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blender-archive/intern/cycles/hydra/display_driver.cpp
Patrick Mours fc2c22e90c Cycles: Hydra fixes for stageMetersPerUnit and OpenGL context on Windows
Add "stageMetersPerUnit" render setting for USD files that have that set to
something other than the default (e.g. exported by Blender).

And fix a crash when an application creates a Hydra render pass on a thread
that does not have an OpenGL context current.
2022-04-29 19:19:39 +02:00

265 lines
6.4 KiB
C++

/* SPDX-License-Identifier: Apache-2.0
* Copyright 2022 NVIDIA Corporation
* Copyright 2022 Blender Foundation */
#ifdef _WIN32
// Include first to avoid "NOGDI" definition set in Cycles headers
# include <Windows.h>
#endif
#include "hydra/display_driver.h"
#include "hydra/render_buffer.h"
#include "hydra/session.h"
#include <GL/glew.h>
#include <pxr/imaging/hgiGL/texture.h>
HDCYCLES_NAMESPACE_OPEN_SCOPE
HdCyclesDisplayDriver::HdCyclesDisplayDriver(HdCyclesSession *renderParam, Hgi *hgi)
: _renderParam(renderParam), _hgi(hgi)
{
}
HdCyclesDisplayDriver::~HdCyclesDisplayDriver()
{
deinit();
}
void HdCyclesDisplayDriver::init()
{
#ifdef _WIN32
if (!gl_context_) {
hdc_ = GetDC(CreateWindowA("STATIC",
"HdCycles",
WS_OVERLAPPEDWINDOW | WS_CLIPSIBLINGS | WS_CLIPCHILDREN,
0,
0,
64,
64,
NULL,
NULL,
GetModuleHandle(NULL),
NULL));
int pixelFormat = GetPixelFormat(wglGetCurrentDC());
PIXELFORMATDESCRIPTOR pfd = {sizeof(pfd)};
DescribePixelFormat((HDC)hdc_, pixelFormat, sizeof(pfd), &pfd);
SetPixelFormat((HDC)hdc_, pixelFormat, &pfd);
TF_VERIFY(gl_context_ = wglCreateContext((HDC)hdc_));
TF_VERIFY(wglShareLists(wglGetCurrentContext(), (HGLRC)gl_context_));
}
if (!gl_context_) {
return;
}
#endif
if (!gl_pbo_id_) {
if (glewInit() != GLEW_OK) {
return;
}
glGenBuffers(1, &gl_pbo_id_);
}
}
void HdCyclesDisplayDriver::deinit()
{
if (texture_) {
_hgi->DestroyTexture(&texture_);
}
if (gl_pbo_id_) {
glDeleteBuffers(1, &gl_pbo_id_);
}
#ifdef _WIN32
if (gl_context_) {
TF_VERIFY(wglDeleteContext((HGLRC)gl_context_));
DestroyWindow(WindowFromDC((HDC)hdc_));
}
#endif
}
void HdCyclesDisplayDriver::next_tile_begin()
{
}
bool HdCyclesDisplayDriver::update_begin(const Params &params,
int texture_width,
int texture_height)
{
#ifdef _WIN32
if (!hdc_ || !gl_context_) {
return false;
}
#endif
graphics_interop_activate();
if (gl_render_sync_) {
glWaitSync((GLsync)gl_render_sync_, 0, GL_TIMEOUT_IGNORED);
}
if (pbo_size_.x != params.full_size.x || pbo_size_.y != params.full_size.y) {
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, gl_pbo_id_);
glBufferData(GL_PIXEL_UNPACK_BUFFER,
sizeof(half4) * params.full_size.x * params.full_size.y,
0,
GL_DYNAMIC_DRAW);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
pbo_size_ = params.full_size;
}
need_update_ = true;
return true;
}
void HdCyclesDisplayDriver::update_end()
{
gl_upload_sync_ = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
glFlush();
graphics_interop_deactivate();
}
void HdCyclesDisplayDriver::flush()
{
graphics_interop_activate();
if (gl_upload_sync_) {
glWaitSync((GLsync)gl_upload_sync_, 0, GL_TIMEOUT_IGNORED);
}
if (gl_render_sync_) {
