---------- Add access to MTex objects from Lamps and Worlds (first pass). Since the MTex structure is slightly difference between materials, lamps, and worlds, a field is added to the BPy MTex object to distinquish which type it wraps. Attempting to access attributes which are unique to materials for lamp or world MTex objects throw an exception. The next pass will implement MTex attributes which are specific to Lamps and Worlds. A new attribute (textures) is added to each module. It is compatible with the previous Material.getTextures(), which returns a tuple of either MTex objects or None. Surprised we never added an attribute for this before in all the changes and refactoring.
602 lines
22 KiB
Python
602 lines
22 KiB
Python
#
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# Blender.Texture module and the Texture PyType object
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#
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# Written by Alex Mole
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#
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"""
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The Blender.Texture submodule.
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B{New}:
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- many new attributes in L{MTex} submodule
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- new dictionaries (L{Texture.BlendModes}, L{Texture.Mappings}, L{Texture.Proj}) to use for the values of some of the new L{MTex} attributes.
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Texture
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=======
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This module provides access to B{Texture} objects in Blender.
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Example::
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from Blender import Texture,Image,Material
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footex = Texture.Get('foo') # get texture named 'foo'
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footex.setType('Image') # make foo be an image texture
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img = Image.Load('test.png') # load an image
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footex.image = img # link the image to the texture
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mat = Material.Get('bar') # get a material
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mtextures = mat.getTextures() # get a list of the MTex objects
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for mtex in mtextures:
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if mtex.tex.type == Texture.Types.IMAGE:
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print mtex.tex.image.filename # print the filenames of all the
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# images in textures linked to "bar"
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mat.setTexture(0, footex) # set the material's first texture
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# to be our texture
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@type Types: readonly dictionary
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@var Types: The available texture types:
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- NONE - No texture
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- CLOUDS - Clouds texture
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- WOOD - Wood texture
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- MARBLE - Marble texture
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- MAGIC - Magic texture
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- BLEND - Blend texture
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- STUCCI - Stucci texture
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- NOISE - Noise texture
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- IMAGE - Image texture
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- PLUGIN - Plugin texture
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- ENVMAP - EnvMap texture
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- MUSGRAVE - Musgrave procedural texture
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- VORONOI - Voronoi procedural texture
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- DISTNOISE - Distorted noise texture
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@type Flags: readonly dictionary
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@var Flags: The available Texture flags:
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- FLIPBLEND - Flips the blend texture's X and Y directions
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- NEGALPHA - Reverse the alpha value
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- CHECKER_ODD - Fill the "odd" checkerboard tiles
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- CHECKER_EVEN - Fill the "even" checkerboard tiles
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- COLORBAND - Enable colorband for this texture
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- PREVIEW_ALPHA - Show alpha in preview
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- REPEAT_XMIR - Mirrors X direction repeat
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- REPEAT_YMIR - Mirrors Y direction repeat
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@type ImageFlags: readonly dictionary
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@var ImageFlags: The available image flags for Texture.imageFlags:
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- INTERPOL - Interpolate pixels of the image
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- USEALPHA - Use the alpha layer
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- MIPMAP - Enable mipmapping [cannot be used with FIELDS]
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- FIELDS - Work with field images [cannot be used with MIPMAP]
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- ROT90 - Rotate the image 90 degrees when rendering
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- CALCALPHA - Calculate an alpha from the RGB
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- STFIELD - Denotes this is a standard field
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- MOVIE - Use a movie for an image
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- CYCLIC - Repeat animation image
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- ANTI - Use anti-aliasing
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- NORMALMAP - Use image RGB values for normal mapping
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@type ExtendModes: readonly dictionary
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@var ExtendModes: Extend, clip, repeat or checker modes for image textures
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- EXTEND - Extends the color of the edge
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- CLIP - Return alpha 0.0 outside image
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- CLIPCUBE - Return alpha 0.0 around cube-shaped area around image
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- REPEAT - Repeat image vertically and horizontally
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- CHECKER - Repeat image in checkerboard pattern
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@type Noise: readonly dictionary
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@var Noise: Noise types and bases. SINE, SAW and TRI are only used for
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marble and wood textures, while the remainder are used for all textures
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which has a noise basis function (for these textures, the constant should
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be used with the second noise basis setting).
