Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
16 lines
418 B
C++
16 lines
418 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2001-2002 NaN Holding BV. All rights reserved. */
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#if defined(WIN32) || defined(__APPLE__)
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# ifdef WIN32
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# include <GL/gl.h>
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# include <windows.h>
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# else // WIN32
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// __APPLE__ is defined
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# include <AGL/gl.h>
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# endif // WIN32
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#else // defined(WIN32) || defined(__APPLE__)
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# include <GL/gl.h>
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#endif // defined(WIN32) || defined(__APPLE__)
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