681 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			681 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  */
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| 
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| /** \file
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|  * \ingroup blenloader
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|  */
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| 
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| #include "MEM_guardedalloc.h"
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| 
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| #include "BLI_utildefines.h"
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| #include "BLI_listbase.h"
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| #include "BLI_math.h"
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| #include "BLI_string.h"
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| #include "BLI_system.h"
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| 
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| #include "DNA_camera_types.h"
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| #include "DNA_curveprofile_types.h"
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| #include "DNA_gpencil_types.h"
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| #include "DNA_mesh_types.h"
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| #include "DNA_object_types.h"
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| #include "DNA_scene_types.h"
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| #include "DNA_screen_types.h"
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| #include "DNA_space_types.h"
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| #include "DNA_userdef_types.h"
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| #include "DNA_windowmanager_types.h"
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| #include "DNA_workspace_types.h"
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| #include "DNA_mesh_types.h"
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| #include "DNA_meshdata_types.h"
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| #include "DNA_light_types.h"
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| 
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| #include "BKE_appdir.h"
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| #include "BKE_brush.h"
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| #include "BKE_colortools.h"
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| #include "BKE_gpencil.h"
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| #include "BKE_layer.h"
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| #include "BKE_lib_id.h"
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| #include "BKE_main.h"
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| #include "BKE_mesh.h"
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| #include "BKE_material.h"
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| #include "BKE_node.h"
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| #include "BKE_paint.h"
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| #include "BKE_screen.h"
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| #include "BKE_workspace.h"
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| #include "BKE_curveprofile.h"
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| 
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| #include "BLO_readfile.h"
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| 
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| /* Make preferences read-only, use versioning_userdef.c. */
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| #define U (*((const UserDef *)&U))
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| 
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| /**
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|  * Rename if the ID doesn't exist.
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|  */
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| static ID *rename_id_for_versioning(Main *bmain,
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|                                     const short id_type,
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|                                     const char *name_src,
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|                                     const char *name_dst)
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| {
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|   /* We can ignore libraries */
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|   ListBase *lb = which_libbase(bmain, id_type);
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|   ID *id = NULL;
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|   for (ID *idtest = lb->first; idtest; idtest = idtest->next) {
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|     if (idtest->lib == NULL) {
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|       if (STREQ(idtest->name + 2, name_src)) {
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|         id = idtest;
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|       }
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|       if (STREQ(idtest->name + 2, name_dst)) {
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|         return NULL;
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|       }
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|     }
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|   }
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|   if (id != NULL) {
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|     BLI_strncpy(id->name + 2, name_dst, sizeof(id->name) - 2);
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|     /* We know it's unique, this just sorts. */
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|     BLI_libblock_ensure_unique_name(bmain, id->name);
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|   }
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|   return id;
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| }
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| 
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| static bool blo_is_builtin_template(const char *app_template)
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| {
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|   /* For all builtin templates shipped with Blender. */
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|   return (!app_template ||
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|           STR_ELEM(app_template, "2D_Animation", "Sculpting", "VFX", "Video_Editing"));
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| }
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| 
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| static void blo_update_defaults_screen(bScreen *screen,
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|                                        const char *app_template,
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|                                        const char *workspace_name)
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| {
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|   /* For all app templates. */
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|   for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
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|     for (ARegion *region = sa->regionbase.first; region; region = region->next) {
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|       /* Some toolbars have been saved as initialized,
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|        * we don't want them to have odd zoom-level or scrolling set, see: T47047 */
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|       if (ELEM(region->regiontype, RGN_TYPE_UI, RGN_TYPE_TOOLS, RGN_TYPE_TOOL_PROPS)) {
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|         region->v2d.flag &= ~V2D_IS_INITIALISED;
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|       }
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|     }
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| 
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|     /* Set default folder. */
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|     for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
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|       if (sl->spacetype == SPACE_FILE) {
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|         SpaceFile *sfile = (SpaceFile *)sl;
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|         if (sfile->params) {
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|           const char *dir_default = BKE_appdir_folder_default();
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|           if (dir_default) {
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|             STRNCPY(sfile->params->dir, dir_default);
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|             sfile->params->file[0] = '\0';
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|           }
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|         }
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|       }
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|     }
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|   }
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| 
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|   /* For builtin templates only. */
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|   if (!blo_is_builtin_template(app_template)) {
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|     return;
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|   }
