* fix for autosave location -> shouldn't use BLI_gethome anymore * this frees BLI_gethome of having to emulate the local->user->system search path and can now be truly considered as 'home/default location for .blend files' * removed setting the default G.sce from read_history, was out of context there. * fix for creating user dir, leftover from previous commit. jesterKing, please review -> if there are any issues I will fix or revert.
		
			
				
	
	
		
			190 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			190 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**
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|  * blenlib/BLI_storage_types.h
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|  *
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|  * Some types for dealing with directories
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|  *
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|  * $Id$
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|  *
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|  * ***** BEGIN GPL LICENSE BLOCK *****
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|  *
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  *
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|  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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|  * All rights reserved.
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|  *
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|  * The Original Code is: all of this file.
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|  *
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|  * Contributor(s): none yet.
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|  *
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|  * ***** END GPL LICENSE BLOCK *****
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|  */
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| #ifndef BLI_PATH_UTIL_H
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| #define BLI_PATH_UTIL_H
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| 
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| #ifdef __cplusplus
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| extern "C" {
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| #endif
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| 
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| struct ListBase;
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| struct direntry;
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| 
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| char *BLI_gethome(void);
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| 
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| char *BLI_get_folder(int folder_id, char *subfolder);
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| char *BLI_get_folder_create(int folder_id, char *subfolder);
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| 
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| /* folder_id */
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| 
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| /* general, will find baserd on user/local/system priority */
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| #define BLENDER_CONFIG				1
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| #define BLENDER_DATAFILES			2
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| #define BLENDER_SCRIPTS				3
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| #define BLENDER_PLUGINS				4
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| #define BLENDER_PYTHON				5
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| 
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| /* user-specific */
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| #define BLENDER_USER_CONFIG			31
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| #define BLENDER_USER_DATAFILES		32
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| #define BLENDER_USER_SCRIPTS		33
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| #define BLENDER_USER_PLUGINS		34
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| #define BLENDER_USER_AUTOSAVE		35
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| 
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| /* system */
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| #define BLENDER_SYSTEM_CONFIG		51	/* optional */
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| #define BLENDER_SYSTEM_DATAFILES	52
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| #define BLENDER_SYSTEM_SCRIPTS		53
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| #define BLENDER_SYSTEM_PLUGINS		54
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| #define BLENDER_SYSTEM_PYTHON		54
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| 
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| #define BLENDER_TEMP				80
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| 
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| #define BLENDER_USERFOLDER(id) (id >= BLENDER_USER_CONFIG && id <= BLENDER_USER_PLUGINS)
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| 
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| #define BLENDER_STARTUP_FILE	"startup.blend"
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| #define BLENDER_BOOKMARK_FILE	"bookmarks.txt"
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| #define BLENDER_HISTORY_FILE	"recent-files.txt"
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| 
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| #ifdef WIN32
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| #define BLENDER_USER_FORMAT		"%s\\Blender Foundation\\Blender\\%s"
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| #define BLENDER_SYSTEM_FORMAT		"%s\\Blender Foundation\\Blender\\%s"
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| #elif __APPLE__
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| #define BLENDER_USER_FORMAT			"%s/Blender/%s"
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| #define BLENDER_SYSTEM_FORMAT			"%s/Blender/%s"
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| #else
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| #define BLENDER_USER_FORMAT			"%s/.blender/%s"
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| #define BLENDER_SYSTEM_FORMAT			"%s/blender/%s"
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| #endif
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| 
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| void BLI_setenv(const char *env, const char *val);
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| void BLI_setenv_if_new(const char *env, const char* val);
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| 
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| void BLI_make_file_string(const char *relabase, char *string,  const char *dir, const char *file);
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| void BLI_make_exist(char *dir);
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| void BLI_make_existing_file(char *name);
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| void BLI_split_dirfile(const char *string, char *dir, char *file);
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| void BLI_join_dirfile(char *string, const char *dir, const char *file);
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| char *BLI_path_basename(char *path);
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| int BKE_rebase_path(char *abs, int abs_size, char *rel, int rel_size, const char *base_dir, const char *src_dir, const char *dest_dir);
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| void BLI_getlastdir(const char* dir, char *last, int maxlen);
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| int BLI_testextensie(const char *str, const char *ext);
