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blender-archive/source/blender/blenkernel/intern/modifier.c
Bastien Montagne 9da7dfa158 Refactor ID copying (and to some extent, ID freeing).
This will allow much finer controll over how we copy data-blocks, from
full copy in Main database, to "lighter" ones (out of Main, inside an
already allocated datablock, etc.).

This commit also transfers a llot of what was previously handled by
per-ID-type custom code to generic ID handling code in BKE_library.
Hopefully will avoid in future inconsistencies and missing bits we had
all over the codebase in the past.

It also adds missing copying handling for a few types, most notably
Scene (which where using a fully customized handling previously).

Note that the type of allocation used during copying (regular in Main,
allocated but outside of Main, or not allocated by ID handling code at
all) is stored in ID's, which allows to handle them correctly when
freeing. This needs to be taken care of with caution when doing 'weird'
unusual things with ID copying and/or allocation!

As a final note, while rather noisy, this commit will hopefully not
break too much existing branches, old 'API' has been kept for the main
part, as a wrapper around new code. Cleaning it up will happen later.

Design task : T51804
Phab Diff: D2714
2017-08-07 16:39:55 +02:00

817 lines
23 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 by the Blender Foundation.
* All rights reserved.
*
* Contributor(s): Daniel Dunbar
* Ton Roosendaal,
* Ben Batt,
* Brecht Van Lommel,
* Campbell Barton
*
* ***** END GPL LICENSE BLOCK *****
*
* Modifier stack implementation.
*
* BKE_modifier.h contains the function prototypes for this file.
*
*/
/** \file blender/blenkernel/intern/modifier.c
* \ingroup bke
*/
#include <stdlib.h>
#include <stddef.h>
#include <string.h>
#include <stdarg.h>
#include <math.h>
#include <float.h>
#include "MEM_guardedalloc.h"
#include "DNA_armature_types.h"
#include "DNA_object_types.h"
#include "BLI_utildefines.h"
#include "BLI_listbase.h"
#include "BLI_linklist.h"
#include "BLI_path_util.h"
#include "BLI_string.h"
#include "BLI_string_utils.h"
#include "BLT_translation.h"
#include "BKE_appdir.h"
#include "BKE_key.h"
#include "BKE_library.h"
#include "BKE_library_query.h"
#include "BKE_multires.h"
#include "BKE_DerivedMesh.h"
/* may move these, only for modifier_path_relbase */
#include "BKE_global.h" /* ugh, G.main->name only */
#include "BKE_main.h"
/* end */
#include "MOD_modifiertypes.h"
static ModifierTypeInfo *modifier_types[NUM_MODIFIER_TYPES] = {NULL};
static VirtualModifierData virtualModifierCommonData;
void BKE_modifier_init(void)
{
ModifierData *md;
/* Initialize modifier types */
modifier_type_init(modifier_types); /* MOD_utils.c */
/* Initialize global cmmon storage used for virtual modifier list */
md = modifier_new(eModifierType_Armature);
virtualModifierCommonData.amd = *((ArmatureModifierData *) md);
modifier_free(md);
md = modifier_new(eModifierType_Curve);
virtualModifierCommonData.cmd = *((CurveModifierData *) md);
modifier_free(md);
md = modifier_new(eModifierType_Lattice);
virtualModifierCommonData.lmd = *((LatticeModifierData *) md);
modifier_free(md);
md = modifier_new(eModifierType_ShapeKey);
virtualModifierCommonData.smd = *((ShapeKeyModifierData *) md);
modifier_free(md);
virtualModifierCommonData.amd.modifier.mode |= eModifierMode_Virtual;
virtualModifierCommonData.cmd.modifier.mode |= eModifierMode_Virtual;
virtualModifierCommonData.lmd.modifier.mode |= eModifierMode_Virtual;
virtualModifierCommonData.smd.modifier.mode |= eModifierMode_Virtual;
}
