1121 lines
		
	
	
		
			33 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1121 lines
		
	
	
		
			33 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  *
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|  * The Original Code is Copyright (C) 2004 by Blender Foundation.
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|  * All rights reserved.
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|  */
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| 
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| /** \file
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|  * \ingroup edmesh
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|  */
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| 
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| #include "MEM_guardedalloc.h"
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| 
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| #include "DNA_object_types.h"
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| 
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| #include "BLI_math.h"
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| #include "BLI_array.h"
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| 
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| #include "BKE_context.h"
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| #include "BKE_report.h"
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| #include "BKE_editmesh.h"
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| #include "BKE_layer.h"
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| 
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| #include "RNA_define.h"
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| #include "RNA_access.h"
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| 
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| #include "WM_types.h"
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| 
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| #include "ED_mesh.h"
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| #include "ED_screen.h"
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| #include "ED_transform.h"
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| #include "ED_view3d.h"
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| 
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| #include "bmesh.h"
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| #include "bmesh_tools.h"
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| 
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| #include "mesh_intern.h" /* own include */
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| 
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| /**
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|  * helper to find edge for edge_rip,
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|  *
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|  * \param inset: is used so we get some useful distance
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|  * when comparing multiple edges that meet at the same
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|  * point and would result in the same distance.
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|  */
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| #define INSET_DEFAULT 0.00001f
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| static float edbm_rip_edgedist_squared(ARegion *ar,
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|                                        float mat[4][4],
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|                                        const float co1[3],
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|                                        const float co2[3],
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|                                        const float mvalf[2],
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|                                        const float inset)
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| {
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|   float vec1[2], vec2[2], dist_sq;
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| 
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|   ED_view3d_project_float_v2_m4(ar, co1, vec1, mat);
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|   ED_view3d_project_float_v2_m4(ar, co2, vec2, mat);
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| 
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|   if (inset != 0.0f) {
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|     const float dist_2d = len_v2v2(vec1, vec2);
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|     if (dist_2d > FLT_EPSILON) {
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|       const float dist = inset / dist_2d;
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|       BLI_assert(isfinite(dist));
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|       interp_v2_v2v2(vec1, vec1, vec2, dist);
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|       interp_v2_v2v2(vec2, vec2, vec1, dist);
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|     }
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|   }
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| 
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|   dist_sq = dist_squared_to_line_segment_v2(mvalf, vec1, vec2);
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|   BLI_assert(isfinite(dist_sq));
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| 
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|   return dist_sq;
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| }
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| 
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| #if 0
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| static float edbm_rip_linedist(
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|     ARegion *ar, float mat[4][4], const float co1[3], const float co2[3], const float mvalf[2])
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| {
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|   float vec1[2], vec2[2];
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| 
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|   ED_view3d_project_float_v2_m4(ar, co1, vec1, mat);
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|   ED_view3d_project_float_v2_m4(ar, co2, vec2, mat);
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| 
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|   return dist_to_line_v2(mvalf, vec1, vec2);
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| }
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| #endif
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| 
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| /* calculaters a point along the loop tangent which can be used to measure against edges */
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| static void edbm_calc_loop_co(BMLoop *l, float l_mid_co[3])
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| {
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|   BM_loop_calc_face_tangent(l, l_mid_co);
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| 
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|   /* scale to average of surrounding edge size, only needs to be approx, but should
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|    * be roughly equivalent to the check below which uses the middle of the edge. */
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|   mul_v3_fl(l_mid_co, (BM_edge_calc_length(l->e) + BM_edge_calc_length(l->prev->e)) / 2.0f);
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| 
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|   add_v3_v3(l_mid_co, l->v->co);
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| }
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| 
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| static float edbm_rip_edge_side_measure(
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|     BMEdge *e, BMLoop *e_l, ARegion *ar, float projectMat[4][4], const float fmval[2])
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| {
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|   float cent[3] = {0, 0, 0}, mid[3];
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| 
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|   float vec[2];
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|   float fmval_tweak[2];
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|   float e_v1_co[2], e_v2_co[2];
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|   float score;
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| 
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|   BMVert *v1_other;
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|   BMVert *v2_other;
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| 
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|   BLI_assert(BM_vert_in_edge(e, e_l->v));
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| 
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|   /* method for calculating distance:
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|    *
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|    * for each edge: calculate face center, then made a vector
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|    * from edge midpoint to face center.  offset edge midpoint
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|    * by a small amount along this vector. */
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| 
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|   /* rather then the face center, get the middle of
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|    * both edge verts connected to this one */
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|   v1_other = BM_face_other_vert_loop(e_l->f, e->v2, e->v1)->v;
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|   v2_other = BM_face_other_vert_loop(e_l->f, e->v1, e->v2)->v;
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|   mid_v3_v3v3(cent, v1_other->co, v2_other->co);
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|   mid_v3_v3v3(mid, e->v1->co, e->v2->co);
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| 
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|   ED_view3d_project_float_v2_m4(ar, cent, cent, projectMat);
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|   ED_view3d_project_float_v2_m4(ar, mid, mid, projectMat);
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| 
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|   ED_view3d_project_float_v2_m4(ar, e->v1->co, e_v1_co, projectMat);
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|   ED_view3d_project_float_v2_m4(ar, e->v2->co, e_v2_co, projectMat);
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| 
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|   sub_v2_v2v2(vec, cent, mid);
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|   normalize_v2_length(vec, 0.01f);
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| 
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|   /* rather then adding to both verts, subtract from the mouse */
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|   sub_v2_v2v2(fmval_tweak, fmval, vec);
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| 
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|   score = len_v2v2(e_v1_co, e_v2_co);
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| 
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|   if (dist_squared_to_line_segment_v2(fmval_tweak, e_v1_co, e_v2_co) >
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|       dist_squared_to_line_segment_v2(fmval, e_v1_co, e_v2_co)) {
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|     return score;
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|   }
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|   else {
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|     return -score;
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|   }
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| }
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| 
 | |
| /* - Advanced selection handling 'ripsel' functions ----- */
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| 
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| /**
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|  * How rip selection works
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|  *
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|  * Firstly - rip is basically edge split with side-selection & grab.
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|  * Things would be much more simple if we didn't have to worry about side selection
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|  *
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|  * The method used for checking the side of selection is as follows...
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|  * - First tag all rip-able edges.
