* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
25 lines
455 B
C++
25 lines
455 B
C++
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2020-2022 Blender Foundation. */
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#include "bvh/multi.h"
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#include "util/foreach.h"
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CCL_NAMESPACE_BEGIN
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BVHMulti::BVHMulti(const BVHParams ¶ms_,
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const vector<Geometry *> &geometry_,
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const vector<Object *> &objects_)
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: BVH(params_, geometry_, objects_)
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{
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}
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BVHMulti::~BVHMulti()
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{
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foreach (BVH *bvh, sub_bvhs) {
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delete bvh;
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}
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}
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CCL_NAMESPACE_END
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