1) Remove WITH_FREETYPE2 from code, so now blender always need freetype2 2) Remove the old bmfont 3) Remove ftfont and bFTGL library 4) Implement a new BLF_draw_default function for place that still need/use the old BMF api. I try to update both, scons and cmake, but I only can test with make, so hope all work fine. MSVC is broken, but I don't have Windows, things to search and fix are any reference to WITH_FREETYPE2, FTGL and BMFONT (take in care that blenkernel also have a BKE_bmfont.h, this don't have anything to do with bmfont). Always have to link/include the freetype2 library Remove any reference to libbmfont Remove any reference to libftfont Remove any reference to libbftgl (or libbFTGL)
23 lines
647 B
Python
23 lines
647 B
Python
#!/usr/bin/python
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Import ('env')
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sources = env.Glob('intern/*.c')
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cflags=''
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incs = '. ../makesdna ../blenkernel #/intern/guardedalloc ../editors/include'
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incs += ' ' + env['BF_FREETYPE_INC']
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incs += ' ' + env['BF_ZLIB_INC']
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defs = ''
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if env['WITH_BF_SDL']:
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incs += ' ' + env['BF_SDL_INC']
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if env['OURPLATFORM'] == 'linux2':
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cflags='-pthread'
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incs += ' ../../../extern/binreloc/include'
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if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc'):
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incs += ' ' + env['BF_PTHREADS_INC']
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env.BlenderLib ( 'bf_blenlib', sources, Split(incs), Split(defs), libtype=['core'], priority = [180], compileflags =cflags )
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