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blender-archive/source/blender/blenkernel/SConscript
Nathan Letwory ef1b7a5735 ==SCons==
+ 'scons blenderplayer' builds blender AND blenderplayer now (tested on Linux
  only, but was only linking issue, so should work on other platforms too).

  NOTE: I noticed some compileflags for GE specific libs that were left out -
  I re-enabled them in the SConscripts, but I'm going to do a test build my-
  self now, so if there are problems with them on win32, I probably already
  know about them :)
2006-02-07 21:24:36 +00:00

36 lines
995 B
Python

#!/usr/bin/python
Import ('env')
sources = env.Glob('intern/*.c')
incs = '. #/intern/guardedalloc ../include ../blenlib ../makesdna'
incs += ' ../python ../render/extern/include #/intern/decimation/extern'
incs += ' ../imbuf ../avi #/intern/elbeem/extern'
incs += ' #/intern/iksolver/extern ../blenloader ../quicktime'
incs += ' ' + env['BF_OPENGL_INC']
incs += ' ' + env['BF_ZLIB_INC']
incs += ' ' + env['BF_SDL_INC']
defs = ''
if env['WITH_BF_INTERNATIONAL'] == 1:
defs += 'WITH_FREETYPE2'
if env['WITH_BF_OPENEXR'] == 1:
defs += ' WITH_OPENEXR'
if env['WITH_BF_FFMPEG'] == 1:
defs += ' WITH_FFMPEG'
if env['WITH_BF_QUICKTIME'] == 1:
defs += ' WITH_QUICKTIME'
incs += ' ' + env['BF_QUICKTIME_INC']
defs += ' WITH_CCGSUBSURF'
if env['WITH_BF_PLAYER']:
SConscript(['bad_level_call_stubs/SConscript'])
env.BlenderLib ( libname = 'bf_blenkernel', sources = sources, includes = Split(incs), defines = Split(defs), libtype=['core','player'], priority = [65, 20] )