const ModifierTypeInfo *modifierType_getInfo(ModifierType type)
{
/* type unsigned, no need to check < 0 */
if (type < NUM_MODIFIER_TYPES && modifier_types[type]->name[0] != '\0') {
return modifier_types[type];
}
else {
return NULL;
}
}
/***/
ModifierData *modifier_new(int type)
{
const ModifierTypeInfo *mti = modifierType_getInfo(type);
ModifierData *md = MEM_callocN(mti->structSize, mti->structName);
/* note, this name must be made unique later */
BLI_strncpy(md->name, DATA_(mti->name), sizeof(md->name));
md->type = type;
md->mode = eModifierMode_Realtime | eModifierMode_Render | eModifierMode_Expanded;
if (mti->flags & eModifierTypeFlag_EnableInEditmode)
md->mode |= eModifierMode_Editmode;
if (mti->initData) mti->initData(md);
return md;
}
void modifier_free(ModifierData *md)
{
const ModifierTypeInfo *mti = modifierType_getInfo(md->type);
if (mti->freeData) mti->freeData(md);
if (md->error) MEM_freeN(md->error);
MEM_freeN(md);
}
bool modifier_unique_name(ListBase *modifiers, ModifierData *md)
{
if (modifiers && md) {
const ModifierTypeInfo *mti = modifierType_getInfo(md->type);
return BLI_uniquename(modifiers, md, DATA_(mti->name), '.', offsetof(ModifierData, name), sizeof(md->name));
}
return false;
}
bool modifier_dependsOnTime(ModifierData *md)
{
const ModifierTypeInfo *mti = modifierType_getInfo(md->type);
return mti->dependsOnTime && mti->dependsOnTime(md);
}
bool modifier_supportsMapping(ModifierData *md)
{
const ModifierTypeInfo *mti = modifierType_getInfo(md->type);
return (mti->type == eModifierTypeType_OnlyDeform ||
(mti->flags & eModifierTypeFlag_SupportsMapping));
}
bool modifier_isPreview(ModifierData *md)
{
const ModifierTypeInfo *mti = modifierType_getInfo(md->type);
/* Constructive modifiers are highly likely to also modify data like vgroups or vcol! */
if (!((mti->flags & eModifierTypeFlag_UsesPreview) || (mti->type == eModifierTypeType_Constructive))) {
return false;
}
if (md->mode & eModifierMode_Realtime) {
return true;
}
return false;
}
ModifierData *modifiers_findByType(Object *ob, ModifierType type)
{
ModifierData *md = ob->modifiers.first;
for (; md; md = md->next)
if (md->type == type)
break;
return md;
}
ModifierData *modifiers_findByName(Object *ob, const char *name)
{
return BLI_findstring(&(ob->modifiers), name, offsetof(ModifierData, name));
}
void modifiers_clearErrors(Object *ob)
{
ModifierData *md = ob->modifiers.first;
/* int qRedraw = 0; */
for (; md; md = md->next) {
if (md->error) {
MEM_freeN(md->error);
md->error = NULL;
/* qRedraw = 1; */
}
}
}
void modifiers_foreachObjectLink(Object *ob, ObjectWalkFunc walk, void *userData)
{
ModifierData *md = ob->modifiers.first;
for (; md; md = md->next) {
const ModifierTypeInfo *mti = modifierType_getInfo(md->type);
if (mti->foreachObjectLink)
mti->foreachObjectLink(md, ob, walk, userData);
}
}
void modifiers_foreachIDLink(Object *ob, IDWalkFunc walk, void *userData)
{
ModifierData *md = ob->modifiers.first;
for (; md; md = md->next) {
const ModifierTypeInfo *mti = modifierType_getInfo(md->type);
if (mti->foreachIDLink) mti->foreachIDLink(md, ob, walk, userData);
else if (mti->foreachObjectLink) {
/* each Object can masquerade as an ID, so this should be OK */
ObjectWalkFunc fp = (ObjectWalkFunc)walk;
mti->foreachObjectLink(md, ob, fp, userData);
}
}
}
void modifiers_foreachTexLink(Object *ob, TexWalkFunc walk, void *userData)
{
ModifierData *md = ob->modifiers.first;
for (; md; md = md->next) {
const ModifierTypeInfo *mti = modifierType_getInfo(md->type);
if (mti->foreachTexLink)
mti->foreachTexLink(md, ob, walk, userData);
}
}
/* callback's can use this
* to avoid copying every member.
