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blender-archive/intern/cycles/util/windows.cpp
Brecht Van Lommel 9cfc7967dd Cycles: use SPDX license headers
* Replace license text in headers with SPDX identifiers.
* Remove specific license info from outdated readme.txt, instead leave details
  to the source files.
* Add list of SPDX license identifiers used, and corresponding license texts.
* Update copyright dates while we're at it.

Ref D14069, T95597
2022-02-11 17:47:34 +01:00

42 lines
897 B
C++

/* SPDX-License-Identifier: Apache-2.0
* Copyright 2019-2022 Blender Foundation */
#ifdef _WIN32
# include <windows.h>
#endif
#include "util/windows.h"
CCL_NAMESPACE_BEGIN
bool system_windows_version_at_least(int major, int build)
{
#ifdef _WIN32
HMODULE hMod = ::GetModuleHandleW(L"ntdll.dll");
if (hMod == 0) {
return false;
}
typedef NTSTATUS(WINAPI * RtlGetVersionPtr)(PRTL_OSVERSIONINFOW);
RtlGetVersionPtr rtl_get_version = (RtlGetVersionPtr)::GetProcAddress(hMod, "RtlGetVersion");
if (rtl_get_version == NULL) {
return false;
}
RTL_OSVERSIONINFOW rovi = {0};
rovi.dwOSVersionInfoSize = sizeof(rovi);
if (rtl_get_version(&rovi) != 0) {
return false;
}
return (rovi.dwMajorVersion > major ||
(rovi.dwMajorVersion == major && rovi.dwBuildNumber >= build));
#else
(void)major;
(void)build;
return false;
#endif
}
CCL_NAMESPACE_END