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- SINE - Produce bands using sine wave (marble, wood textures)
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- SAW - Produce bands using saw wave (marble, wood textures)
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- TRI - Produce bands using triangle wave (marble, wood textures)
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- BLENDER - Original Blender algorithm
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- PERLIN - Ken Perlin's original (1985) algorithm
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- IMPROVEDPERLIN - Ken Perlin's newer (2002) algorithm
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- VORONOIF1 - none
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- VORONOIF2 - none
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- VORONOIF3 - none
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- VORONOIF4 - none
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- VORONOIF2F1 - none
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- VORONOICRACKLE - none
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- CELLNOISE - Steven Worley's cellular basis algorithm (1996)
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@type BlendModes: readonly dictionary
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@var BlendModes: The available texture blending modes:
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- MIX - mix texture with value
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- MULTIPLY - multiply texture with value
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- ADD - add texture to value
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- SUBTRACT - subtract texture from value
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- DIVIDE - divide value by texture
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- DARKEN - replace value with texture if texture is darker
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- DIFFERENCE - difference of texture from value
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- LIGHTEN - replace value with texture if texture is lighter
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- SCREEN - 'screen' mode
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@type Mappings: readonly dictionary
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@var Mappings: The available 2D texture coordinate mappings for images:
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- FLAT - flat projection
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- CUBE - cube projection
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- TUBE - cylindrical projection
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- SPHERE - spherical projection
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@type Proj: readonly dictionary
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@var Proj: The available projections per axis:
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- NONE - axis isn't used
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- X - axis is used as final x axis
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- Y - axis is used as final y axis
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- Z - axis is used as final z axis
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@type STypes: readonly dictionary
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@var STypes: Texture-type specific data. Depending on the value of
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Texture.type, certain groups will make sense. For instance, when a texture
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is of type CLOUD, the CLD_xxx stypes can be used. Note that the first
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value in each group is the default.
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1. Clouds type
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- CLD_DEFAULT - Monochromatic noise
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- CLD_COLOR - RGB noise
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2. Wood type
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- WOD_BANDS - Use standard wood texture
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- WOD_RINGS - Use wood rings
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- WOD_BANDNOISE - Add noise to standard wood
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- WOD_RINGNOISE - Add noise to rings
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3. Magic type
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- MAG_DEFAULT - Magic has no STypes
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4. Marble type
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- MBL_SOFT - Use soft marble
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- MBL_SHARP - Use more clearly defined marble
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- MBL_SHARPER - Use very clearly dfefined marble
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5. Blend type
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- BLN_LIN - Use a linear progression
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- BLN_QUAD - Use a quadratic progression
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- BLN_EASE - Uses a more complicated blend function
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- BLN_DIAG - Use a diagonal progression
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- BLN_SPHERE - Use a progression with the shape of a sphere
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- BLN_HALO - Use a quadratic progression with the shape of a sphere
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6. Stucci type
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- STC_PLASTIC - Standard stucci
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- STC_WALLIN - Creates dimples
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- STC_WALLOUT - Creates ridges
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7. Noise type
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- NSE_DEFAULT - Noise has no STypes
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8. Image type
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- IMG_DEFAULT - Image has no STypes
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9. Plugin type
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- PLG_DEFAULT - Plugin has no STypes
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10. Envmap type
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- ENV_STATIC - Calculate map only once
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- ENV_ANIM - Calculate map each rendering
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- ENV_LOAD - Load map from disk
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11. Musgrave type
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- MUS_MFRACTAL - Hetero Multifractal
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- MUS_RIDGEDMF - Ridged Multifractal
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- MUS_HYBRIDMF - Hybrid Multifractal
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- MUS_FBM - Fractal Brownian Motion
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- MUS_HTERRAIN - Hetero Terrain
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12. Voronoi type
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- VN_INT - Only calculate intensity
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- VN_COL1 - Color cells by position
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- VN_COL2 - Same as Col1 plus outline based on F2-F1
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- VN_COL3 - Same as Col2 multiplied by intensity
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13. Distorted noise type
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- DN_BLENDER - Original Blender algorithm
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- DN_PERLIN - Ken Perlin's original (1985) algorithm
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- DN_IMPROVEDPERLIN - Ken Perlin's newer (2002) algorithm
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- DN_VORONOIF1 - none
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- DN_VORONOIF2 - none
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- DN_VORONOIF3 - none
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- DN_VORONOIF4 - none
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- DN_VORONOIF2F1 - none
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- DN_VORONOICRACKLE - none
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- DN_CELLNOISE - Steven Worley's cellular basis algorithm (1996)
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@var TexCo: Flags for MTex.texco.
