* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
306 lines
7.5 KiB
C++
306 lines
7.5 KiB
C++
/* SPDX-License-Identifier: Apache-2.0
|
|
* Copyright 2011-2022 Blender Foundation */
|
|
|
|
#include "util/transform.h"
|
|
#include "util/projection.h"
|
|
|
|
#include "util/boundbox.h"
|
|
#include "util/math.h"
|
|
|
|
CCL_NAMESPACE_BEGIN
|
|
|
|
/* Transform Inverse */
|
|
|
|
static bool transform_matrix4_gj_inverse(float R[][4], float M[][4])
|
|
{
|
|
/* SPDX-License-Identifier: BSD-3-Clause
|
|
* Adapted from code:
|
|
* Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
|
|
* Digital Ltd. LLC. All rights reserved. */
|
|
|
|
/* forward elimination */
|
|
for (int i = 0; i < 4; i++) {
|
|
int pivot = i;
|
|
float pivotsize = M[i][i];
|
|
|
|
if (pivotsize < 0)
|
|
pivotsize = -pivotsize;
|
|
|
|
for (int j = i + 1; j < 4; j++) {
|
|
float tmp = M[j][i];
|
|
|
|
if (tmp < 0)
|
|
tmp = -tmp;
|
|
|
|
if (tmp > pivotsize) {
|
|
pivot = j;
|
|
pivotsize = tmp;
|
|
}
|
|
}
|
|
|
|
if (UNLIKELY(pivotsize == 0.0f))
|
|
return false;
|
|
|
|
if (pivot != i) {
|
|
for (int j = 0; j < 4; j++) {
|
|
float tmp;
|
|
|
|
tmp = M[i][j];
|
|
M[i][j] = M[pivot][j];
|
|
M[pivot][j] = tmp;
|
|
|
|
tmp = R[i][j];
|
|
R[i][j] = R[pivot][j];
|
|
R[pivot][j] = tmp;
|
|
}
|
|
}
|
|
|
|
for (int j = i + 1; j < 4; j++) {
|
|
float f = M[j][i] / M[i][i];
|
|
|
|
for (int k = 0; k < 4; k++) {
|
|
M[j][k] -= f * M[i][k];
|
|
R[j][k] -= f * R[i][k];
|
|
}
|
|
}
|
|
}
|
|
|
|
/* backward substitution */
|
|
for (int i = 3; i >= 0; --i) {
|
|
float f;
|
|
|
|
if (UNLIKELY((f = M[i][i]) == 0.0f))
|
|
return false;
|
|
|
|
for (int j = 0; j < 4; j++) {
|
|
M[i][j] /= f;
|
|
R[i][j] /= f;
|
|
}
|
|
|
|
for (int j = 0; j < i; j++) {
|
|
f = M[j][i];
|
|
|
|
for (int k = 0; k < 4; k++) {
|
|
M[j][k] -= f * M[i][k];
|
|
R[j][k] -= f * R[i][k];
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
ProjectionTransform projection_inverse(const ProjectionTransform &tfm)
|
|
{
|
|
ProjectionTransform tfmR = projection_identity();
|
|
float M[4][4], R[4][4];
|
|
|
|
memcpy(R, &tfmR, sizeof(R));
|
|
memcpy(M, &tfm, sizeof(M));
|
|
|
|
if (UNLIKELY(!transform_matrix4_gj_inverse(R, M))) {
|
|
/* matrix is degenerate (e.g. 0 scale on some axis), ideally we should
|
|
* never be in this situation, but try to invert it anyway with tweak */
|
|
M[0][0] += 1e-8f;
|
|
M[1][1] += 1e-8f;
|
|
M[2][2] += 1e-8f;
|
|
|
|
if (UNLIKELY(!transform_matrix4_gj_inverse(R, M))) {
|
|
return projection_identity();
|
|
}
|
|
}
|
|
|
|
memcpy(&tfmR, R, sizeof(R));
|
|
|
|
return tfmR;
|
|
}
|
|
|
|
Transform transform_inverse(const Transform &tfm)
|
|
{
|
|
ProjectionTransform projection(tfm);