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|  * - Build a contiguous edge list by looping over tagged edges and following each ones tagged
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|  *   siblings in both directions.
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|  *   - The loops are not stored in an array, Instead both loops on either side of each edge has
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|  *     its index values set to count down from the last edge, this way, once we have the 'last'
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|  *     edge its very easy to walk down the connected edge loops.
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|  *     The reason for using loops like this is because when the edges are split we don't which
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|  *     face user gets the newly created edge
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|  *     (its as good as random so we cant assume new edges will be on once side).
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|  *     After splitting, its very simple to walk along boundary loops since each only has one edge
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|  *     from a single side.
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|  * - The end loop pairs are stored in an array however to support multiple edge-selection-islands,
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|  *   so you can rip multiple selections at once.
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|  * - * Execute the split *
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|  * - For each #EdgeLoopPair walk down both sides of the split using the loops and measure
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|  *   which is facing the mouse.
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|  * - Deselect the edge loop facing away.
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|  *
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|  * Limitation!
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|  * This currently works very poorly with intersecting edge islands
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|  * (verts with more than 2 tagged edges). This is nice to but for now not essential.
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|  *
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|  * - campbell.
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|  */
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| 
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| #define IS_VISIT_POSSIBLE(e) (BM_edge_is_manifold(e) && BM_elem_flag_test(e, BM_ELEM_TAG))
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| #define IS_VISIT_DONE(e) ((e)->l && (BM_elem_index_get((e)->l) != INVALID_UID))
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| #define INVALID_UID INT_MIN
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| 
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| /* mark, assign uid and step */
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| static BMEdge *edbm_ripsel_edge_mark_step(BMVert *v, const int uid)
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| {
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|   BMIter iter;
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|   BMEdge *e;
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|   BM_ITER_ELEM (e, &iter, v, BM_EDGES_OF_VERT) {
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|     if (IS_VISIT_POSSIBLE(e) && !IS_VISIT_DONE(e)) {
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|       BMLoop *l_a, *l_b;
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| 
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|       BM_edge_loop_pair(e, &l_a, &l_b); /* no need to check, we know this will be true */
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| 
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|       /* so (IS_VISIT_DONE == true) */
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|       BM_elem_index_set(l_a, uid); /* set_dirty */
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|       BM_elem_index_set(l_b, uid); /* set_dirty */
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| 
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|       return e;
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|     }
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|   }
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|   return NULL;
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| }
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| 
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| typedef struct EdgeLoopPair {
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|   BMLoop *l_a;
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|   BMLoop *l_b;
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| } EdgeLoopPair;
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| 
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| static EdgeLoopPair *edbm_ripsel_looptag_helper(BMesh *bm)
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| {
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|   BMIter fiter;
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|   BMIter liter;
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| 
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|   BMFace *f;
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|   BMLoop *l;
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| 
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|   int uid_start;
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|   int uid_end;
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|   int uid = bm->totedge; /* can start anywhere */
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| 