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- ORCO - Use the original coordinates of the mesh
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- REFL - Use reflection vector as texture coordinates
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- NOR - Use normal vector as texture coordinates
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- GLOB - Use global coordinates for the texture coordinates
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- UV - Use UV coordinates for texture coordinates
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- OBJECT - Use linked object's coordinates for texture coordinates
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- WIN - Use screen coordinates as texture coordinates
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- VIEW - Pass camera view vector on to the texture (World texture only!)
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- STICK - Use mesh sticky coordinates for the texture coordinates
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- STRESS - Use mesh stress coordinates for the texture coordinates
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- TANGENT - Use mesh tangent coordinates for the texture coordinates
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@type TexCo: readonly dictionary
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@var MapTo: Flags for MTex.mapto.
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- COL - Make the texture affect the basic color of the material
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- NOR - Make the texture affect the rendered normal
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- CSP - Make the texture affect the specularity color
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- CMIR - Make the texture affect the mirror color
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- REF - Make the texture affect the diffuse reflectivity value
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- SPEC - Make the texture affect the specularity value
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- HARD - Make the texture affect the hardness value
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- ALPHA - Make the texture affect the alpha value
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- EMIT - Make the texture affect the emit value
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- RAYMIR - Make the texture affect the mirror reflectivity value
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- DISP - Make the texture displace the mesh
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- TRANSLU - Make the texture affect the translucency value
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- AMB - Make the texture affect the ambient value
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- WARP - Make the texture affect texture coordinates for the following textures
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@type MapTo: readonly dictionary
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"""
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def New (name = 'Tex'):
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"""
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Create a new Texture object.
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@type name: string
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@param name: The Texture name.
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@rtype: Blender Texture
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@return: The created Texture object.
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"""
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def Get (name = None):
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"""
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Get the Texture object(s) from Blender.
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@type name: string
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@param name: The name of the Texture.
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@rtype: Blender Texture or a list of Blender Textures
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@return: It depends on the I{name} parameter:
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- (name): The Texture object with the given I{name};
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- (): A list with all Texture objects in the current scene.
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"""
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from IDProp import IDGroup, IDArray
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class Texture:
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"""
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The Texture object
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==================
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This object gives access to Texture-specific data in Blender.
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Note that many of the attributes of this object are only relevant for
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specific texture types.
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@ivar animFrames: Number of frames of a movie to use.
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Value is clamped to the range [0,300000].
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@type animFrames: int
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@ivar animOffset: Offsets the number of the first movie frame to use.
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Value is clamped to the range [-300000,300000].
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@type animOffset: int
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@ivar animStart: Starting frame of the movie to use.
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Value is clamped to the range [1,300000].
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@type animStart: int
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@ivar anti: Image anti-aliasing enabled. Also see L{ImageFlags}.
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@type anti: int
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@ivar brightness: Changes the brightness of a texture's color.
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Value is clamped to the range [0.0,2.0].
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@type brightness: float
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@ivar calcAlpha: Calculation of image's alpha channel enabled. Also see L{ImageFlags}.
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@type calcAlpha: int
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@ivar contrast: Changes the contrast of a texture's color.
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Value is clamped to the range [0.01,5.0].
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@type contrast: float
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@ivar crop: Sets the cropping extents (for image textures).
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@type crop: tuple of 4 ints
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@ivar cyclic: Looping of animated frames enabled. Also see L{ImageFlags}.
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@type cyclic: boolean
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@ivar distAmnt: Amount of distortion (for distorted noise textures).
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Value is clamped to the range [0.0,10.0].
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@type distAmnt: float
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@ivar distMetric: The distance metric (for Voronoi textures).
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@type distMetric: int
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@ivar exp: Minkovsky exponent (for Minkovsky Voronoi textures).
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Value is clamped to the range [0.01,10.0].
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@type exp: float
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@ivar extend: Texture's 'Extend' mode (for image textures). See L{ExtendModes}.
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@type extend: int
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@ivar fields: Use of image's fields enabled. Also see L{ImageFlags}.
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@type fields: int
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@ivar fieldsPerImage: Number of fields per rendered frame.
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Value is clamped to the range [1,200].
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@type fieldsPerImage: int
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@ivar filterSize: The filter size (for image and envmap textures).
