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blender-archive/source/blender/blenkernel/BKE_booleanops.h
2002-10-30 02:07:20 +00:00

142 lines
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C++

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef BKE_BOOLEANOPS_H
#define BKE_BOOLEANOPS_H
struct Mesh;
struct Object;
struct Base;
struct CSG_FaceIteratorDescriptor;
struct CSG_VertexIteratorDescriptor;
struct CSG_MeshPropertyDescriptor;
/**
* Perform a boolean operation between 2 mesh objects and
* add the result as a new mesh into blender data structures.
* Assumes you have checked that the 2 objects are infact mesh
* objects. Returns 1 on success and zero when it encountered
* a problem. In the latter case no object is added and you should
* report an appropriate error.
*/
extern
int
NewBooleanMesh(
struct Base * base,
struct Base * base_select,
int op_type
);
/**
* Functions exposed for use by BKE_booleanops_mesh
*/
/**
* Returns pointers to new mesh descriptors for
* the given mesh. Make sure you call FreeMeshDescriptors
* after calling this function.
*/
extern
void
BuildMeshDescriptors(
struct Object * ob,
struct CSG_FaceIteratorDescriptor * face_it,
struct CSG_VertexIteratorDescriptor * vertex_it
);
extern
void
FreeMeshDescriptors(
struct CSG_FaceIteratorDescriptor * face_it,
struct CSG_VertexIteratorDescriptor * vertex_it
);
extern
int
ConvertCSGDescriptorsToMeshObject(
struct Object *ob,
struct CSG_MeshPropertyDescriptor * props,
struct CSG_FaceIteratorDescriptor * face_it,
struct CSG_VertexIteratorDescriptor * vertex_it,
float parinv[][4]
);
/**
* This little function adds a new mesh object
* to the blender object list. It uses ob to duplicate
* data as this seems to be easier than cerating a new one.
* This new oject contains no faces nor vertices.
*/
extern
struct Object *
AddNewBlenderMesh(
struct Base *base
);
extern
int
InterpNoUserData(
void *d1,
void *d2,
void *dnew,
float epsilon
);
extern
int
InterpFaceVertexData(
void *d1,
void *d2,
void *dnew,
float epsilon
);
typedef struct {
float uv[2];
float color[4];
} FaceVertexData;
typedef struct {
struct Material *material;
/* assorted tface flags */
void *tpage;
char flag, transp;
short mode, tile;
} FaceData;
#endif