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|   EdgeLoopPair *eloop_pairs = NULL;
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|   BLI_array_declare(eloop_pairs);
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|   EdgeLoopPair *lp;
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| 
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|   /* initialize loops with dummy invalid index values */
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|   BM_ITER_MESH (f, &fiter, bm, BM_FACES_OF_MESH) {
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|     BM_ITER_ELEM (l, &liter, f, BM_LOOPS_OF_FACE) {
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|       BM_elem_index_set(l, INVALID_UID); /* set_dirty */
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|     }
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|   }
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|   bm->elem_index_dirty |= BM_LOOP;
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| 
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|   /* set contiguous loops ordered 'uid' values for walking after split */
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|   while (true) {
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|     int tot = 0;
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|     BMIter eiter;
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|     BMEdge *e_step;
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|     BMVert *v_step;
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|     BMEdge *e;
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|     BMEdge *e_first;
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|     BMEdge *e_last;
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| 
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|     e_first = NULL;
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|     BM_ITER_MESH (e, &eiter, bm, BM_EDGES_OF_MESH) {
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|       if (IS_VISIT_POSSIBLE(e) && !IS_VISIT_DONE(e)) {
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|         e_first = e;
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|         break;
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|       }
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|     }
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| 
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|     if (e_first == NULL) {
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|       break;
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|     }
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| 
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|     /* initialize  */
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|     e_first = e;
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|     v_step = e_first->v1;
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|     e_step = NULL; /* quiet warning, will never remain this value */
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| 
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|     uid_start = uid;
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|     while ((e = edbm_ripsel_edge_mark_step(v_step, uid))) {
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|       v_step = BM_edge_other_vert((e_step = e), v_step);
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|       uid++; /* only different line */
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|       tot++;
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|     }
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| 
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|     /* this edges loops have the highest uid's, store this to walk down later */
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|     e_last = e_step;
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| 
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|     /* always store the highest 'uid' edge for the stride */
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|     uid_end = uid - 1;
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|     uid = uid_start - 1;
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| 
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|     /* initialize */
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|     v_step = e_first->v1;
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| 
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|     while ((e = edbm_ripsel_edge_mark_step(v_step, uid))) {
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|       v_step = BM_edge_other_vert((e_step = e), v_step);
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|       uid--; /* only different line */
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|       tot++;
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|     }
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| 
 | |
|     /* stride far enough not to _ever_ overlap range */
 | |
|     uid_start = uid;
 | |
|     uid = uid_end + bm->totedge;
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| 
 | |
|     lp = BLI_array_append_ret(eloop_pairs);
 | |
|     /* no need to check, we know this will be true */
 | |
|     BM_edge_loop_pair(e_last, &lp->l_a, &lp->l_b);
 | |
| 
 | |
|     BLI_assert(tot == uid_end - uid_start);
 | |
| 
 | |
| #if 0
 | |
|     printf("%s: found contiguous edge loop of (%d)\n", __func__, uid_end - uid_start);
 | |
| #endif
 | |
|   }
 | |
| 
 | |
|   /* null terminate */
 | |
|   lp = BLI_array_append_ret(eloop_pairs);
 | |
|   lp->l_a = lp->l_b = NULL;
 | |
| 
 | |
|   return eloop_pairs;
 | |
| }
 | |
| 
 | |
| /* - De-Select the worst rip-edge side -------------------------------- */
 | |
| 
 | |
| static BMEdge *edbm_ripsel_edge_uid_step(BMEdge *e_orig, BMVert **v_prev)
 | |
| {
 | |
|   BMIter eiter;
 | |
|   BMEdge *e;
 | |