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Value is clamped to the range [0.1,25.0].
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@type filterSize: float
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@ivar flags: Texture's 'Flag' bitfield. See L{Flags}.
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bitmask.
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@type flags: int
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@ivar hFracDim: Highest fractional dimension (for Musgrave textures).
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Value is clamped to the range [0.0001,2.0].
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@type hFracDim: float
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@ivar iScale: Intensity output scale (for Musgrave and Voronoi textures).
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Value is clamped to the range [0.0,10.0].
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@type iScale: float
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@ivar image: Texture's image object.
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@type image: Blender Image (or None)
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@ivar imageFlags: Texture's 'ImageFlags' bits.
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@type imageFlags: int
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@ivar interpol: Interpolate image's pixels to fit texture mapping enabled. Also see L{ImageFlags}.
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@type interpol: int
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@ivar ipo: Texture Ipo data.
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Contains the Ipo if one is assigned to the object, B{None} otherwise. Setting to B{None} clears the current Ipo..
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@type ipo: Blender Ipo
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@ivar lacunarity: Gap between succesive frequencies (for Musgrave textures).
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Value is clamped to the range [0.0,6.0].
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@type lacunarity: float
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@ivar mipmap: Mipmaps enabled. Also see L{ImageFlags}.
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@type mipmap: int
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@ivar movie: Movie frames as images enabled. Also see L{ImageFlags}.
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@type movie: int
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@ivar noiseBasis: Noise basis type (wood, stucci, marble, clouds,
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Musgrave, distorted). See L{Noise} dictionary.
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@type noiseBasis: int
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@ivar noiseBasis2: Additional noise basis type (wood, marble, distorted
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noise). See L{Noise} dictionary.
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@type noiseBasis2: int
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@ivar noiseDepth: Noise depth (magic, marble, clouds).
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Value is clamped to the range [0,6].
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@type noiseDepth: int
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@ivar noiseSize: Noise size (wood, stucci, marble, clouds, Musgrave,
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distorted noise).
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Value is clamped to the range [0.0001,2.0].
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@type noiseSize: float
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@ivar noiseType: Noise type (for wood, stucci, marble, clouds textures). Valid values are 'hard' or 'soft'.
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@type noiseType: string
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@ivar normalMap: Use of image RGB values for normal mapping enabled.
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Also see L{ImageFlags}.
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@type normalMap: int
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@ivar octs: Number of frequencies (for Musgrave textures).
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Value is clamped to the range [0.0,8.0].
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@type octs: float
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@ivar offset: Fractal offset (for hetero terrain and multifractal Musgrave textures).
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Value is clamped to the range [0.0,6.0].
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@type offset: float
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@ivar gain: Gain multiplier (for multifractal Musgrave textures).
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Value is clamped to the range [0.0,6.0].
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@type gain: float
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@ivar repeat: Repetition multiplier (for image textures).
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@type repeat: tuple of 2 ints
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@ivar rgbCol: RGB color tuple.
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@type rgbCol: tuple of 3 floats
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@ivar rot90: X/Y flip for rendering enabled. Also see L{ImageFlags}.
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@type rot90: int
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@ivar saw: Produce bands using saw wave (marble, wood textures). Also see L{Noise}.
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@type saw: int
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@ivar sine: Produce bands using sine wave (marble, wood textures). Also see L{Noise}.
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@type sine: int
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@ivar stField: Standard field deinterlacing enabled. Also see L{ImageFlags}.
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@type stField: int
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@ivar stype: Texture's 'SType' mode. See L{STypes}.
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@type stype: int
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@ivar tri: Produce bands using triangle wave (marble, wood textures). Also see L{Noise}.
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@type tri: int
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@ivar turbulence: Turbulence (for magic, wood, stucci, marble textures).
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Value is clamped to the range [0.0,200.0].
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@type turbulence: float
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@ivar type: Texture's 'Type' mode. See L{Types}.
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Value must be in the range [0,13].
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@type type: int
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@ivar useAlpha: Use of image's alpha channel enabled. Also see L{ImageFlags}.
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@type useAlpha: int
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@ivar weight1: Weight 1 (for Voronoi textures).
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Value is clamped to the range [-2.0,2.0].
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@type weight1: float
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@ivar weight2: Weight 2 (for Voronoi textures).
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Value is clamped to the range [-2.0,2.0].
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@type weight2: float
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@ivar weight3: Weight 3 (for Voronoi textures).
