+ 'scons blenderplayer' builds blender AND blenderplayer now (tested on Linux only, but was only linking issue, so should work on other platforms too). NOTE: I noticed some compileflags for GE specific libs that were left out - I re-enabled them in the SConscripts, but I'm going to do a test build my- self now, so if there are problems with them on win32, I probably already know about them :)
		
			
				
	
	
		
			36 lines
		
	
	
		
			995 B
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
		
			995 B
		
	
	
	
		
			Python
		
	
	
	
	
	
#!/usr/bin/python
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Import ('env')
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sources = env.Glob('intern/*.c')
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incs = '. #/intern/guardedalloc ../include ../blenlib ../makesdna'
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incs += ' ../python ../render/extern/include #/intern/decimation/extern'
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incs += ' ../imbuf ../avi #/intern/elbeem/extern'
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incs += ' #/intern/iksolver/extern ../blenloader ../quicktime'
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incs += ' ' + env['BF_OPENGL_INC']
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incs += ' ' + env['BF_ZLIB_INC']
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incs += ' ' + env['BF_SDL_INC']
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defs = ''
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if env['WITH_BF_INTERNATIONAL'] == 1:
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    defs += 'WITH_FREETYPE2'
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if env['WITH_BF_OPENEXR'] == 1:
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    defs += ' WITH_OPENEXR'
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if env['WITH_BF_FFMPEG'] == 1:
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    defs += ' WITH_FFMPEG'
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if env['WITH_BF_QUICKTIME'] == 1:
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    defs += ' WITH_QUICKTIME'
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    incs += ' ' + env['BF_QUICKTIME_INC']
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defs += ' WITH_CCGSUBSURF'
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if env['WITH_BF_PLAYER']:
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    SConscript(['bad_level_call_stubs/SConscript'])
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env.BlenderLib ( libname = 'bf_blenkernel', sources = sources, includes = Split(incs), defines = Split(defs), libtype=['core','player'], priority = [65, 20] )
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