This just moves a couple of files in `space_node` to C++ and fixes related errors. The goal is to be able to use C++ data structures to simplify the code. Differential Revision: https://developer.blender.org/D11451
40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2012 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup nodes
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*/
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#include "BLI_utildefines.h"
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#include "DNA_node_types.h"
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#include "BKE_context.h"
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#include "BKE_screen.h"
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#include "WM_api.h"
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#include "node_intern.h" /* own include */
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/* ******************* node toolbar registration ************** */
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void node_toolbar_register(ARegionType *UNUSED(art))
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{
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}
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