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blender-archive/intern/cycles/device/kernel.h
Brecht Van Lommel 9cfc7967dd Cycles: use SPDX license headers
* Replace license text in headers with SPDX identifiers.
* Remove specific license info from outdated readme.txt, instead leave details
  to the source files.
* Add list of SPDX license identifiers used, and corresponding license texts.
* Update copyright dates while we're at it.

Ref D14069, T95597
2022-02-11 17:47:34 +01:00

21 lines
442 B
C++

/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#pragma once
#include "kernel/types.h"
#include "util/string.h"
#include <ostream> // NOLINT
CCL_NAMESPACE_BEGIN
const char *device_kernel_as_string(DeviceKernel kernel);
std::ostream &operator<<(std::ostream &os, DeviceKernel kernel);
typedef uint64_t DeviceKernelMask;
string device_kernel_mask_as_string(DeviceKernelMask mask);
CCL_NAMESPACE_END