114 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			114 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * $Id$
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 *
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 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version. The Blender
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 * Foundation also sells licenses for use in proprietary software under
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 * the Blender License.  See http://www.blender.org/BL/ for information
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 * about this.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL/BL DUAL LICENSE BLOCK *****
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 */
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#ifndef __IPO_SGCONTROLLER_H
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#define __IPO_SGCONTROLLER_H
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#include "SG_Controller.h"
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#include "SG_Spatial.h"
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#include "KX_IPOTransform.h"
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#include "KX_IInterpolator.h"
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class KX_IpoSGController : public SG_Controller
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{
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	KX_IPOTransform     m_ipo_xform;
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	T_InterpolatorList  m_interpolators;
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	/* Why not bools? */
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	short               m_modify_position	 : 1;
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	short               m_modify_orientation : 1;
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	short               m_modify_scaling     : 1;
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	/** Interpret the ipo as a force rather than a displacement? */
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	bool                m_ipo_as_force;
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	/** Ipo-as-force acts in local rather than in global coordinates? */
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	bool                m_force_ipo_acts_local;
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	/** Were settings altered since the last update? */
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	bool				m_modified;
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	/** Local time of this ipo.*/
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	double		        m_ipotime;
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	/** A reference to the sm scene an eventually associated physics object is in. */
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//	class SM_Scene*     m_sumo_scene;
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	/** A reference an eventually associated physics object is in. */
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	class SM_Object*     m_sumo_object;
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	/** A reference to the original game object. */
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	class KX_GameObject* m_game_object;
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public:
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	KX_IpoSGController();
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	virtual ~KX_IpoSGController();
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	virtual	SG_Controller*	GetReplica(class SG_Node* destnode);
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		void
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	SetOption(
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		int option,
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		int value
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	);
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	/** Set sumo data. */
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	void UpdateSumoReference();
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	/** Set reference to the corresponding game object. */
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	void SetGameObject(class KX_GameObject*);
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	void	SetModifyPosition(bool modifypos) {	
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		m_modify_position=modifypos;
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	}
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	void	SetModifyOrientation(bool modifyorient) {	
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		m_modify_orientation=modifyorient;
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	}
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	void	SetModifyScaling(bool modifyscale) {	
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		m_modify_scaling=modifyscale;
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	}
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	KX_IPOTransform& GetIPOTransform()
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	{
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		return m_ipo_xform;
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	}
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	void	AddInterpolator(KX_IInterpolator* interp);
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	virtual bool Update(double time);
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	virtual void	SetSimulatedTime(double time)
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	{
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		m_ipotime = time;
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		m_modified = true;
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	}
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};
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#endif //__IPO_SGCONTROLLER_H
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