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| int BLI_replace_extension(char *path, int maxlen, const char *ext);
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| void BLI_uniquename(struct ListBase *list, void *vlink, const char defname[], char delim, short name_offs, short len);
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| void BLI_newname(char * name, int add);
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| int BLI_stringdec(const char *string, char *head, char *start, unsigned short *numlen);
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| void BLI_stringenc(char *string, const char *head, const char *tail, unsigned short numlen, int pic);
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| void BLI_splitdirstring(char *di,char *fi);
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| 
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| /* make sure path separators conform to system one */
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| void BLI_clean(char *path);
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| 
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| /**
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| 	 * dir can be any input, like from buttons, and this function
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| 	 * converts it to a regular full path.
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| 	 * Also removes garbage from directory paths, like /../ or double slashes etc 
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| 	 */
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| void BLI_cleanup_file(const char *relabase, char *dir);
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| void BLI_cleanup_dir(const char *relabase, char *dir); /* same as above but adds a trailing slash */
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| 
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| /* go back one directory */
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| int BLI_parent_dir(char *path);
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| 
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| /* return whether directory is root and thus has no parent dir */
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| int BLI_has_parent(char *path);
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| 
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| 	/**
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| 	 * Blender's path code replacement function.
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| 	 * Bases @a path strings leading with "//" by the
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| 	 * directory @a basepath, and replaces instances of
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| 	 * '#' with the @a framenum. Results are written
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| 	 * back into @a path.
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| 	 * 
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| 	 * @a path The path to convert
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| 	 * @a basepath The directory to base relative paths with.
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| 	 * @a framenum The framenumber to replace the frame code with.
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| 	 * @retval Returns true if the path was relative (started with "//").
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| 	 */
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| int BLI_path_abs(char *path, const char *basepath);
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| int BLI_path_frame(char *path, int frame, int digits);
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| int BLI_path_frame_range(char *path, int sta, int end, int digits);
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| int BLI_path_cwd(char *path);
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| 
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| void BLI_path_rel(char *file, const char *relfile);
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| 
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| 	/**
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| 	 * Change every @a from in @a string into @a to. The
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| 	 * result will be in @a string
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| 	 *
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| 	 * @a string The string to work on
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| 	 * @a from The character to replace
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| 	 * @a to The character to replace with
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| 	 */
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| void BLI_char_switch(char *string, char from, char to);
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| 
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| /**
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| 	 * Checks if name is a fully qualified filename to an executable.
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| 	 * If not it searches $PATH for the file. On Windows it also
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| 	 * adds the correct extension (.com .exe etc) from
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| 	 * $PATHEXT if necessary. Also on Windows it translates
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| 	 * the name to its 8.3 version to prevent problems with
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| 	 * spaces and stuff. Final result is returned in fullname.
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| 	 *
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| 	 * @param fullname The full path and full name of the executable
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| 	 * @param name The name of the executable (usually argv[0]) to be checked
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| 	 */
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| void BLI_where_am_i(char *fullname, const char *name);
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| 
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| char *get_install_dir(void);
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| 	/**
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| 	 * Gets the temp directory when blender first runs.
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| 	 * If the default path is not found, use try $TEMP
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| 	 * 
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| 	 * Also make sure the temp dir has a trailing slash
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| 	 *
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| 	 * @param fullname The full path to the temp directory
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| 	 */
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| void BLI_where_is_temp(char *fullname, int usertemp);
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| 
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| 
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| #ifdef WITH_ICONV
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| void BLI_string_to_utf8(char *original, char *utf_8, const char *code);
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| #endif
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| 
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| #ifdef __cplusplus
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| }
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| #endif
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| 
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| #endif
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| 
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