*/
void modifier_copyData_generic(const ModifierData *md_src, ModifierData *md_dst)
{
const ModifierTypeInfo *mti = modifierType_getInfo(md_src->type);
const size_t data_size = sizeof(ModifierData);
const char *md_src_data = ((const char *)md_src) + data_size;
char *md_dst_data = ((char *)md_dst) + data_size;
BLI_assert(data_size <= (size_t)mti->structSize);
memcpy(md_dst_data, md_src_data, (size_t)mti->structSize - data_size);
}
static void modifier_copy_data_id_us_cb(void *UNUSED(userData), Object *UNUSED(ob), ID **idpoin, int cb_flag)
{
ID *id = *idpoin;
if (id != NULL && (cb_flag & IDWALK_CB_USER) != 0) {
id_us_plus(id);
}
}
void modifier_copyData_ex(ModifierData *md, ModifierData *target, const int flag)
{
const ModifierTypeInfo *mti = modifierType_getInfo(md->type);
target->mode = md->mode;
if (mti->copyData) {
mti->copyData(md, target);
}
if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) {
if (mti->foreachIDLink) {
mti->foreachIDLink(target, NULL, modifier_copy_data_id_us_cb, NULL);
}
else if (mti->foreachObjectLink) {
mti->foreachObjectLink(target, NULL, (ObjectWalkFunc)modifier_copy_data_id_us_cb, NULL);
}
}
}
void modifier_copyData(ModifierData *md, ModifierData *target)
{
modifier_copyData_ex(md, target, 0);
}
bool modifier_supportsCage(struct Scene *scene, ModifierData *md)
{
const ModifierTypeInfo *mti = modifierType_getInfo(md->type);
md->scene = scene;
return ((!mti->isDisabled || !mti->isDisabled(md, 0)) &&
(mti->flags & eModifierTypeFlag_SupportsEditmode) &&
modifier_supportsMapping(md));
}
bool modifier_couldBeCage(struct Scene *scene, ModifierData *md)
{
const ModifierTypeInfo *mti = modifierType_getInfo(md->type);
md->scene = scene;
return ((md->mode & eModifierMode_Realtime) &&
(md->mode & eModifierMode_Editmode) &&
(!mti->isDisabled || !mti->isDisabled(md, 0)) &&
modifier_supportsMapping(md));
}
bool modifier_isSameTopology(ModifierData *md)
{
const ModifierTypeInfo *mti = modifierType_getInfo(md->type);
return ELEM(mti->type, eModifierTypeType_OnlyDeform, eModifierTypeType_NonGeometrical);
}
bool modifier_isNonGeometrical(ModifierData *md)
{
const ModifierTypeInfo *mti = modifierType_getInfo(md->type);
return (mti->type == eModifierTypeType_NonGeometrical);
}
void modifier_setError(ModifierData *md, const char *_format, ...)
{
char buffer[512];
va_list ap;
const char *format = TIP_(_format);
va_start(ap, _format);
vsnprintf(buffer, sizeof(buffer), format, ap);
va_end(ap);
buffer[sizeof(buffer) - 1] = '\0';
if (md->error)
MEM_freeN(md->error);
md->error = BLI_strdup(buffer);
}
/* used for buttons, to find out if the 'draw deformed in editmode' option is
* there
*
* also used in transform_conversion.c, to detect CrazySpace [tm] (2nd arg
* then is NULL)
* also used for some mesh tools to give warnings
*/
int modifiers_getCageIndex(struct Scene *scene, Object *ob, int *r_lastPossibleCageIndex, bool is_virtual)
{
VirtualModifierData virtualModifierData;
ModifierData *md = (is_virtual) ? modifiers_getVirtualModifierList(ob, &virtualModifierData) : ob->modifiers.first;
int i, cageIndex = -1;
if (r_lastPossibleCageIndex) {
/* ensure the value is initialized */
*r_lastPossibleCageIndex = -1;
}
/* Find the last modifier acting on the cage. */
for (i = 0; md; i++, md = md->next) {
const ModifierTypeInfo *mti = modifierType_getInfo(md->type);
bool supports_mapping;
md->scene = scene;
if (mti->isDisabled && mti->isDisabled(md, 0)) continue;
if (!(mti->flags & eModifierTypeFlag_SupportsEditmode)) continue;
if (md->mode & eModifierMode_DisableTemporary) continue;
supports_mapping = modifier_supportsMapping(md);
if (r_lastPossibleCageIndex && supports_mapping) {
*r_lastPossibleCageIndex = i;
}
if (!(md->mode & eModifierMode_Realtime)) continue;
if (!(md->mode & eModifierMode_Editmode)) continue;
if (!supports_mapping)
break;
if (md->mode & eModifierMode_OnCage)
cageIndex = i;
}
return cageIndex;
}
bool modifiers_isSoftbodyEnabled(Object *ob)
{
ModifierData *md = modifiers_findByType(ob, eModifierType_Softbody);
return (md && md->mode & (eModifierMode_Realtime | eModifierMode_Render));
}
bool modifiers_isClothEnabled(Object *ob)
{
ModifierData *md = modifiers_findByType(ob, eModifierType_Cloth);
return (md && md->mode & (eModifierMode_Realtime | eModifierMode_Render));
}