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Value is clamped to the range [-2.0,2.0].
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@type weight3: float
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@ivar weight4: Weight 4 (for Voronoi textures).
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Value is clamped to the range [-2.0,2.0].
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@type weight4: float
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@ivar colorband: Texture colorband, a list of colors,
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each color a list of 5 floats [0 - 1], [r,g,b,a,pos].
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The colorband can have between 1 and 31 colors.
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@type colorband: list
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@ivar autoRefresh: Refresh image on frame changes enabled.
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@type autoRefresh: boolean
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"""
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def getExtend():
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"""
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Get the extend mode of the texture. See L{setExtend}.
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@rtype: string.
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"""
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def getImage():
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"""
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Get the Image associated with this texture (or None).
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@rtype: Blender Image
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"""
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def getName():
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"""
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Get the name of this Texture object.
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@rtype: string
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"""
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def getType():
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"""
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Get this Texture's type. See L{setType}.
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@rtype: string
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"""
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def setExtend(extendmode):
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"""
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Set the extend mode of this texture (only used for IMAGE textures)
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@param extendmode: The new extend mode. One of:
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'Extend', 'Clip', 'ClipCube' and 'Repeat'
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@type extendmode: string
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"""
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def setFlags(f1=None, f2=None, f3=None, f4=None):
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"""
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Set this object's flags.
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@param f1,f2,f3,f4: Flags to be set (omitted flags are cleared). Can be any of
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'FlipBlendXY', 'NegAlpha', 'CheckerOdd', and 'CheckerEven'
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@type f1,f2,f3,f4: string
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"""
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def setImage(image):
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"""
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Set the Image of this texture.
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@param image: The new Image.
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@type image: Blender Image or None.
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@warning: This sets the texture's type to 'Image' if it is not already.
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"""
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def setImageFlags(f1=None, f2=None, f3=None, etc=None):
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"""
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Set the Image flags (only makes sense for IMAGE textures). Omitted
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flags are cleared.
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@param f1, f2, f3, etc: Flag to set. See L{ImageFlags} for their meanings. Can be
|
|
any of: 'InterPol', 'UseAlpha', 'MipMap', 'Fields', 'Rot90',
|
|
'CalcAlpha', 'Cyclic', 'Movie', 'StField', 'Anti' and 'NormalMap'
|
|
@type f1, f2, f3, etc: string
|
|
"""
|
|
|
|
def setName(name):
|
|
"""
|
|
Set the name of this Texture object.
|
|
@param name: The new name.
|
|
@type name: string
|
|
"""
|
|
|
|
def setSType(stype):
|
|
"""
|
|
Set the SType.
|
|
@param stype: The new stype. This can be any of the values listed in
|
|
L{STypes} or 'Default' which sets the stype to the default value.
|
|
@type stype: string
|
|
|
|
@note: the set of valid parameters is dependent on the current
|
|
texture type. Be sure to always set the texture type B{before}
|
|
setting the texture's stype; otherwise an exception might occur.
|
|
"""
|
|
|
|
def setType(type):
|
|
"""
|
|
Set this Texture's type.
|
|
@param type: The new type. Possible options are:
|
|
'None', 'Clouds', 'Wood', 'Marble', 'Magic', 'Blend', 'Stucci',
|
|
'Noise', 'Image', 'Plugin', 'EnvMap', 'Musgrave', 'Voronoi'
|
|
and 'DistNoise'
|
|
@type type: string
|
|
"""
|
|
def evaluate(coord):
|
|
"""
|
|
Evaluates the texture at this location and returns the result.
|
|
|
|
The return value is a 4D vector where (x,y,z,w) are (red, green, blue, intensity)
|
|
For greyscale textures, often intensity only will be used.
|
|
@type coord: vector or tuple of 3 numbers
|
|
"""
|
|
|
|
import id_generics
|
|
Texture.__doc__ += id_generics.attributes
|
|
|
|
class MTex:
|
|
"""
|
|
The MTex Object
|
|
===============
|
|
|
|
This object links a material to a texture. It allows the same texture to be
|
|
used in several different ways.
|
|
|
|
@type blendmode: int
|
|
@ivar blendmode: Texture blending mode. See L{BlendModes}
|
|
@type col: tuple
|
|
@ivar col: Color that the texture blends with. Range of.
|
|
@type colfac: float
|
|
@ivar colfac: Factor by which texture affects color.
