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blender-archive/tests/python/view_layer/CMakeLists.txt
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

160 lines
6.7 KiB
CMake

# SPDX-License-Identifier: GPL-2.0-or-later
# --env-system-scripts allows to run without the install target.
# Use '--write-blend=/tmp/test.blend' to view output
set(TEST_SRC_DIR ${CMAKE_SOURCE_DIR}/../lib/tests)
set(TEST_OUT_DIR ${CMAKE_BINARY_DIR}/tests)
# ugh, any better way to do this on testing only?
execute_process(COMMAND ${CMAKE_COMMAND} -E make_directory ${TEST_OUT_DIR})
# if(NOT IS_DIRECTORY ${TEST_SRC_DIR})
# message(FATAL_ERROR "CMake test directory not found!")
# endif()
# for testing with valgrind prefix: valgrind --track-origins=yes --error-limit=no
set(TEST_BLENDER_EXE $<TARGET_FILE:blender> --background -noaudio --factory-startup --debug-memory --debug-exit-on-error --env-system-scripts ${CMAKE_SOURCE_DIR}/release/scripts)
# ------------------------------------------------------------------------------
macro(VIEW_LAYER_TEST test_name)
# Adds ${CMAKE_CURRENT_LIST_DIR} to sys.path so that the tests can import
# things from view_layer_common.py
add_test(view_layer_${test_name} ${TEST_BLENDER_EXE}
--python-expr "import sys; sys.path.append('${CMAKE_CURRENT_LIST_DIR}')"
--python-exit-code 1
--python ${CMAKE_CURRENT_LIST_DIR}/test_${test_name}.py --
--testdir="${TEST_SRC_DIR}/layers"
)
endmacro()
VIEW_LAYER_TEST(active_collection)
VIEW_LAYER_TEST(background_set)
VIEW_LAYER_TEST(collection_new_sync)
VIEW_LAYER_TEST(collection_rename_a)
VIEW_LAYER_TEST(collection_rename_b)
# VIEW_LAYER_TEST(evaluation_render_settings_a)
# VIEW_LAYER_TEST(evaluation_render_settings_b)
# VIEW_LAYER_TEST(evaluation_render_settings_c)
# VIEW_LAYER_TEST(evaluation_render_settings_d)
# VIEW_LAYER_TEST(evaluation_render_settings_e)
# VIEW_LAYER_TEST(evaluation_render_settings_f)
# VIEW_LAYER_TEST(evaluation_render_settings_g)
# VIEW_LAYER_TEST(evaluation_render_settings_h)
# VIEW_LAYER_TEST(evaluation_render_settings_i)
VIEW_LAYER_TEST(evaluation_visibility_a)
VIEW_LAYER_TEST(evaluation_visibility_b)
VIEW_LAYER_TEST(evaluation_visibility_c)
VIEW_LAYER_TEST(evaluation_visibility_d)
VIEW_LAYER_TEST(evaluation_visibility_e)
VIEW_LAYER_TEST(evaluation_visibility_f)
VIEW_LAYER_TEST(evaluation_visibility_g)
VIEW_LAYER_TEST(evaluation_visibility_h)
VIEW_LAYER_TEST(evaluation_visibility_i)
VIEW_LAYER_TEST(evaluation_visibility_j)
VIEW_LAYER_TEST(evaluation_selectability_a)
VIEW_LAYER_TEST(evaluation_selectability_b)
VIEW_LAYER_TEST(evaluation_selectability_c)
VIEW_LAYER_TEST(evaluation_selectability_d)
VIEW_LAYER_TEST(evaluation_selectability_e)
VIEW_LAYER_TEST(evaluation_selectability_f)
VIEW_LAYER_TEST(group_a)
VIEW_LAYER_TEST(group_b)
VIEW_LAYER_TEST(group_c)
VIEW_LAYER_TEST(group_d)
VIEW_LAYER_TEST(group_e)
VIEW_LAYER_TEST(object_add_cylinder)
VIEW_LAYER_TEST(object_add_empty)
VIEW_LAYER_TEST(object_add_torus)
VIEW_LAYER_TEST(object_add_no_collection_cylinder)
VIEW_LAYER_TEST(object_add_no_collection_empty)
VIEW_LAYER_TEST(object_add_no_collection_torus)
VIEW_LAYER_TEST(object_copy)
VIEW_LAYER_TEST(object_delete_a)
VIEW_LAYER_TEST(object_delete_b)
VIEW_LAYER_TEST(object_link_a)
VIEW_LAYER_TEST(object_link_b)
VIEW_LAYER_TEST(object_link_c)
VIEW_LAYER_TEST(operator_context)
VIEW_LAYER_TEST(make_single_user)
VIEW_LAYER_TEST(move_above_below_scene_collection_a)
VIEW_LAYER_TEST(move_above_below_scene_collection_b)
VIEW_LAYER_TEST(move_above_below_scene_collection_c)
