typedef struct FaceCollPair {
unsigned int p11, p12, p13, p21;
float normal[3];
float vector[3];
float time;
int lastsign;
float pa[3], pb[3]; // collision point p1 on face1, p2 on face2
}
FaceCollPair;
////////////////////////////////////////
/////////////////////////////////////////////////
// forward declarations
/////////////////////////////////////////////////
/////////////////////////////////////////////////
// used in modifier.c from collision.c
/////////////////////////////////////////////////
BVHTree *bvhtree_build_from_mvert(
const struct MVert *mvert,
const struct MVertTri *tri, int tri_num,
float epsilon);
void bvhtree_update_from_mvert(
BVHTree *bvhtree,
const struct MVert *mvert, const struct MVert *mvert_moving,
const struct MVertTri *tri, int tri_num,
bool moving);
/////////////////////////////////////////////////
// move Collision modifier object inter-frame with step = [0,1]
// defined in collisions.c
void collision_move_object(struct CollisionModifierData *collmd, float step, float prevstep);
void collision_get_collider_velocity(float vel_old[3], float vel_new[3], struct CollisionModifierData *collmd, struct CollPair *collpair);
/////////////////////////////////////////////////
// used in effect.c
/////////////////////////////////////////////////
/* explicit control over layer mask and dupli recursion */
struct Object **get_collisionobjects_ext(struct Scene *scene, struct Object *self, struct Group *group, unsigned int *numcollobj, unsigned int modifier_type, bool dupli);
struct Object **get_collisionobjects(struct Scene *scene, struct Object *self, struct Group *group, unsigned int *numcollobj, unsigned int modifier_type);
typedef struct ColliderCache {
struct ColliderCache *next, *prev;
struct Object *ob;
struct CollisionModifierData *collmd;
} ColliderCache;
struct ListBase *get_collider_cache(struct Scene *scene, struct Object *self, struct Group *group);
void free_collider_cache(struct ListBase **colliders);
/////////////////////////////////////////////////
/////////////////////////////////////////////////
#endif