|   BMVert *v = BM_edge_other_vert(e_orig, *v_prev);
 | |
|   const int uid_cmp = BM_elem_index_get(e_orig->l) - 1;
 | |
| 
 | |
|   BM_ITER_ELEM (e, &eiter, v, BM_EDGES_OF_VERT) {
 | |
|     if (BM_elem_index_get(e->l) == uid_cmp) {
 | |
|       *v_prev = v;
 | |
|       return e;
 | |
|     }
 | |
|   }
 | |
|   return NULL;
 | |
| }
 | |
| 
 | |
| static BMVert *edbm_ripsel_edloop_pair_start_vert(BMEdge *e)
 | |
| {
 | |
|   /* try step in a direction, if it fails we know do go the other way */
 | |
|   BMVert *v_test = e->v1;
 | |
|   return (edbm_ripsel_edge_uid_step(e, &v_test)) ? e->v1 : e->v2;
 | |
| }
 | |
| 
 | |
| static void edbm_ripsel_deselect_helper(
 | |
|     BMesh *bm, EdgeLoopPair *eloop_pairs, ARegion *ar, float projectMat[4][4], float fmval[2])
 | |
| {
 | |
|   EdgeLoopPair *lp;
 | |
| 
 | |
|   for (lp = eloop_pairs; lp->l_a; lp++) {
 | |
|     BMEdge *e;
 | |
|     BMVert *v_prev;
 | |
| 
 | |
|     float score_a = 0.0f;
 | |
|     float score_b = 0.0f;
 | |
| 
 | |
|     e = lp->l_a->e;
 | |
|     v_prev = edbm_ripsel_edloop_pair_start_vert(e);
 | |
|     for (; e; e = edbm_ripsel_edge_uid_step(e, &v_prev)) {
 | |
|       score_a += edbm_rip_edge_side_measure(e, e->l, ar, projectMat, fmval);
 | |
|     }
 | |
|     e = lp->l_b->e;
 | |
|     v_prev = edbm_ripsel_edloop_pair_start_vert(e);
 | |
|     for (; e; e = edbm_ripsel_edge_uid_step(e, &v_prev)) {
 | |
|       score_b += edbm_rip_edge_side_measure(e, e->l, ar, projectMat, fmval);
 | |
|     }
 | |
| 
 | |
|     e = (score_a > score_b) ? lp->l_a->e : lp->l_b->e;
 | |
|     v_prev = edbm_ripsel_edloop_pair_start_vert(e);
 | |
|     for (; e; e = edbm_ripsel_edge_uid_step(e, &v_prev)) {
 | |
|       BM_edge_select_set(bm, e, false);
 | |
|     }
 | |
|   }
 | |
| }
 | |
| /* --- end 'ripsel' selection handling code --- */
 | |
| 
 | |
| /* --- face-fill code --- */
 | |
| /**
 | |
|  * return an un-ordered array of loop pairs
 | |
|  * use for rebuilding face-fill
 | |
|  *
 | |
|  * \note the method currently used fails for edges with 3+ face users and gives
 | |
|  *       nasty holes in the mesh, there isnt a good way of knowing ahead of time
 | |
|  *       which loops will be split apart (its possible to figure out but quite involved).
 | |
|  *       So for now this is a known limitation of current rip-fill option.
 | |
|  */
 | |
| 
 | |
| typedef struct UnorderedLoopPair {
 | |
|   BMLoop *l_pair[2];
 | |
|   char flag;
 | |
| } UnorderedLoopPair;
 | |
| enum {
 | |
|   ULP_FLIP_0 = (1 << 0),
 | |
|   ULP_FLIP_1 = (1 << 1),
 | |
| };
 | |
| 
 | |
| static UnorderedLoopPair *edbm_tagged_loop_pairs_to_fill(BMesh *bm)
 | |
| {
 | |
|   BMIter iter;
 | |
|   BMEdge *e;
 | |
| 
 | |
|   unsigned int total_tag = 0;
 | |
|   /* count tags, could be pre-calculated */
 | |
|   BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) {
 | |
|     if (BM_elem_flag_test(e, BM_ELEM_TAG)) {
 | |
|       total_tag++;
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   if (total_tag) {
 | |
|     UnorderedLoopPair *uloop_pairs = MEM_mallocN(total_tag * sizeof(UnorderedLoopPair), __func__);
 | |
|     UnorderedLoopPair *ulp = uloop_pairs;
 | |
| 
 | |
|     BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) {
 | |
|       if (BM_elem_flag_test(e, BM_ELEM_TAG)) {
 | |
|         BMLoop *l1, *l2;
 | |
|         if (BM_edge_loop_pair(e, &l1, &l2)) {
 | |
|           BMVert *v_cmp = l1->e->v1;
 | |
|           ulp->flag = (((l1->v != v_cmp) ? ULP_FLIP_0 : 0) | ((l2->v == v_cmp) ? ULP_FLIP_1 : 0));
 | |
|         }
 | |
|         else {
 | |
|           ulp->flag = 0;
 | |
|         }
 | |
|         ulp->l_pair[0] = l1;
 | |
|         ulp->l_pair[1] = l2;
 | |
| 
 | |
|         ulp++;
 | |
|       }
 | |
|     }
 | |
| 
 | |
|     return uloop_pairs;
 | |
|   }
 | |
|   else {
 | |
|     return NULL;
 | |
|   }
 | |
| }
 | |
| 
 | |
| static void edbm_tagged_loop_pairs_do_fill_faces(BMesh *bm, UnorderedLoopPair *uloop_pairs)
 | |
| {
 | |
|   UnorderedLoopPair *ulp;
 | |
|   unsigned int total_tag = MEM_allocN_len(uloop_pairs) / sizeof(UnorderedLoopPair);
 | |
|   unsigned int i;
 | |
| 
 | |
|   for (i = 0, ulp = uloop_pairs; i < total_tag; i++, ulp++) {
 | |
|     if ((ulp->l_pair[0] && ulp->l_pair[1]) && (ulp->l_pair[0]->e != ulp->l_pair[1]->e)) {
 | |
|       /* time has come to make a face! */
 | |
|       BMVert *v_shared = BM_edge_share_vert(ulp->l_pair[0]->e, ulp->l_pair[1]->e);
 | |
|       BMFace *f, *f_example = ulp->l_pair[0]->f;
 | |
|       BMLoop *l_iter;
 | |
|       BMVert *f_verts[4];
 | |
| 
 | |
|       if (v_shared == NULL) {
 | |
|         /* quad */
 | |
|         f_verts[0] = ulp->l_pair[0]->e->v1;
 | |
|         f_verts[1] = ulp->l_pair[1]->e->v1;
 | |
|         f_verts[2] = ulp->l_pair[1]->e->v2;
 | |
|         f_verts[3] = ulp->l_pair[0]->e->v2;
 | |
| 
 | |
|         if (ulp->flag & ULP_FLIP_0) {
 | |
|           SWAP(BMVert *, f_verts[0], f_verts[3]);
 | |
|         }
 | |
|         if (ulp->flag & ULP_FLIP_1) {
 | |
|           SWAP(BMVert *, f_verts[1], f_verts[2]);
 | |
|         }
 | |
|       }
 | |
|       else {
 | |
|         /* tri */
 | |
|         f_verts[0] = v_shared;
 | |
|         f_verts[1] = BM_edge_other_vert(ulp->l_pair[0]->e, v_shared);
 | |
|         f_verts[2] = BM_edge_other_vert(ulp->l_pair[1]->e, v_shared);
 | |
|         f_verts[3] = NULL;
 | |
| 
 | |
|         /* don't use the flip flags */
 | |
|         if (v_shared == ulp->l_pair[0]->v) {
 | |
|           SWAP(BMVert *, f_verts[0], f_verts[1]);
 | |
|         }
 | |
|       }
 | |
| 
 | |
|       /* face should never exist */
 | |
|       BLI_assert(!BM_face_exists(f_verts, f_verts[3] ? 4 : 3));
 | |
| 
 | |
|       f = BM_face_create_verts(bm, f_verts, f_verts[3] ? 4 : 3, f_example, BM_CREATE_NOP, true);
 | |
| 
 | |
|       l_iter = BM_FACE_FIRST_LOOP(f);
 | |
| 
 | |
|       if (f_verts[3]) {
 | |