VIEW_LAYER_TEST(move_above_below_scene_collection_d)
VIEW_LAYER_TEST(move_above_below_scene_collection_e)
VIEW_LAYER_TEST(move_above_below_scene_collection_f)
VIEW_LAYER_TEST(move_above_below_scene_collection_g)
VIEW_LAYER_TEST(move_above_below_scene_collection_h)
VIEW_LAYER_TEST(move_above_below_scene_collection_i)
VIEW_LAYER_TEST(move_above_below_scene_collection_sync_a)
VIEW_LAYER_TEST(move_above_below_scene_collection_sync_b)
VIEW_LAYER_TEST(move_above_below_scene_collection_sync_c)
VIEW_LAYER_TEST(move_above_below_scene_collection_sync_d)
VIEW_LAYER_TEST(move_above_below_scene_collection_sync_e)
VIEW_LAYER_TEST(move_above_below_scene_collection_sync_f)
VIEW_LAYER_TEST(move_above_below_scene_collection_sync_g)
VIEW_LAYER_TEST(move_above_below_scene_collection_sync_h)
VIEW_LAYER_TEST(move_above_below_scene_collection_sync_i)
VIEW_LAYER_TEST(move_into_scene_collection_a)
VIEW_LAYER_TEST(move_into_scene_collection_b)
VIEW_LAYER_TEST(move_into_scene_collection_c)
VIEW_LAYER_TEST(move_into_scene_collection_d)
VIEW_LAYER_TEST(move_into_scene_collection_e)
VIEW_LAYER_TEST(move_into_scene_collection_f)
VIEW_LAYER_TEST(move_into_scene_collection_g)
VIEW_LAYER_TEST(move_into_scene_collection_h)
VIEW_LAYER_TEST(move_into_scene_collection_i)
VIEW_LAYER_TEST(move_into_scene_collection_j)
VIEW_LAYER_TEST(move_into_scene_collection_k)
VIEW_LAYER_TEST(move_into_scene_collection_l)
VIEW_LAYER_TEST(move_into_scene_collection_sync_a)
VIEW_LAYER_TEST(move_into_scene_collection_sync_b)
VIEW_LAYER_TEST(move_into_scene_collection_sync_c)
VIEW_LAYER_TEST(move_into_scene_collection_sync_d)
VIEW_LAYER_TEST(move_into_scene_collection_sync_e)
VIEW_LAYER_TEST(move_into_scene_collection_sync_f)
VIEW_LAYER_TEST(move_into_scene_collection_sync_g)
VIEW_LAYER_TEST(move_into_scene_collection_sync_h)
VIEW_LAYER_TEST(move_into_scene_collection_sync_i)
VIEW_LAYER_TEST(move_into_scene_collection_sync_j)
VIEW_LAYER_TEST(move_into_scene_collection_sync_k)
VIEW_LAYER_TEST(move_into_scene_collection_sync_l)
VIEW_LAYER_TEST(move_above_below_layer_collection_a)
VIEW_LAYER_TEST(move_above_below_layer_collection_b)
VIEW_LAYER_TEST(move_above_below_layer_collection_c)
VIEW_LAYER_TEST(move_above_below_layer_collection_d)
VIEW_LAYER_TEST(move_above_below_layer_collection_e)
VIEW_LAYER_TEST(move_above_below_layer_collection_f)
VIEW_LAYER_TEST(move_above_below_layer_collection_g)
VIEW_LAYER_TEST(move_above_below_layer_collection_h)
VIEW_LAYER_TEST(move_above_below_layer_collection_i)
VIEW_LAYER_TEST(move_above_below_layer_collection_j)
VIEW_LAYER_TEST(move_above_below_layer_collection_k)
VIEW_LAYER_TEST(move_above_below_layer_collection_l)
VIEW_LAYER_TEST(move_into_layer_collection_a)
VIEW_LAYER_TEST(move_into_layer_collection_b)
VIEW_LAYER_TEST(move_into_layer_collection_c)
VIEW_LAYER_TEST(move_into_layer_collection_d)
VIEW_LAYER_TEST(move_into_layer_collection_e)
VIEW_LAYER_TEST(move_into_layer_collection_f)
VIEW_LAYER_TEST(move_into_layer_collection_g)
VIEW_LAYER_TEST(move_into_layer_collection_h)
VIEW_LAYER_TEST(move_into_layer_collection_i)
VIEW_LAYER_TEST(move_into_layer_collection_j)
VIEW_LAYER_TEST(layer_linking)
VIEW_LAYER_TEST(layer_syncing)
VIEW_LAYER_TEST(scene_collection_delete)
VIEW_LAYER_TEST(scene_copy_a)
VIEW_LAYER_TEST(scene_copy_b)
VIEW_LAYER_TEST(scene_copy_c)
VIEW_LAYER_TEST(scene_copy_d)
VIEW_LAYER_TEST(scene_copy_e)
VIEW_LAYER_TEST(scene_copy_f)
VIEW_LAYER_TEST(scene_delete)
VIEW_LAYER_TEST(scene_objects)
VIEW_LAYER_TEST(scene_write_read)
VIEW_LAYER_TEST(view_layer_rename)