|
|
@ivar correctNor: Correct normal mapping for Texture space and Object space.
|
|
@type correctNor: boolean
|
|
@type dispfac: float
|
|
@ivar dispfac: Factor by which texture affects displacement.
|
|
@type dvar: float
|
|
@ivar dvar: Value that the texture blends with when not blending colors.
|
|
@type fromDupli: boolean
|
|
@ivar fromDupli: Duplis instanced from verts, faces or particles, inherit texture coordinate from their parent.
|
|
@type fromOrig: boolean
|
|
@ivar fromOrig: Duplis derive their object coordinates from the original objects transformation.
|
|
@type mapping: int
|
|
@ivar mapping: Mapping of texture coordinates (flat, cube, etc.). See L{Mappings}.
|
|
@type mapto: int
|
|
@ivar mapto: "Map to" field of texture. OR'd values of L{MapTo}.
|
|
@ivar mtAlpha: How texture maps to alpha value.
|
|
@type mtAlpha: int
|
|
@ivar mtAmb: How texture maps to ambient value.
|
|
@type mtAmb: int
|
|
@ivar mtCmir: How texture maps to mirror color.
|
|
@type mtCmir: int
|
|
@ivar mtCol: How texture maps to color.
|
|
@type mtCol: int
|
|
@ivar mtCsp: How texture maps to specularity color
|
|
@type mtCsp: int
|
|
@ivar mtDisp: How texture maps to displacement
|
|
@type mtDisp: int
|
|
@ivar mtEmit: How texture maps to emit value
|
|
@type mtEmit: int
|
|
@ivar mtHard: How texture maps to hardness
|
|
@type mtHard: int
|
|
@ivar mtNor: How texture maps to normals
|
|
@type mtNor: int
|
|
@ivar mtRayMir: How texture maps to RayMir value
|
|
@type mtRayMir: int
|
|
@ivar mtRef: How texture maps to reflectivity
|
|
@type mtRef: int
|
|
@ivar mtSpec: How texture maps to specularity
|
|
@type mtSpec: int
|
|
@ivar mtTranslu: How texture maps to translucency
|
|
@type mtTranslu: int
|
|
@ivar mtWarp: How texture maps to warp
|
|
@type mtWarp: int
|
|
@ivar neg: Negate texture values mode
|
|
@type neg: boolean
|
|
@ivar norfac: Factor by which texture affects normal
|
|
@type norfac: float
|
|
@ivar noRGB: Convert texture RGB values to intensity values
|
|
@type noRGB: boolean
|
|
@ivar object: Object whose space to use when texco is Object
|
|
@type object: Blender Object or None
|
|
@type ofs: tuple
|
|
@ivar ofs: Offset to adjust texture space
|
|
@type size: tuple
|
|
@ivar size: Size to scale texture space
|
|
@ivar stencil: Stencil mode
|
|
@type stencil: boolean
|
|
@ivar tex: The Texture this is linked to.
|
|
@type tex: Blender Texture
|
|
@ivar texco: Texture coordinates ("Map input"). See L{TexCo}
|
|
@type texco: int
|
|
@ivar uvlayer: The name of the UV Layer this texture is mapped to (when left blank uses render layer)
|
|
@type uvlayer: string
|
|
@type varfac: float
|
|
@ivar varfac: Factor by which texture affects most variables
|
|
@type warpfac: float
|
|
@ivar warpfac: Factor by which texture affects warp
|
|
@type xproj: int
|
|
@ivar xproj: Projection of X axis to Texture space. See L{Proj}
|
|
@type yproj: int
|
|
@ivar yproj: Projection of Y axis to Texture space. See L{Proj}
|
|
@type zproj: int
|
|
@ivar zproj: Projection of Z axis to Texture space. See L{Proj}
|
|
"""
|
|
|
|
def getIpo():
|
|
"""
|
|
Get the Ipo associated with this texture object, if any.
|
|
@rtype: Ipo
|
|
@return: the wrapped ipo or None.
|
|
"""
|
|
|
|
def setIpo(ipo):
|
|
"""
|
|
Link an ipo to this texture object.
|
|
@type ipo: Blender Ipo
|
|
@param ipo: a "texture data" ipo.
|
|
"""
|
|
|
|
def clearIpo():
|
|
"""
|
|
Unlink the ipo from this texture object.
|
|
@return: True if there was an ipo linked or False otherwise.
|
|
"""
|