|         BM_elem_attrs_copy(bm, bm, BM_edge_other_loop(ulp->l_pair[0]->e, l_iter), l_iter);
 | |
|         l_iter = l_iter->next;
 | |
|         BM_elem_attrs_copy(bm, bm, BM_edge_other_loop(ulp->l_pair[1]->e, l_iter), l_iter);
 | |
|         l_iter = l_iter->next;
 | |
|         BM_elem_attrs_copy(bm, bm, BM_edge_other_loop(ulp->l_pair[1]->e, l_iter), l_iter);
 | |
|         l_iter = l_iter->next;
 | |
|         BM_elem_attrs_copy(bm, bm, BM_edge_other_loop(ulp->l_pair[0]->e, l_iter), l_iter);
 | |
|       }
 | |
|       else {
 | |
|         BM_elem_attrs_copy(bm, bm, BM_edge_other_loop(ulp->l_pair[0]->e, l_iter), l_iter);
 | |
|         l_iter = l_iter->next;
 | |
|         BM_elem_attrs_copy(bm, bm, BM_edge_other_loop(ulp->l_pair[0]->e, l_iter), l_iter);
 | |
|         l_iter = l_iter->next;
 | |
|         BM_elem_attrs_copy(bm, bm, BM_edge_other_loop(ulp->l_pair[1]->e, l_iter), l_iter);
 | |
|       }
 | |
|     }
 | |
|   }
 | |
| }
 | |
| 
 | |
| /* --- end 'face-fill' code --- */
 | |
| 
 | |
| /**
 | |
|  * This is the main vert ripping function (rip when one vertex is selected)
 | |
|  */
 | |
| static int edbm_rip_invoke__vert(bContext *C, const wmEvent *event, Object *obedit, bool do_fill)
 | |
| {
 | |
|   UnorderedLoopPair *fill_uloop_pairs = NULL;
 | |
|   ARegion *ar = CTX_wm_region(C);
 | |
|   RegionView3D *rv3d = CTX_wm_region_view3d(C);
 | |
|   BMEditMesh *em = BKE_editmesh_from_object(obedit);
 | |
|   BMesh *bm = em->bm;
 | |
|   BMIter iter, liter;
 | |
|   BMLoop *l;
 | |
|   BMEdge *e_best;
 | |
|   BMVert *v;
 | |
|   const int totvert_orig = bm->totvert;
 | |
|   int i;
 | |
|   float projectMat[4][4], fmval[3] = {event->mval[0], event->mval[1]};
 | |
|   float dist_sq = FLT_MAX;
 | |
|   float d;
 | |
|   bool is_wire, is_manifold_region;
 | |
| 
 | |
|   BMEditSelection ese;
 | |
|   int totboundary_edge = 0;
 | |
| 
 | |
|   ED_view3d_ob_project_mat_get(rv3d, obedit, projectMat);
 | |
| 
 | |
|   /* find selected vert - same some time and check history first */
 | |
|   if (BM_select_history_active_get(bm, &ese) && ese.htype == BM_VERT) {
 | |
|     v = (BMVert *)ese.ele;
 | |
|   }
 | |
|   else {
 | |
|     ese.ele = NULL;
 | |
| 
 | |
|     BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
 | |
|       if (BM_elem_flag_test(v, BM_ELEM_SELECT)) {
 | |
|         break;
 | |
|       }
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   /* (v == NULL) should be impossible */
 | |
|   if ((v == NULL) || (v->e == NULL)) {
 | |
|     return OPERATOR_CANCELLED;
 | |
|   }
 | |
| 
 | |
|   is_wire = BM_vert_is_wire(v);
 | |
|   is_manifold_region = BM_vert_is_manifold_region(v);
 | |
| 
 | |
|   e_best = NULL;
 | |
| 
 | |
|   {
 | |
|     BMEdge *e;
 | |
|     /* find closest edge to mouse cursor */
 | |
|     BM_ITER_ELEM (e, &iter, v, BM_EDGES_OF_VERT) {
 | |
|       /* consider wire as boundary for this purpose,
 | |
|        * otherwise we can't a face away from a wire edge */
 | |
|       totboundary_edge += (BM_edge_is_boundary(e) || BM_edge_is_wire(e));
 | |
|       if (!BM_elem_flag_test(e, BM_ELEM_HIDDEN)) {
 | |
|         if ((is_manifold_region == false) || BM_edge_is_manifold(e)) {
 | |
|           d = edbm_rip_edgedist_squared(
 | |
|               ar, projectMat, e->v1->co, e->v2->co, fmval, INSET_DEFAULT);
 | |
|           if ((e_best == NULL) || (d < dist_sq)) {
 | |
|             dist_sq = d;
 | |
|             e_best = e;
 | |
|           }
 | |
|         }
 | |
|       }
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   if (e_best && e_best->l && (is_manifold_region == false)) {
 | |
|     /* Try to split off a non-manifold fan (when we have multiple disconnected fans) */
 | |
|     BMLoop *l_sep = e_best->l->v == v ? e_best->l : e_best->l->next;
 | |
|     BMVert *v_new;
 | |
| 
 | |
|     BLI_assert(l_sep->v == v);
 | |
|     v_new = BM_face_loop_separate_multi_isolated(bm, l_sep);
 | |
|     BLI_assert(BM_vert_find_first_loop(v));
 | |
| 
 | |
|     BM_vert_select_set(bm, v, false);
 | |
|     BM_select_history_remove(bm, v);
 | |
| 
 | |
|     BM_vert_select_set(bm, v_new, true);
 | |
|     if (ese.ele) {
 | |
|       BM_select_history_store(bm, v_new);
 | |
|     }
 | |
| 
 | |
|     if (do_fill) {
 | |
|       BM_edge_create(bm, v, v_new, NULL, BM_CREATE_NOP);
 | |
|     }
 | |
| 
 | |
|     return OPERATOR_FINISHED;
 | |
|   }
 | |
| 
 | |
|   /* if we are ripping a single vertex from 3 faces,
 | |
|    * then measure the distance to the face corner as well as the edge */
 | |
|   if (BM_vert_face_count_is_equal(v, 3) && BM_vert_edge_count_is_equal(v, 3)) {
 | |
|     BMEdge *e_all[3];
 | |
|     BMLoop *l_all[3];
 | |
|     int i1, i2;
 | |
| 
 | |
|     BM_iter_as_array(bm, BM_EDGES_OF_VERT, v, (void **)e_all, 3);
 | |
|     BM_iter_as_array(bm, BM_LOOPS_OF_VERT, v, (void **)l_all, 3);
 | |
| 
 | |
|     /* not do a loop similar to the one above, but test against loops */
 | |
|     for (i1 = 0; i1 < 3; i1++) {
 | |
|       /* consider wire as boundary for this purpose,
 | |
|        * otherwise we can't a face away from a wire edge */
 | |
|       float l_mid_co[3];
 | |
|       l = l_all[i1];
 | |
|       edbm_calc_loop_co(l, l_mid_co);
 | |
|       d = edbm_rip_edgedist_squared(ar, projectMat, l->v->co, l_mid_co, fmval, INSET_DEFAULT);
 | |
|       if ((e_best == NULL) || (d < dist_sq)) {
 | |
|         dist_sq = d;
 | |
| 
 | |
|         /* find the edge that is not in this loop */
 | |
|         e_best = NULL;
 | |
|         for (i2 = 0; i2 < 3; i2++) {
 | |
|           if (!BM_edge_in_loop(e_all[i2], l)) {
 | |
|             e_best = e_all[i2];
 | |
|             break;
 | |
|           }
 | |
|         }
 | |
|         BLI_assert(e_best != NULL);
 | |
|       }
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   /* should we go ahead with edge rip or do we need to do special case, split off vertex?:
 | |
|    * split off vertex if...
 | |