bool modifiers_isModifierEnabled(Object *ob, int modifierType)
{
ModifierData *md = modifiers_findByType(ob, modifierType);
return (md && md->mode & (eModifierMode_Realtime | eModifierMode_Render));
}
bool modifiers_isParticleEnabled(Object *ob)
{
ModifierData *md = modifiers_findByType(ob, eModifierType_ParticleSystem);
return (md && md->mode & (eModifierMode_Realtime | eModifierMode_Render));
}
bool modifier_isEnabled(struct Scene *scene, ModifierData *md, int required_mode)
{
const ModifierTypeInfo *mti = modifierType_getInfo(md->type);
md->scene = scene;
if ((md->mode & required_mode) != required_mode) return false;
if (mti->isDisabled && mti->isDisabled(md, required_mode == eModifierMode_Render)) return false;
if (md->mode & eModifierMode_DisableTemporary) return false;
if ((required_mode & eModifierMode_Editmode) && !(mti->flags & eModifierTypeFlag_SupportsEditmode)) return false;
return true;
}
CDMaskLink *modifiers_calcDataMasks(struct Scene *scene, Object *ob, ModifierData *md,
CustomDataMask dataMask, int required_mode,
ModifierData *previewmd, CustomDataMask previewmask)
{
CDMaskLink *dataMasks = NULL;
CDMaskLink *curr, *prev;
/* build a list of modifier data requirements in reverse order */
for (; md; md = md->next) {
const ModifierTypeInfo *mti = modifierType_getInfo(md->type);
curr = MEM_callocN(sizeof(CDMaskLink), "CDMaskLink");
if (modifier_isEnabled(scene, md, required_mode)) {
if (mti->requiredDataMask)
curr->mask = mti->requiredDataMask(ob, md);
if (previewmd == md) {
curr->mask |= previewmask;
}
}
/* prepend new datamask */
curr->next = dataMasks;
dataMasks = curr;
}
/* build the list of required data masks - each mask in the list must
* include all elements of the masks that follow it
*
* note the list is currently in reverse order, so "masks that follow it"
* actually means "masks that precede it" at the moment
*/
for (curr = dataMasks, prev = NULL; curr; prev = curr, curr = curr->next) {
if (prev) {
CustomDataMask prev_mask = prev->mask;
CustomDataMask curr_mask = curr->mask;
curr->mask = curr_mask | prev_mask;
}
else {
CustomDataMask curr_mask = curr->mask;
curr->mask = curr_mask | dataMask;
}
}
/* reverse the list so it's in the correct order */
BLI_linklist_reverse((LinkNode **)&dataMasks);
return dataMasks;
}
ModifierData *modifiers_getLastPreview(struct Scene *scene, ModifierData *md, int required_mode)
{
ModifierData *tmp_md = NULL;
if ((required_mode & ~eModifierMode_Editmode) != eModifierMode_Realtime)
return tmp_md;
/* Find the latest modifier in stack generating preview. */
for (; md; md = md->next) {
if (modifier_isEnabled(scene, md, required_mode) && modifier_isPreview(md))
tmp_md = md;
}
return tmp_md;
}
/* NOTE: This is to support old files from before Blender supported modifiers,
* in some cases versioning code updates these so for new files this will
* return an empty list. */
ModifierData *modifiers_getVirtualModifierList(Object *ob, VirtualModifierData *virtualModifierData)
{
ModifierData *md;
md = ob->modifiers.first;
*virtualModifierData = virtualModifierCommonData;
if (ob->parent) {
if (ob->parent->type == OB_ARMATURE && ob->partype == PARSKEL) {
virtualModifierData->amd.object = ob->parent;
virtualModifierData->amd.modifier.next = md;
virtualModifierData->amd.deformflag = ((bArmature *)(ob->parent->data))->deformflag;
md = &virtualModifierData->amd.modifier;
}
else if (ob->parent->type == OB_CURVE && ob->partype == PARSKEL) {
virtualModifierData->cmd.object = ob->parent;
virtualModifierData->cmd.defaxis = ob->trackflag + 1;
virtualModifierData->cmd.modifier.next = md;
md = &virtualModifierData->cmd.modifier;
}
else if (ob->parent->type == OB_LATTICE && ob->partype == PARSKEL) {
virtualModifierData->lmd.object = ob->parent;
virtualModifierData->lmd.modifier.next = md;
md = &virtualModifierData->lmd.modifier;
}
}
/* shape key modifier, not yet for curves */
if (ELEM(ob->type, OB_MESH, OB_LATTICE) && BKE_key_from_object(ob)) {
if (ob->type == OB_MESH && (ob->shapeflag & OB_SHAPE_EDIT_MODE))
virtualModifierData->smd.modifier.mode |= eModifierMode_Editmode | eModifierMode_OnCage;
else
virtualModifierData->smd.modifier.mode &= ~eModifierMode_Editmode | eModifierMode_OnCage;
virtualModifierData->smd.modifier.next = md;
md = &virtualModifierData->smd.modifier;
}
return md;
}
