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blender-archive/source/blender/blenkernel/BKE_material.h
Kent Mein b9a19f1ea7 Did all of the .h's in source
(adding)
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

also the Makefile.in's were from previous patch adding
the system depend stuff to configure.ac

Kent
--
mein@cs.umn.edu
2002-11-25 11:16:17 +00:00

74 lines
2.2 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
* General operations, lookup, etc. for materials.
*/
#ifndef BKE_MATERIAL_H
#define BKE_MATERIAL_H
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifdef __cplusplus
extern "C" {
#endif
struct Material;
struct ID;
struct Object;
void free_material(struct Material *sc);
void test_object_materials(struct ID *id);
void init_material(struct Material *ma);
struct Material *add_material(char *name);
struct Material *copy_material(struct Material *ma);
void make_local_material(struct Material *ma);
struct Material ***give_matarar(struct Object *ob);
short *give_totcolp(struct Object *ob);
struct Material *give_current_material(struct Object *ob, int act);
ID *material_from(struct Object *ob, int act);
void assign_material(struct Object *ob, struct Material *ma, int act);
void new_material_to_objectdata(struct Object *ob);
void init_render_material(struct Material *ma);
void init_render_materials(void);
void end_render_material(struct Material *ma);
void end_render_materials(void);
void automatname(struct Material *ma);
void delete_material_index(void);
#ifdef __cplusplus
}
#endif
#endif