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blender-archive/intern/cycles/kernel/util/profiling.h
Brecht Van Lommel 9cfc7967dd Cycles: use SPDX license headers
* Replace license text in headers with SPDX identifiers.
* Remove specific license info from outdated readme.txt, instead leave details
  to the source files.
* Add list of SPDX license identifiers used, and corresponding license texts.
* Update copyright dates while we're at it.

Ref D14069, T95597
2022-02-11 17:47:34 +01:00

28 lines
840 B
C++

/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#pragma once
#ifdef __KERNEL_CPU__
# include "util/profiling.h"
#endif
CCL_NAMESPACE_BEGIN
#ifdef __KERNEL_CPU__
# define PROFILING_INIT(kg, event) \
ProfilingHelper profiling_helper((ProfilingState *)&kg->profiler, event)
# define PROFILING_EVENT(event) profiling_helper.set_event(event)
# define PROFILING_INIT_FOR_SHADER(kg, event) \
ProfilingWithShaderHelper profiling_helper((ProfilingState *)&kg->profiler, event)
# define PROFILING_SHADER(object, shader) \
profiling_helper.set_shader(object, (shader)&SHADER_MASK);
#else
# define PROFILING_INIT(kg, event)
# define PROFILING_EVENT(event)
# define PROFILING_INIT_FOR_SHADER(kg, event)
# define PROFILING_SHADER(object, shader)
#endif /* __KERNEL_CPU__ */
CCL_NAMESPACE_END