Partially reverts2250b5cefe
. Removing the user count and fake user count icons was controversial (which was expected) and there are a few further changes needed, that won't make it in time for the release, see D9946. While there is a design to bring back the user count and fake user indicators, a new design idea was proposed that the UI team wants to follow. This came too late for the 2.92 release, the new design is targeted at the 2.93 release now. Meanwhile, UI team decision was to simply revert the design changes. The new design is being worked on in https://developer.blender.org/T84669. Note that this commit does not revert some internal changes done in2250b5cefe
. Namely the introduction of `ed_util_ops.c` and data-block operators in there. These will still be needed in the new design.
98 lines
3.7 KiB
C
98 lines
3.7 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2009 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup edrend
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*/
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#include <stdlib.h>
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#include "BLI_utildefines.h"
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#include "ED_render.h"
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#include "WM_api.h"
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#include "render_intern.h" /* own include */
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/***************************** render ***********************************/
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void ED_operatortypes_render(void)
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{
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WM_operatortype_append(OBJECT_OT_material_slot_add);
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WM_operatortype_append(OBJECT_OT_material_slot_remove);
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WM_operatortype_append(OBJECT_OT_material_slot_assign);
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WM_operatortype_append(OBJECT_OT_material_slot_select);
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WM_operatortype_append(OBJECT_OT_material_slot_deselect);
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WM_operatortype_append(OBJECT_OT_material_slot_copy);
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WM_operatortype_append(OBJECT_OT_material_slot_move);
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WM_operatortype_append(OBJECT_OT_material_slot_remove_unused);
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WM_operatortype_append(MATERIAL_OT_new);
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WM_operatortype_append(TEXTURE_OT_new);
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WM_operatortype_append(WORLD_OT_new);
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WM_operatortype_append(MATERIAL_OT_copy);
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WM_operatortype_append(MATERIAL_OT_paste);
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WM_operatortype_append(SCENE_OT_view_layer_add);
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WM_operatortype_append(SCENE_OT_view_layer_remove);
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WM_operatortype_append(SCENE_OT_view_layer_add_aov);
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WM_operatortype_append(SCENE_OT_view_layer_remove_aov);
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WM_operatortype_append(SCENE_OT_render_view_add);
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WM_operatortype_append(SCENE_OT_render_view_remove);
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WM_operatortype_append(SCENE_OT_light_cache_bake);
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WM_operatortype_append(SCENE_OT_light_cache_free);
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#ifdef WITH_FREESTYLE
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WM_operatortype_append(SCENE_OT_freestyle_module_add);
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WM_operatortype_append(SCENE_OT_freestyle_module_remove);
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WM_operatortype_append(SCENE_OT_freestyle_module_move);
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WM_operatortype_append(SCENE_OT_freestyle_lineset_add);
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WM_operatortype_append(SCENE_OT_freestyle_lineset_copy);
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WM_operatortype_append(SCENE_OT_freestyle_lineset_paste);
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WM_operatortype_append(SCENE_OT_freestyle_lineset_remove);
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WM_operatortype_append(SCENE_OT_freestyle_lineset_move);
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WM_operatortype_append(SCENE_OT_freestyle_linestyle_new);
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WM_operatortype_append(SCENE_OT_freestyle_color_modifier_add);
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WM_operatortype_append(SCENE_OT_freestyle_alpha_modifier_add);
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WM_operatortype_append(SCENE_OT_freestyle_thickness_modifier_add);
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WM_operatortype_append(SCENE_OT_freestyle_geometry_modifier_add);
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WM_operatortype_append(SCENE_OT_freestyle_modifier_remove);
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WM_operatortype_append(SCENE_OT_freestyle_modifier_move);
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WM_operatortype_append(SCENE_OT_freestyle_modifier_copy);
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WM_operatortype_append(SCENE_OT_freestyle_stroke_material_create);
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#endif
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WM_operatortype_append(TEXTURE_OT_slot_copy);
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WM_operatortype_append(TEXTURE_OT_slot_paste);
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WM_operatortype_append(TEXTURE_OT_slot_move);
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/* render_internal.c */
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WM_operatortype_append(RENDER_OT_view_show);
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WM_operatortype_append(RENDER_OT_render);
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WM_operatortype_append(RENDER_OT_view_cancel);
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WM_operatortype_append(RENDER_OT_shutter_curve_preset);
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/* render_opengl.c */
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WM_operatortype_append(RENDER_OT_opengl);
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}
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