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blender-archive/source/blender/compositor/intern/COM_ChunkOrder.cc
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

28 lines
683 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#include <cfloat>
#include "COM_ChunkOrder.h"
namespace blender::compositor {
void ChunkOrder::update_distance(ChunkOrderHotspot *hotspots, unsigned int len_hotspots)
{
double new_distance = DBL_MAX;
for (int index = 0; index < len_hotspots; index++) {
double distance_to_hotspot = hotspots[index].calc_distance(x, y);
if (distance_to_hotspot < new_distance) {
new_distance = distance_to_hotspot;
}
}
this->distance = new_distance;
}
bool operator<(const ChunkOrder &a, const ChunkOrder &b)
{
return a.distance < b.distance;
}
} // namespace blender::compositor