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blender-archive/source/blender/nodes/SConscript
Diego Borghetti 405cf80eb8 Big, big commit!!
1) Remove WITH_FREETYPE2 from code, so now blender always need freetype2
2) Remove the old bmfont
3) Remove ftfont and bFTGL library
4) Implement a new BLF_draw_default function for place that still need/use
   the old BMF api.

I try to update both, scons and cmake, but I only can test with make, so
hope all work fine.

MSVC is broken, but I don't have Windows, things to search and fix are
any reference to WITH_FREETYPE2, FTGL and BMFONT (take in care that
blenkernel also have a BKE_bmfont.h, this don't have anything to do with bmfont).
        Always have to link/include the freetype2 library
        Remove any reference to libbmfont
        Remove any reference to libftfont
        Remove any reference to libbftgl (or libbFTGL)
2009-05-05 23:10:32 +00:00

45 lines
1.5 KiB
Python

#!/usr/bin/python
Import ('env')
sources = env.Glob('intern/*.c')
cmpsources = env.Glob('intern/CMP_nodes/*.c')
shdsources = env.Glob('intern/SHD_nodes/*.c')
texsources = env.Glob('intern/TEX_nodes/*.c')
incs = '. ./intern '
incs += '#/intern/guardedalloc ../editors/include ../blenlib ../makesdna'
incs += ' ../render/extern/include '
incs += ' ../imbuf ../avi '
incs += ' ../blenloader'
incs += ' ../blenkernel ../renderconverter '
incs += ' ../gpu #/extern/glew/include '
incs += ' ' + env['BF_OPENGL_INC']
incs += ' ' + env['BF_ZLIB_INC']
defs = []
if env['WITH_BF_PYTHON']:
incs += ' ' + env['BF_PYTHON_INC']
incs += ' ../python'
if env['BF_DEBUG']:
defs.append('_DEBUG')
else:
defs.append('DISABLE_PYTHON')
if env['WITH_BF_OPENEXR']:
defs.append('WITH_OPENEXR')
if env['WITH_BF_FFMPEG']:
defs.append('WITH_FFMPEG')
incs += ' ' + env['BF_FFMPEG_INC']
if env['WITH_BF_QUICKTIME']:
defs.append('WITH_QUICKTIME')
incs += ' ' + env['BF_QUICKTIME_INC']
env.BlenderLib ( libname = 'bf_nodes', sources = sources, includes = Split(incs), defines = defs, libtype=['core'], priority = [190] )
env.BlenderLib ( libname = 'bf_cmpnodes', sources = cmpsources, includes = Split(incs), defines = defs, libtype=['core'], priority = [175] )
env.BlenderLib ( libname = 'bf_shdnodes', sources = shdsources, includes = Split(incs), defines = defs, libtype=['core'], priority = [175] )
env.BlenderLib ( libname = 'bf_texnodes', sources = texsources, includes = Split(incs), defines = defs, libtype=['core'], priority = [175] )