|    * - we cant find an edge - this means we are ripping a faces vert that is connected to other
 | |
|    *   geometry only at the vertex.
 | |
|    * - the boundary edge total is greater than 2,
 | |
|    *   in this case edge split _can_ work but we get far nicer results if we use this special case.
 | |
|    * - there are only 2 edges but we are a wire vert. */
 | |
|   if ((is_wire == false && totboundary_edge > 2) || (is_wire == true && totboundary_edge > 1)) {
 | |
|     BMVert **vout;
 | |
|     int vout_len;
 | |
| 
 | |
|     BM_vert_select_set(bm, v, false);
 | |
| 
 | |
|     bmesh_kernel_vert_separate(bm, v, &vout, &vout_len, true);
 | |
| 
 | |
|     if (vout_len < 2) {
 | |
|       MEM_freeN(vout);
 | |
|       /* set selection back to avoid active-unselected vertex */
 | |
|       BM_vert_select_set(bm, v, true);
 | |
|       /* should never happen */
 | |
|       return OPERATOR_CANCELLED;
 | |
|     }
 | |
|     else {
 | |
|       int vi_best = 0;
 | |
| 
 | |
|       if (ese.ele) {
 | |
|         BM_select_history_remove(bm, ese.ele);
 | |
|       }
 | |
| 
 | |
|       dist_sq = FLT_MAX;
 | |
| 
 | |
|       /* in the loop below we find the best vertex to drag based on its connected geometry,
 | |
|        * either by its face corner, or connected edge (when no faces are attached) */
 | |
|       for (i = 0; i < vout_len; i++) {
 | |
| 
 | |
|         if (BM_vert_is_wire(vout[i]) == false) {
 | |
|           /* find the best face corner */
 | |
|           BM_ITER_ELEM (l, &iter, vout[i], BM_LOOPS_OF_VERT) {
 | |
|             if (!BM_elem_flag_test(l->f, BM_ELEM_HIDDEN)) {
 | |
|               float l_mid_co[3];
 | |
| 
 | |
|               edbm_calc_loop_co(l, l_mid_co);
 | |
|               d = edbm_rip_edgedist_squared(ar, projectMat, v->co, l_mid_co, fmval, INSET_DEFAULT);
 | |
| 
 | |
|               if (d < dist_sq) {
 | |
|                 dist_sq = d;
 | |
|                 vi_best = i;
 | |
|               }
 | |
|             }
 | |
|           }
 | |
|         }
 | |
|         else {
 | |
|           BMEdge *e;
 | |
|           /* a wire vert, find the best edge */
 | |
|           BM_ITER_ELEM (e, &iter, vout[i], BM_EDGES_OF_VERT) {
 | |
|             if (!BM_elem_flag_test(e, BM_ELEM_HIDDEN)) {
 | |
|               float e_mid_co[3];
 | |
| 
 | |
|               mid_v3_v3v3(e_mid_co, e->v1->co, e->v2->co);
 | |
|               d = edbm_rip_edgedist_squared(ar, projectMat, v->co, e_mid_co, fmval, INSET_DEFAULT);
 | |
| 
 | |
|               if (d < dist_sq) {
 | |
|                 dist_sq = d;
 | |
|                 vi_best = i;
 | |
|               }
 | |
|             }
 | |
|           }
 | |
|         }
 | |
|       }
 | |
| 
 | |
|       /* vout[0]  == best
 | |
|        * vout[1]  == glue
 | |
|        * vout[2+] == splice with glue (when vout_len > 2)
 | |
|        */
 | |
|       if (vi_best != 0) {
 | |
|         SWAP(BMVert *, vout[0], vout[vi_best]);
 | |
|         vi_best = 0;
 | |
|       }
 | |
| 
 | |
|       /* select the vert from the best region */
 | |
|       v = vout[vi_best];
 | |
|       BM_vert_select_set(bm, v, true);
 | |
| 
 | |
|       if (ese.ele) {
 | |
|         BM_select_history_store(bm, v);
 | |
|       }
 | |
| 
 | |
|       /* splice all others back together */
 | |
|       if (vout_len > 2) {
 | |
|         for (i = 2; i < vout_len; i++) {
 | |
|           BM_vert_splice(bm, vout[1], vout[i]);
 | |
|         }
 | |
|       }
 | |
| 
 | |
|       if (do_fill) {
 | |
|         /* match extrude vert-order */
 | |
|         BM_edge_create(bm, vout[1], vout[0], NULL, BM_CREATE_NOP);
 | |
|       }
 | |
| 
 | |
|       MEM_freeN(vout);
 | |
| 
 | |
|       return OPERATOR_FINISHED;
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   if (!e_best) {
 | |
|     return OPERATOR_CANCELLED;
 | |
|   }
 | |
| 
 | |
|   /* *** Execute the split! *** */
 | |
|   /* unlike edge split, for single vertex split we only use the operator in one of the cases
 | |
|    * but both allocate fill */
 | |
| 
 | |
|   {
 | |
|     BMVert *v_rip;
 | |
|     BMLoop *larr[2];
 | |
|     int larr_len = 0;
 | |
| 
 | |
|     /* rip two adjacent edges */
 | |
|     if (BM_edge_is_boundary(e_best) || BM_vert_face_count_is_equal(v, 2)) {
 | |
|       /* Don't run the edge split operator in this case */
 | |
| 
 | |
|       l = BM_edge_vert_share_loop(e_best->l, v);
 | |
|       larr[larr_len] = l;
 | |
|       larr_len++;
 | |
| 
 | |
|       /* only tag for face-fill (we don't call the operator) */
 | |
|       if (BM_edge_is_boundary(e_best)) {
 | |
|         BM_elem_flag_enable(e_best, BM_ELEM_TAG);
 | |
|       }
 | |
|       else {
 | |
|         BM_elem_flag_enable(l->e, BM_ELEM_TAG);
 | |
|         BM_elem_flag_enable(l->prev->e, BM_ELEM_TAG);
 | |
|       }
 | |
|     }
 | |
|     else {
 | |
|       if (BM_edge_is_manifold(e_best)) {
 | |
|         BMLoop *l_iter, *l_first;
 | |
|         l_iter = l_first = e_best->l;
 | |
|         do {
 | |
|           larr[larr_len] = BM_edge_vert_share_loop(l_iter, v);
 | |
| 
 | |
|           if (do_fill) {
 | |
|             /* Only needed when filling...
 | |
|              * Also, we never want to tag best edge,
 | |
|              * that one won't change during split. See T44618. */
 | |
|             if (larr[larr_len]->e == e_best) {
 | |
|               BM_elem_flag_enable(larr[larr_len]->prev->e, BM_ELEM_TAG);
 | |
|             }
 | |
|             else {
 | |
|               BM_elem_flag_enable(larr[larr_len]->e, BM_ELEM_TAG);
 | |
|             }
 | |
|           }
 | |
|           larr_len++;
 | |
|         } while ((l_iter = l_iter->radial_next) != l_first);
 | |
|       }
 | |
|       else {
 | |
|         /* looks like there are no split edges, we could just return/report-error? - Campbell */
 | |
|       }
 | |
|     }
 | |
| 
 | |
|     /* keep directly before edgesplit */
 | |
|     if (do_fill) {
 | |
|       fill_uloop_pairs = edbm_tagged_loop_pairs_to_fill(bm);