glWaitSync((GLsync)gl_render_sync_, 0, GL_TIMEOUT_IGNORED);
}
graphics_interop_deactivate();
}
half4 *HdCyclesDisplayDriver::map_texture_buffer()
{
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, gl_pbo_id_);
const auto mapped_rgba_pixels = static_cast<half4 *>(
glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY));
if (need_clear_ && mapped_rgba_pixels) {
memset(mapped_rgba_pixels, 0, sizeof(half4) * pbo_size_.x * pbo_size_.y);
need_clear_ = false;
}
return mapped_rgba_pixels;
}
void HdCyclesDisplayDriver::unmap_texture_buffer()
{
glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
}
DisplayDriver::GraphicsInterop HdCyclesDisplayDriver::graphics_interop_get()
{
GraphicsInterop interop_dst;
interop_dst.buffer_width = pbo_size_.x;
interop_dst.buffer_height = pbo_size_.y;
interop_dst.opengl_pbo_id = gl_pbo_id_;
interop_dst.need_clear = need_clear_;
need_clear_ = false;
return interop_dst;
}
void HdCyclesDisplayDriver::graphics_interop_activate()
{
mutex_.lock();
#ifdef _WIN32
// Do not change context if this is called in the main thread
if (wglGetCurrentContext() == nullptr) {
TF_VERIFY(wglMakeCurrent((HDC)hdc_, (HGLRC)gl_context_));
}
#endif
}
void HdCyclesDisplayDriver::graphics_interop_deactivate()
{
#ifdef _WIN32
if (wglGetCurrentContext() == gl_context_) {
TF_VERIFY(wglMakeCurrent(nullptr, nullptr));
}
#endif
mutex_.unlock();
}
void HdCyclesDisplayDriver::clear()
{
need_clear_ = true;
}
void HdCyclesDisplayDriver::draw(const Params &params)
{
const auto renderBuffer = static_cast<HdCyclesRenderBuffer *>(
_renderParam->GetDisplayAovBinding().renderBuffer);
if (!renderBuffer || // Ensure this render buffer matches the texture dimensions
(renderBuffer->GetWidth() != params.size.x || renderBuffer->GetHeight() != params.size.y)) {
return;
}
init();
// Cycles 'DisplayDriver' only supports 'half4' format
TF_VERIFY(renderBuffer->GetFormat() == HdFormatFloat16Vec4);
const thread_scoped_lock lock(mutex_);
const GfVec3i dimensions(params.size.x, params.size.y, 1);
if (!texture_ || texture_->GetDescriptor().dimensions != dimensions) {
if (texture_) {
_hgi->DestroyTexture(&texture_);
}
HgiTextureDesc texDesc;
texDesc.usage = 0;
texDesc.format = HgiFormatFloat16Vec4;
texDesc.type = HgiTextureType2D;
texDesc.dimensions = dimensions;
texDesc.sampleCount = HgiSampleCount1;
texture_ = _hgi->CreateTexture(texDesc);
renderBuffer->SetResource(VtValue(texture_));
}
HgiGLTexture *const texture = dynamic_cast<HgiGLTexture *>(texture_.Get());
if (!texture || !need_update_ || pbo_size_.x != params.size.x || pbo_size_.y != params.size.y) {
return;
}
if (gl_upload_sync_) {
glWaitSync((GLsync)gl_upload_sync_, 0, GL_TIMEOUT_IGNORED);
}
glBindTexture(GL_TEXTURE_2D, texture->GetTextureId());
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, gl_pbo_id_);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, pbo_size_.x, pbo_size_.y, GL_RGBA, GL_HALF_FLOAT, 0);
glBindTexture(GL_TEXTURE_2D, 0);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
gl_render_sync_ = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
glFlush();
need_update_ = false;
}
HDCYCLES_NAMESPACE_CLOSE_SCOPE