/* Takes an object and returns its first selected armature, else just its armature
* This should work for multiple armatures per object
*/
Object *modifiers_isDeformedByArmature(Object *ob)
{
VirtualModifierData virtualModifierData;
ModifierData *md = modifiers_getVirtualModifierList(ob, &virtualModifierData);
ArmatureModifierData *amd = NULL;
/* return the first selected armature, this lets us use multiple armatures */
for (; md; md = md->next) {
if (md->type == eModifierType_Armature) {
amd = (ArmatureModifierData *) md;
if (amd->object && (amd->object->flag & SELECT))
return amd->object;
}
}
if (amd) /* if were still here then return the last armature */
return amd->object;
return NULL;
}
/* Takes an object and returns its first selected lattice, else just its lattice
* This should work for multiple lattices per object
*/
Object *modifiers_isDeformedByLattice(Object *ob)
{
VirtualModifierData virtualModifierData;
ModifierData *md = modifiers_getVirtualModifierList(ob, &virtualModifierData);
LatticeModifierData *lmd = NULL;
/* return the first selected lattice, this lets us use multiple lattices */
for (; md; md = md->next) {
if (md->type == eModifierType_Lattice) {
lmd = (LatticeModifierData *) md;
if (lmd->object && (lmd->object->flag & SELECT))
return lmd->object;
}
}
if (lmd) /* if were still here then return the last lattice */
return lmd->object;
return NULL;
}
/* Takes an object and returns its first selected curve, else just its curve
* This should work for multiple curves per object
*/
Object *modifiers_isDeformedByCurve(Object *ob)
{
VirtualModifierData virtualModifierData;
ModifierData *md = modifiers_getVirtualModifierList(ob, &virtualModifierData);
CurveModifierData *cmd = NULL;
/* return the first selected curve, this lets us use multiple curves */
for (; md; md = md->next) {
if (md->type == eModifierType_Curve) {
cmd = (CurveModifierData *) md;
if (cmd->object && (cmd->object->flag & SELECT))
return cmd->object;
}
}
if (cmd) /* if were still here then return the last curve */
return cmd->object;
return NULL;
}
bool modifiers_usesArmature(Object *ob, bArmature *arm)
{
VirtualModifierData virtualModifierData;
ModifierData *md = modifiers_getVirtualModifierList(ob, &virtualModifierData);
for (; md; md = md->next) {
if (md->type == eModifierType_Armature) {
ArmatureModifierData *amd = (ArmatureModifierData *) md;
if (amd->object && amd->object->data == arm)
return true;
}
}
return false;
}
bool modifier_isCorrectableDeformed(ModifierData *md)
{
const ModifierTypeInfo *mti = modifierType_getInfo(md->type);
return (mti->deformMatricesEM != NULL);
}
bool modifiers_isCorrectableDeformed(struct Scene *scene, Object *ob)
{
VirtualModifierData virtualModifierData;
ModifierData *md = modifiers_getVirtualModifierList(ob, &virtualModifierData);
int required_mode = eModifierMode_Realtime;
if (ob->mode == OB_MODE_EDIT)
required_mode |= eModifierMode_Editmode;
for (; md; md = md->next) {
if (!modifier_isEnabled(scene, md, required_mode)) {
/* pass */
}
else if (modifier_isCorrectableDeformed(md)) {
return true;
}
}
return false;
}
/* Check whether the given object has a modifier in its stack that uses WEIGHT_MCOL CD layer
* to preview something... Used by DynamicPaint and WeightVG currently. */
bool modifiers_isPreview(Object *ob)
{
ModifierData *md = ob->modifiers.first;
for (; md; md = md->next) {
if (modifier_isPreview(md))
return true;
}
return false;
}
void modifier_freeTemporaryData(ModifierData *md)
{
if (md->type == eModifierType_Armature) {
ArmatureModifierData *amd = (ArmatureModifierData *)md;
if (amd->prevCos) {
MEM_freeN(amd->prevCos);
amd->prevCos = NULL;
}
}
}
/* ensure modifier correctness when changing ob->data */
void test_object_modifiers(Object *ob)
{
ModifierData *md;
/* just multires checked for now, since only multires
* modifies mesh data */
if (ob->type != OB_MESH) return;
for (md = ob->modifiers.first; md; md = md->next) {
if (md->type == eModifierType_Multires) {
MultiresModifierData *mmd = (MultiresModifierData *)md;
multiresModifier_set_levels_from_disps(mmd, ob);
}
}
}
/* where should this go?, it doesnt fit well anywhere :S - campbell */
/* elubie: changed this to default to the same dir as the render output
* to prevent saving to C:\ on Windows */
/* campbell: logic behind this...
