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blender-archive/source/blender/windowmanager/wm_window.h
Wouter fe3fb23697 Automatic DPI for all platforms, per monitor DPI for Windows.
For Windows 8.1 and X11 (Linux, BSD) now use the DPI specified by the operating
system, which previously only worked on macOS. For Windows this is handled per
monitor, for X11 this is based on Xft.dpi or xrandr --dpi. This should result
in appropriate font and button sizes by default in most cases.

The UI has been simplified to a single UI Scale factor relative to the automatic
DPI, instead of two DPI and Virtual Pixel Size settings. There is forward and
backwards compatibility for existing user preferences.

Reviewed By: brecht, LazyDodo

Differential Revision: https://developer.blender.org/D2539
2017-03-25 11:22:16 +01:00

91 lines
3.2 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2007 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/windowmanager/wm_window.h
* \ingroup wm
*/
#ifndef __WM_WINDOW_H__
#define __WM_WINDOW_H__
struct wmOperator;
/* *************** internal api ************** */
void wm_ghost_init (bContext *C);
void wm_ghost_exit(void);
void wm_get_screensize(int *r_width, int *r_height);
void wm_get_desktopsize(int *r_width, int *r_height);
wmWindow *wm_window_new (bContext *C);
wmWindow *wm_window_copy (bContext *C, wmWindow *win_src);
wmWindow *wm_window_copy_test (bContext *C, wmWindow *win_src);
void wm_window_free (bContext *C, wmWindowManager *wm, wmWindow *win);
void wm_window_close (bContext *C, wmWindowManager *wm, wmWindow *win);
void wm_window_title (wmWindowManager *wm, wmWindow *win);
void wm_window_ghostwindows_ensure(wmWindowManager *wm);
void wm_window_ghostwindows_remove_invalid(bContext *C, wmWindowManager *wm);
void wm_window_process_events (const bContext *C);
void wm_window_process_events_nosleep(void);
void wm_window_make_drawable(wmWindowManager *wm, wmWindow *win);
void wm_window_raise (wmWindow *win);
void wm_window_lower (wmWindow *win);
void wm_window_set_size (wmWindow *win, int width, int height);
void wm_window_get_position (wmWindow *win, int *r_pos_x, int *r_pos_y);
void wm_window_swap_buffers (wmWindow *win);
void wm_window_set_swap_interval(wmWindow *win, int interval);
bool wm_window_get_swap_interval(wmWindow *win, int *intervalOut);
void wm_get_cursor_position (wmWindow *win, int *x, int *y);
void wm_cursor_position_from_ghost (wmWindow *win, int *x, int *y);
void wm_cursor_position_to_ghost (wmWindow *win, int *x, int *y);
void wm_window_testbreak (void);
#ifdef WITH_INPUT_IME
void wm_window_IME_begin (wmWindow *win, int x, int y, int w, int h, bool complete);
void wm_window_IME_end (wmWindow *win);
#endif
/* *************** window operators ************** */
int wm_window_close_exec(bContext *C, struct wmOperator *op);
int wm_window_duplicate_exec(bContext *C, struct wmOperator *op);
int wm_window_fullscreen_toggle_exec(bContext *C, struct wmOperator *op);
/* Initial (unmaximized) size to start with for
* systems that can't find it for themselves (X11).
* Clamped by real desktop limits */
#define WM_WIN_INIT_SIZE_X 1800
#define WM_WIN_INIT_SIZE_Y 1000
#define WM_WIN_INIT_PAD 40
#endif /* __WM_WINDOW_H__ */