|
|
return projection_to_transform(projection_inverse(projection));
|
|
}
|
|
|
|
Transform transform_transposed_inverse(const Transform &tfm)
|
|
{
|
|
ProjectionTransform projection(tfm);
|
|
ProjectionTransform iprojection = projection_inverse(projection);
|
|
return projection_to_transform(projection_transpose(iprojection));
|
|
}
|
|
|
|
/* Motion Transform */
|
|
|
|
float4 transform_to_quat(const Transform &tfm)
|
|
{
|
|
double trace = (double)(tfm[0][0] + tfm[1][1] + tfm[2][2]);
|
|
float4 qt;
|
|
|
|
if (trace > 0.0) {
|
|
double s = sqrt(trace + 1.0);
|
|
|
|
qt.w = (float)(s / 2.0);
|
|
s = 0.5 / s;
|
|
|
|
qt.x = (float)((double)(tfm[2][1] - tfm[1][2]) * s);
|
|
qt.y = (float)((double)(tfm[0][2] - tfm[2][0]) * s);
|
|
qt.z = (float)((double)(tfm[1][0] - tfm[0][1]) * s);
|
|
}
|
|
else {
|
|
int i = 0;
|
|
|
|
if (tfm[1][1] > tfm[i][i])
|
|
i = 1;
|
|
if (tfm[2][2] > tfm[i][i])
|
|
i = 2;
|
|
|
|
int j = (i + 1) % 3;
|
|
int k = (j + 1) % 3;
|
|
|
|
double s = sqrt((double)(tfm[i][i] - (tfm[j][j] + tfm[k][k])) + 1.0);
|
|
|
|
double q[3];
|
|
q[i] = s * 0.5;
|
|
if (s != 0.0)
|
|
s = 0.5 / s;
|
|
|
|
double w = (double)(tfm[k][j] - tfm[j][k]) * s;
|
|
q[j] = (double)(tfm[j][i] + tfm[i][j]) * s;
|
|
q[k] = (double)(tfm[k][i] + tfm[i][k]) * s;
|
|
|
|
qt.x = (float)q[0];
|
|
qt.y = (float)q[1];
|
|
qt.z = (float)q[2];
|
|
qt.w = (float)w;
|
|
}
|
|
|
|
return qt;
|
|
}
|
|
|
|
static void transform_decompose(DecomposedTransform *decomp, const Transform *tfm)
|
|
{
|
|
/* extract translation */
|
|
decomp->y = make_float4(tfm->x.w, tfm->y.w, tfm->z.w, 0.0f);
|
|
|
|
/* extract rotation */
|
|
Transform M = *tfm;
|
|
M.x.w = 0.0f;
|
|
M.y.w = 0.0f;
|
|
M.z.w = 0.0f;
|
|
|
|
#if 0
|
|
Transform R = M;
|
|
float norm;
|
|
int iteration = 0;
|
|
|
|
do {
|
|
Transform Rnext;
|
|
Transform Rit = transform_transposed_inverse(R);
|
|
|
|
for (int i = 0; i < 3; i++)
|
|
for (int j = 0; j < 4; j++)
|
|
Rnext[i][j] = 0.5f * (R[i][j] + Rit[i][j]);
|
|
|
|
norm = 0.0f;
|
|
for (int i = 0; i < 3; i++) {
|
|
norm = max(norm,
|
|
fabsf(R[i][0] - Rnext[i][0]) + fabsf(R[i][1] - Rnext[i][1]) +
|
|
fabsf(R[i][2] - Rnext[i][2]));
|
|
}
|
|
|
|
R = Rnext;
|
|
iteration++;
|
|
} while (iteration < 100 && norm > 1e-4f);
|
|
|
|
if (transform_negative_scale(R))
|
|
R = R * transform_scale(-1.0f, -1.0f, -1.0f);
|
|
|
|
decomp->x = transform_to_quat(R);
|
|
|
|
/* extract scale and pack it */
|
|
Transform scale = transform_inverse(R) * M;
|
|
decomp->y.w = scale.x.x;
|
|
decomp->z = make_float4(scale.x.y, scale.x.z, scale.y.x, scale.y.y);
|
|
decomp->w = make_float4(scale.y.z, scale.z.x, scale.z.y, scale.z.z);
|
|
#else
|
|