 | |
|     }
 | |
| 
 | |
|     if (larr_len) {
 | |
|       v_rip = BM_face_loop_separate_multi(bm, larr, larr_len);
 | |
|     }
 | |
|     else {
 | |
|       v_rip = NULL;
 | |
|     }
 | |
| 
 | |
|     if (v_rip) {
 | |
|       BM_vert_select_set(bm, v_rip, true);
 | |
|     }
 | |
|     else {
 | |
|       if (fill_uloop_pairs) {
 | |
|         MEM_freeN(fill_uloop_pairs);
 | |
|       }
 | |
|       return OPERATOR_CANCELLED;
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   {
 | |
|     /* --- select which vert --- */
 | |
|     BMVert *v_best = NULL;
 | |
|     float l_corner_co[3];
 | |
| 
 | |
|     dist_sq = FLT_MAX;
 | |
|     BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
 | |
|       if (BM_elem_flag_test(v, BM_ELEM_SELECT)) {
 | |
|         /* disable by default, re-enable winner at end */
 | |
|         BM_vert_select_set(bm, v, false);
 | |
|         BM_select_history_remove(bm, v);
 | |
| 
 | |
|         BM_ITER_ELEM (l, &liter, v, BM_LOOPS_OF_VERT) {
 | |
| 
 | |
|           /* check if v_best is null in the _rare_ case there are numeric issues */
 | |
|           edbm_calc_loop_co(l, l_corner_co);
 | |
|           d = edbm_rip_edgedist_squared(
 | |
|               ar, projectMat, l->v->co, l_corner_co, fmval, INSET_DEFAULT);
 | |
|           if ((v_best == NULL) || (d < dist_sq)) {
 | |
|             v_best = v;
 | |
|             dist_sq = d;
 | |
|           }
 | |
|         }
 | |
|       }
 | |
|     }
 | |
| 
 | |
|     if (v_best) {
 | |
|       BM_vert_select_set(bm, v_best, true);
 | |
|       if (ese.ele) {
 | |
|         BM_select_history_store(bm, v_best);
 | |
|       }
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   if (do_fill && fill_uloop_pairs) {
 | |
|     edbm_tagged_loop_pairs_do_fill_faces(bm, fill_uloop_pairs);
 | |
|     MEM_freeN(fill_uloop_pairs);
 | |
|   }
 | |
| 
 | |
|   if (totvert_orig == bm->totvert) {
 | |
|     return OPERATOR_CANCELLED;
 | |
|   }
 | |
| 
 | |
|   return OPERATOR_FINISHED;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * This is the main edge ripping function
 | |
|  */
 | |
| static int edbm_rip_invoke__edge(bContext *C, const wmEvent *event, Object *obedit, bool do_fill)
 | |
| {
 | |
|   UnorderedLoopPair *fill_uloop_pairs = NULL;
 | |
|   ARegion *ar = CTX_wm_region(C);
 | |
|   RegionView3D *rv3d = CTX_wm_region_view3d(C);
 | |
|   BMEditMesh *em = BKE_editmesh_from_object(obedit);
 | |
|   BMesh *bm = em->bm;
 | |
|   BMIter iter, eiter;
 | |
|   BMLoop *l;
 | |
|   BMEdge *e_best;
 | |
|   BMVert *v;
 | |
|   const int totedge_orig = bm->totedge;
 | |
|   float projectMat[4][4], fmval[3] = {event->mval[0], event->mval[1]};
 | |
| 
 | |
|   EdgeLoopPair *eloop_pairs;
 | |
| 
 | |
|   ED_view3d_ob_project_mat_get(rv3d, obedit, projectMat);
 | |
| 
 | |
|   /* important this runs on the original selection, before tampering with tagging */
 | |
|   eloop_pairs = edbm_ripsel_looptag_helper(bm);
 | |
| 
 | |
|   /* expand edge selection */
 | |
|   BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
 | |
|     BMEdge *e;
 | |
|     bool all_manifold;
 | |
|     int totedge_manifold; /* manifold, visible edges */
 | |
|     int i;
 | |
| 
 | |
|     e_best = NULL;
 | |
|     i = 0;
 | |
|     totedge_manifold = 0;
 | |
|     all_manifold = true;
 | |
|     BM_ITER_ELEM (e, &eiter, v, BM_EDGES_OF_VERT) {
 | |
| 
 | |
|       if (!BM_edge_is_wire(e) && !BM_elem_flag_test(e, BM_ELEM_HIDDEN)) {
 | |
|         /* important to check selection rather then tag here
 | |
|          * else we get feedback loop */
 | |
|         if (BM_elem_flag_test(e, BM_ELEM_SELECT)) {
 | |
|           e_best = e;
 | |
|           i++;
 | |
|           /* Tag the edge verts so we know which verts to rip */
 | |
|           BM_elem_flag_enable(e->v1, BM_ELEM_TAG);
 | |
|           BM_elem_flag_enable(e->v2, BM_ELEM_TAG);
 | |
|         }
 | |
|         totedge_manifold++;
 | |
|       }
 | |
| 
 | |
|       /** #BM_vert_other_disk_edge has no hidden checks so don't check hidden here */
 | |
|       if ((all_manifold == true) && (BM_edge_is_manifold(e) == false)) {
 | |
|         all_manifold = false;
 | |
|       }
 | |
|     }
 | |
| 
 | |
|     /* single edge, extend */
 | |
|     if (i == 1 && e_best->l) {
 | |
|       /* note: if the case of 3 edges has one change in loop stepping,
 | |
|        * if this becomes more involved we may be better off splitting
 | |
|        * the 3 edge case into its own else-if branch */
 | |
|       if ((totedge_manifold == 4 || totedge_manifold == 3) || (all_manifold == false)) {
 | |
|         BMLoop *l_a = e_best->l;
 | |
|         BMLoop *l_b = l_a->radial_next;
 | |
| 
 | |
|         /* find the best face to follow, this way the edge won't point away from
 | |
|          * the mouse when there are more than 4 (takes the shortest face fan around) */
 | |
|         l = (edbm_rip_edge_side_measure(e_best, l_a, ar, projectMat, fmval) <
 | |
|              edbm_rip_edge_side_measure(e_best, l_b, ar, projectMat, fmval)) ?
 | |
|                 l_a :
 | |
|                 l_b;
 | |
| 
 | |
|         l = BM_loop_other_edge_loop(l, v);
 | |
|         /* Important edge is manifold else we can be attempting to split off
 | |
|          * a fan that don't budge, not crashing but adds duplicate edge. */
 | |
|         if (BM_edge_is_manifold(l->e)) {
 | |
|           l = l->radial_next;
 | |
| 
 | |
|           if (totedge_manifold != 3) {
 | |
|             l = BM_loop_other_edge_loop(l, v);
 | |
|           }
 | |
| 
 | |
|           if (l) {
 | |
|             BLI_assert(!BM_elem_flag_test(l->e, BM_ELEM_TAG));
 | |
|             BM_elem_flag_enable(l->e, BM_ELEM_TAG);
 | |
|           }
 | |
|         }
 | |
|       }
 | |
|       else {
 | |
|         e = BM_vert_other_disk_edge(v, e_best);
 | |
| 
 | |
|         if (e) {
 | |
|           BLI_assert(!BM_elem_flag_test(e, BM_ELEM_TAG));
 | |
