* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
21 lines
442 B
C++
21 lines
442 B
C++
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#pragma once
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#include "kernel/types.h"
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#include "util/string.h"
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#include <ostream> // NOLINT
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CCL_NAMESPACE_BEGIN
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const char *device_kernel_as_string(DeviceKernel kernel);
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std::ostream &operator<<(std::ostream &os, DeviceKernel kernel);
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typedef uint64_t DeviceKernelMask;
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string device_kernel_mask_as_string(DeviceKernelMask mask);
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CCL_NAMESPACE_END
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