float3 colx = transform_get_column(&M, 0);
|
|
float3 coly = transform_get_column(&M, 1);
|
|
float3 colz = transform_get_column(&M, 2);
|
|
|
|
/* extract scale and shear first */
|
|
float3 scale, shear;
|
|
scale.x = len(colx);
|
|
colx = safe_divide_float3_float(colx, scale.x);
|
|
shear.z = dot(colx, coly);
|
|
coly -= shear.z * colx;
|
|
scale.y = len(coly);
|
|
coly = safe_divide_float3_float(coly, scale.y);
|
|
shear.y = dot(colx, colz);
|
|
colz -= shear.y * colx;
|
|
shear.x = dot(coly, colz);
|
|
colz -= shear.x * coly;
|
|
scale.z = len(colz);
|
|
colz = safe_divide_float3_float(colz, scale.z);
|
|
|
|
transform_set_column(&M, 0, colx);
|
|
transform_set_column(&M, 1, coly);
|
|
transform_set_column(&M, 2, colz);
|
|
|
|
if (transform_negative_scale(M)) {
|
|
scale *= -1.0f;
|
|
M = M * transform_scale(-1.0f, -1.0f, -1.0f);
|
|
}
|
|
|
|
decomp->x = transform_to_quat(M);
|
|
|
|
decomp->y.w = scale.x;
|
|
decomp->z = make_float4(shear.z, shear.y, 0.0f, scale.y);
|
|
decomp->w = make_float4(shear.x, 0.0f, 0.0f, scale.z);
|
|
#endif
|
|
}
|
|
|
|
void transform_motion_decompose(DecomposedTransform *decomp, const Transform *motion, size_t size)
|
|
{
|
|
/* Decompose and correct rotation. */
|
|
for (size_t i = 0; i < size; i++) {
|
|
transform_decompose(decomp + i, motion + i);
|
|
|
|
if (i > 0) {
|
|
/* Ensure rotation around shortest angle, negated quaternions are the same
|
|
* but this means we don't have to do the check in quat_interpolate */
|
|
if (dot(decomp[i - 1].x, decomp[i].x) < 0.0f)
|
|
decomp[i].x = -decomp[i].x;
|
|
}
|
|
}
|
|
|
|
/* Copy rotation to decomposed transform where scale is degenerate. This avoids weird object
|
|
* rotation interpolation when the scale goes to 0 for a time step.
|
|
*
|
|
* Note that this is very simple and naive implementation, which only deals with degenerated
|
|
* scale happening only on one frame. It is possible to improve it further by interpolating
|
|
* rotation into s degenerated range using rotation from time-steps from adjacent non-degenerated
|
|
* time steps. */
|
|
for (size_t i = 0; i < size; i++) {
|
|
const float3 scale = make_float3(decomp[i].y.w, decomp[i].z.w, decomp[i].w.w);
|
|
if (!is_zero(scale)) {
|
|
continue;
|
|
}
|
|
|
|
if (i > 0) {
|
|
decomp[i].x = decomp[i - 1].x;
|
|
}
|
|
else if (i < size - 1) {
|
|
decomp[i].x = decomp[i + 1].x;
|
|
}
|
|
}
|
|
}
|
|
|
|
Transform transform_from_viewplane(BoundBox2D &viewplane)
|
|
{
|
|
return transform_scale(1.0f / (viewplane.right - viewplane.left),
|
|
1.0f / (viewplane.top - viewplane.bottom),
|
|
1.0f) *
|
|
transform_translate(-viewplane.left, -viewplane.bottom, 0.0f);
|
|
}
|
|
|
|
CCL_NAMESPACE_END
|