Move low level logic to module code and versioning logic to versioning code.
Metas strip position was handled in diffrent way compared to other strips.
This was introduced in c8b0d25794 as bugfix for T28158.
I disagree with such design. Meta strips should be handled in same way as
any other strips.
I have tested this change and haven't found any problems.
No problems after checking T28158 as well.
There should be no functional changes on user level.
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D9972
88 lines
3.5 KiB
C++
88 lines
3.5 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2004 Blender Foundation.
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* All rights reserved.
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*/
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#pragma once
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/** \file
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* \ingroup sequencer
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "DNA_scene_types.h"
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struct Editing;
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struct Scene;
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struct Sequence;
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struct SequencerToolSettings;
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/* RNA enums, just to be more readable */
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enum {
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SEQ_SIDE_MOUSE = -1,
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SEQ_SIDE_NONE = 0,
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SEQ_SIDE_LEFT,
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SEQ_SIDE_RIGHT,
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SEQ_SIDE_BOTH,
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SEQ_SIDE_NO_CHANGE,
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};
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#define SEQ_CACHE_COST_MAX 10.0f
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/* seq_dupli' flags */
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#define SEQ_DUPE_UNIQUE_NAME (1 << 0)
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#define SEQ_DUPE_CONTEXT (1 << 1)
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#define SEQ_DUPE_ANIM (1 << 2)
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#define SEQ_DUPE_ALL (1 << 3) /* otherwise only selected are copied */
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#define SEQ_DUPE_IS_RECURSIVE_CALL (1 << 4)
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struct SequencerToolSettings *SEQ_tool_settings_init(void);
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void SEQ_tool_settings_free(struct SequencerToolSettings *tool_settings);
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eSeqImageFitMethod SEQ_tool_settings_fit_method_get(struct Scene *scene);
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void SEQ_tool_settings_fit_method_set(struct Scene *scene, eSeqImageFitMethod fit_method);
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struct SequencerToolSettings *SEQ_tool_settings_copy(struct SequencerToolSettings *tool_settings);
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struct Editing *SEQ_editing_get(struct Scene *scene, bool alloc);
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struct Editing *SEQ_editing_ensure(struct Scene *scene);
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void SEQ_editing_free(struct Scene *scene, const bool do_id_user);
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struct ListBase *SEQ_active_seqbase_get(const struct Editing *ed);
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void SEQ_seqbase_active_set(struct Editing *ed, struct ListBase *seqbase);
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struct Sequence *SEQ_sequence_alloc(ListBase *lb, int timeline_frame, int machine, int type);
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void SEQ_sequence_free(struct Scene *scene, struct Sequence *seq, const bool do_clean_animdata);
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struct MetaStack *SEQ_meta_stack_alloc(struct Editing *ed, struct Sequence *seq_meta);
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struct MetaStack *SEQ_meta_stack_active_get(const struct Editing *ed);
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void SEQ_meta_stack_free(struct Editing *ed, struct MetaStack *ms);
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void SEQ_offset_animdata(struct Scene *scene, struct Sequence *seq, int ofs);
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void SEQ_dupe_animdata(struct Scene *scene, const char *name_src, const char *name_dst);
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struct Sequence *SEQ_sequence_dupli_recursive(const struct Scene *scene_src,
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struct Scene *scene_dst,
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struct ListBase *new_seq_list,
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struct Sequence *seq,
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int dupe_flag);
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void SEQ_sequence_base_dupli_recursive(const struct Scene *scene_src,
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struct Scene *scene_dst,
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struct ListBase *nseqbase,
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const struct ListBase *seqbase,
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int dupe_flag,
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const int flag);
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#ifdef __cplusplus
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}
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#endif
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