|           BM_elem_flag_enable(e, BM_ELEM_TAG);
 | |
|         }
 | |
|       }
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   /* keep directly before edgesplit */
 | |
|   if (do_fill) {
 | |
|     fill_uloop_pairs = edbm_tagged_loop_pairs_to_fill(bm);
 | |
|   }
 | |
| 
 | |
|   BM_mesh_edgesplit(em->bm, true, true, true);
 | |
| 
 | |
|   /* note: the output of the bmesh operator is ignored, since we built
 | |
|    * the contiguous loop pairs to split already, its possible that some
 | |
|    * edge did not split even though it was tagged which would not work
 | |
|    * as expected (but not crash), however there are checks to ensure
 | |
|    * tagged edges will split. So far its not been an issue. */
 | |
|   edbm_ripsel_deselect_helper(bm, eloop_pairs, ar, projectMat, fmval);
 | |
|   MEM_freeN(eloop_pairs);
 | |
| 
 | |
|   /* deselect loose verts */
 | |
|   BM_mesh_select_mode_clean_ex(bm, SCE_SELECT_EDGE);
 | |
| 
 | |
|   if (do_fill && fill_uloop_pairs) {
 | |
|     edbm_tagged_loop_pairs_do_fill_faces(bm, fill_uloop_pairs);
 | |
|     MEM_freeN(fill_uloop_pairs);
 | |
|   }
 | |
| 
 | |
|   if (totedge_orig == bm->totedge) {
 | |
|     return OPERATOR_CANCELLED;
 | |
|   }
 | |
| 
 | |
|   BM_select_history_validate(bm);
 | |
| 
 | |
|   return OPERATOR_FINISHED;
 | |
| }
 | |
| 
 | |
| /* based on mouse cursor position, it defines how is being ripped */
 | |
| static int edbm_rip_invoke(bContext *C, wmOperator *op, const wmEvent *event)
 | |
| {
 | |
|   ViewLayer *view_layer = CTX_data_view_layer(C);
 | |
|   uint objects_len = 0;
 | |
|   Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(
 | |
|       view_layer, CTX_wm_view3d(C), &objects_len);
 | |
|   const bool do_fill = RNA_boolean_get(op->ptr, "use_fill");
 | |
| 
 | |
|   bool no_vertex_selected = true;
 | |
|   bool error_face_selected = true;
 | |
|   bool error_disconnected_vertices = true;
 | |
|   bool error_rip_failed = true;
 | |
| 
 | |
|   for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
 | |
|     Object *obedit = objects[ob_index];
 | |
|     BMEditMesh *em = BKE_editmesh_from_object(obedit);
 | |
| 
 | |
|     BMesh *bm = em->bm;
 | |
|     BMIter iter;
 | |
|     BMEdge *e;
 | |
|     const bool singlesel = (bm->totvertsel == 1 && bm->totedgesel == 0 && bm->totfacesel == 0);
 | |
|     int ret;
 | |
| 
 | |
|     if (em->bm->totvertsel == 0) {
 | |
|       continue;
 | |
|     }
 | |
|     no_vertex_selected = false;
 | |
| 
 | |
|     /* running in face mode hardly makes sense, so convert to region loop and rip */
 | |
|     if (bm->totfacesel) {
 | |
|       /* highly nifty but hard to support since the operator can fail and we're left
 | |
|        * with modified selection */
 | |
|       // WM_operator_name_call(C, "MESH_OT_region_to_loop", WM_OP_INVOKE_DEFAULT, NULL);
 | |
|       continue;
 | |
|     }
 | |
|     error_face_selected = false;
 | |
| 
 | |
|     /* we could support this, but not for now */
 | |
|     if ((bm->totvertsel > 1) && (bm->totedgesel == 0)) {
 | |
|       continue;
 | |
|     }
 | |
|     error_disconnected_vertices = false;
 | |
| 
 | |
|     /* note on selection:
 | |
|      * When calling edge split we operate on tagged edges rather then selected
 | |
|      * this is important because the edges to operate on are extended by one,
 | |
|      * but the selection is left alone.
 | |
|      *
 | |
|      * After calling edge split - the duplicated edges have the same selection state as the
 | |
|      * original, so all we do is de-select the far side from the mouse and we have a
 | |
|      * useful selection for grabbing.
 | |
|      */
 | |
| 
 | |
|     /* BM_ELEM_SELECT --> BM_ELEM_TAG */
 | |
|     BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) {
 | |
|       BM_elem_flag_set(e, BM_ELEM_TAG, BM_elem_flag_test(e, BM_ELEM_SELECT));
 | |
|     }
 | |
| 
 | |
|     /* split 2 main parts of this operator out into vertex and edge ripping */
 | |
|     if (singlesel) {
 | |
|       ret = edbm_rip_invoke__vert(C, event, obedit, do_fill);
 | |
|     }
 | |
|     else {
 | |
|       ret = edbm_rip_invoke__edge(C, event, obedit, do_fill);
 | |
|     }
 | |
| 
 | |
|     if (ret != OPERATOR_FINISHED) {
 | |
|       continue;
 | |
|     }
 | |
| 
 | |
|     BLI_assert(singlesel ? (bm->totvertsel > 0) : (bm->totedgesel > 0));
 | |
| 
 | |
|     if (bm->totvertsel == 0) {
 | |
|       continue;
 | |
|     }
 | |
|     error_rip_failed = false;
 | |
| 
 | |
|     EDBM_update_generic(em, true, true);
 | |
|   }
 | |
| 
 | |
|   MEM_freeN(objects);
 | |
| 
 | |
|   if (no_vertex_selected) {
 | |
|     /* Ignore it. */
 | |
|     return OPERATOR_CANCELLED;
 | |
|   }
 | |
|   else if (error_face_selected) {
 | |
|     BKE_report(op->reports, RPT_ERROR, "Cannot rip selected faces");
 | |
|     return OPERATOR_CANCELLED;
 | |
|   }
 | |
|   else if (error_disconnected_vertices) {
 | |
|     BKE_report(op->reports, RPT_ERROR, "Cannot rip multiple disconnected vertices");
 | |
|     return OPERATOR_CANCELLED;
 | |
|   }
 | |
|   else if (error_rip_failed) {
 | |
|     BKE_report(op->reports, RPT_ERROR, "Rip failed");
 | |
|     return OPERATOR_CANCELLED;
 | |
|   }
 | |
|   /* No errors, everything went fine. */
 | |
|   return OPERATOR_FINISHED;
 | |
| }
 | |
| 
 | |
| void MESH_OT_rip(wmOperatorType *ot)
 | |
| {
 | |
|   /* identifiers */
 | |
|   ot->name = "Rip";
 | |
|   ot->idname = "MESH_OT_rip";
 | |
|   ot->description = "Disconnect vertex or edges from connected geometry";
 | |
| 
 | |
|   /* api callbacks */
 | |
|   ot->invoke = edbm_rip_invoke;
 | |
|   ot->poll = EDBM_view3d_poll;
 | |
| 
 | |
|   /* flags */
 | |
|   ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
 | |
| 
 | |
|   /* to give to transform */
 | |
|   Transform_Properties(ot, P_PROPORTIONAL | P_MIRROR_DUMMY);
 | |
|   RNA_def_boolean(ot->srna, "use_fill", false, "Fill", "Fill the ripped region");
 | |
| }
 |