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blender-archive/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.h
Kent Mein b9a19f1ea7 Did all of the .h's in source
(adding)
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

also the Makefile.in's were from previous patch adding
the system depend stuff to configure.ac

Kent
--
mein@cs.umn.edu
2002-11-25 11:16:17 +00:00

86 lines
2.2 KiB
C++

//
// Add object to the game world on action of this actuator
//
// $Id$
//
// ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version. The Blender
// Foundation also sells licenses for use in proprietary software under
// the Blender License. See http://www.blender.org/BL/ for information
// about this.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
// The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
// All rights reserved.
//
// The Original Code is: all of this file.
//
// Contributor(s): none yet.
//
// ***** END GPL/BL DUAL LICENSE BLOCK *****
//
// Previously existed as:
// \source\gameengine\GameLogic\SCA_EndObjectActuator.h
// Please look here for revision history.
#ifndef __KX_SCA_ENDOBJECTACTUATOR
#define __KX_SCA_ENDOBJECTACTUATOR
#include "SCA_IActuator.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
class SCA_IScene;
class KX_SCA_EndObjectActuator : public SCA_IActuator
{
Py_Header;
SCA_IScene* m_scene;
public:
KX_SCA_EndObjectActuator(
SCA_IObject* gameobj,
SCA_IScene* scene,
PyTypeObject* T=&Type
);
~KX_SCA_EndObjectActuator();
CValue*
GetReplica(
);
bool
Update(
double curtime,
double deltatime
);
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
PyObject*
_getattr(
char *attr
);
}; /* end of class KX_EditObjectActuator : public SCA_PropertyActuator */
#endif