* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
28 lines
840 B
C++
28 lines
840 B
C++
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#pragma once
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#ifdef __KERNEL_CPU__
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# include "util/profiling.h"
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#endif
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CCL_NAMESPACE_BEGIN
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#ifdef __KERNEL_CPU__
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# define PROFILING_INIT(kg, event) \
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ProfilingHelper profiling_helper((ProfilingState *)&kg->profiler, event)
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# define PROFILING_EVENT(event) profiling_helper.set_event(event)
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# define PROFILING_INIT_FOR_SHADER(kg, event) \
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ProfilingWithShaderHelper profiling_helper((ProfilingState *)&kg->profiler, event)
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# define PROFILING_SHADER(object, shader) \
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profiling_helper.set_shader(object, (shader)&SHADER_MASK);
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#else
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# define PROFILING_INIT(kg, event)
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# define PROFILING_EVENT(event)
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# define PROFILING_INIT_FOR_SHADER(kg, event)
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# define PROFILING_SHADER(object, shader)
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#endif /* __KERNEL_CPU__ */
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CCL_NAMESPACE_END
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