*
* - if the ID is from a library, return library path
* - else if the file has been saved return the blend file path.
* - else if the file isn't saved and the ID isn't from a library, return the temp dir.
*/
const char *modifier_path_relbase(Object *ob)
{
if (G.relbase_valid || ID_IS_LINKED_DATABLOCK(ob)) {
return ID_BLEND_PATH(G.main, &ob->id);
}
else {
/* last resort, better then using "" which resolves to the current
* working directory */
return BKE_tempdir_session();
}
}
/* initializes the path with either */
void modifier_path_init(char *path, int path_maxlen, const char *name)
{
/* elubie: changed this to default to the same dir as the render output
* to prevent saving to C:\ on Windows */
BLI_join_dirfile(path, path_maxlen,
G.relbase_valid ? "//" : BKE_tempdir_session(),
name);
}
/* wrapper around ModifierTypeInfo.applyModifier that ensures valid normals */
struct DerivedMesh *modwrap_applyModifier(
ModifierData *md, Object *ob,
struct DerivedMesh *dm,
ModifierApplyFlag flag)
{
const ModifierTypeInfo *mti = modifierType_getInfo(md->type);
BLI_assert(CustomData_has_layer(&dm->polyData, CD_NORMAL) == false);
if (mti->dependsOnNormals && mti->dependsOnNormals(md)) {
DM_ensure_normals(dm);
}
return mti->applyModifier(md, ob, dm, flag);
}
struct DerivedMesh *modwrap_applyModifierEM(
ModifierData *md, Object *ob,
struct BMEditMesh *em,
DerivedMesh *dm,
ModifierApplyFlag flag)
{
const ModifierTypeInfo *mti = modifierType_getInfo(md->type);
BLI_assert(CustomData_has_layer(&dm->polyData, CD_NORMAL) == false);
if (mti->dependsOnNormals && mti->dependsOnNormals(md)) {
DM_ensure_normals(dm);
}
return mti->applyModifierEM(md, ob, em, dm, flag);
}
void modwrap_deformVerts(
ModifierData *md, Object *ob,
DerivedMesh *dm,
float (*vertexCos)[3], int numVerts,
ModifierApplyFlag flag)
{
const ModifierTypeInfo *mti = modifierType_getInfo(md->type);
BLI_assert(!dm || CustomData_has_layer(&dm->polyData, CD_NORMAL) == false);
if (dm && mti->dependsOnNormals && mti->dependsOnNormals(md)) {
DM_ensure_normals(dm);
}
mti->deformVerts(md, ob, dm, vertexCos, numVerts, flag);
}
void modwrap_deformVertsEM(
ModifierData *md, Object *ob,
struct BMEditMesh *em, DerivedMesh *dm,
float (*vertexCos)[3], int numVerts)
{
const ModifierTypeInfo *mti = modifierType_getInfo(md->type);
BLI_assert(!dm || CustomData_has_layer(&dm->polyData, CD_NORMAL) == false);
if (dm && mti->dependsOnNormals && mti->dependsOnNormals(md)) {
DM_ensure_normals(dm);
}
mti->deformVertsEM(md, ob, em, dm, vertexCos, numVerts);
}
/* end modifier callback wrappers */