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| 
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|   for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
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|     for (ARegion *region = sa->regionbase.first; region; region = region->next) {
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|       /* Remove all stored panels, we want to use defaults
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|        * (order, open/closed) as defined by UI code here! */
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|       BKE_area_region_panels_free(®ion->panels);
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|       BLI_freelistN(®ion->panels_category_active);
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| 
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|       /* Reset size so it uses consistent defaults from the region types. */
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|       region->sizex = 0;
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|       region->sizey = 0;
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|     }
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| 
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|     if (sa->spacetype == SPACE_IMAGE) {
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|       if (STREQ(workspace_name, "UV Editing")) {
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|         SpaceImage *sima = sa->spacedata.first;
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|         if (sima->mode == SI_MODE_VIEW) {
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|           sima->mode = SI_MODE_UV;
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|         }
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|       }
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|     }
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|     else if (sa->spacetype == SPACE_ACTION) {
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|       /* Show markers region, hide channels and collapse summary in timelines. */
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|       SpaceAction *saction = sa->spacedata.first;
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|       saction->flag |= SACTION_SHOW_MARKERS;
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|       if (saction->mode == SACTCONT_TIMELINE) {
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|         saction->ads.flag |= ADS_FLAG_SUMMARY_COLLAPSED;
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| 
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|         for (ARegion *region = sa->regionbase.first; region; region = region->next) {
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|           if (region->regiontype == RGN_TYPE_CHANNELS) {
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|             region->flag |= RGN_FLAG_HIDDEN;
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|           }
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|         }
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|       }
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|     }
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|     else if (sa->spacetype == SPACE_GRAPH) {
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|       SpaceGraph *sipo = sa->spacedata.first;
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|       sipo->flag |= SIPO_SHOW_MARKERS;
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|     }
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|     else if (sa->spacetype == SPACE_NLA) {
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|       SpaceNla *snla = sa->spacedata.first;
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|       snla->flag |= SNLA_SHOW_MARKERS;
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|     }
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|     else if (sa->spacetype == SPACE_SEQ) {
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|       SpaceSeq *seq = sa->spacedata.first;
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|       seq->flag |= SEQ_SHOW_MARKERS;
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|     }
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|     else if (sa->spacetype == SPACE_TEXT) {
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|       /* Show syntax and line numbers in Script workspace text editor. */
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|       SpaceText *stext = sa->spacedata.first;
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|       stext->showsyntax = true;
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|       stext->showlinenrs = true;
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|     }
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|     else if (sa->spacetype == SPACE_VIEW3D) {
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|       View3D *v3d = sa->spacedata.first;
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|       /* Screen space cavity by default for faster performance. */
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|       v3d->shading.cavity_type = V3D_SHADING_CAVITY_CURVATURE;
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|       v3d->shading.flag |= V3D_SHADING_SPECULAR_HIGHLIGHT;
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|       v3d->overlay.texture_paint_mode_opacity = 1.0f;
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|       v3d->overlay.weight_paint_mode_opacity = 1.0f;
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|       v3d->overlay.vertex_paint_mode_opacity = 1.0f;
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|       /* Use dimmed selected edges. */
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|       v3d->overlay.edit_flag &= ~V3D_OVERLAY_EDIT_EDGES;
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|       /* grease pencil settings */
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|       v3d->vertex_opacity = 1.0f;
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|       v3d->gp_flag |= V3D_GP_SHOW_EDIT_LINES;
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|       /* Remove dither pattern in wireframe mode. */
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|       v3d->shading.xray_alpha_wire = 0.0f;
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|       /* Skip startups that use the viewport color by default. */
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|       if (v3d->shading.background_type != V3D_SHADING_BACKGROUND_VIEWPORT) {
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|         copy_v3_fl(v3d->shading.background_color, 0.05f);
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|       }
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|     }
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|     else if (sa->spacetype == SPACE_CLIP) {
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|       SpaceClip *sclip = sa->spacedata.first;
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|       sclip->around = V3D_AROUND_CENTER_MEDIAN;
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|     }
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|   }
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| 
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|   /* Show tool-header by default (for most cases at least, hide for others). */
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|   const bool hide_image_tool_header = STREQ(workspace_name, "Rendering");
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|   for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
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|     for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
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|       ListBase *regionbase = (sl == sa->spacedata.first) ? &sa->regionbase : &sl->regionbase;
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| 
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|       for (ARegion *region = regionbase->first; region; region = region->next) {
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|         if (region->regiontype == RGN_TYPE_TOOL_HEADER) {
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|           if ((sl->spacetype == SPACE_IMAGE) && hide_image_tool_header) {
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|             region->flag |= RGN_FLAG_HIDDEN;
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|           }
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|           else {
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|             region->flag &= ~(RGN_FLAG_HIDDEN | RGN_FLAG_HIDDEN_BY_USER);
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|           }
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|         }
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|       }
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|     }
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|   }
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| 
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|   /* 2D animation template. */
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|   if (app_template && STREQ(app_template, "2D_Animation")) {
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|     for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
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|       for (ARegion *region = sa->regionbase.first; region; region = region->next) {
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|         if (sa->spacetype == SPACE_ACTION) {
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|           SpaceAction *saction = sa->spacedata.first;
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|           /* Enable Sliders. */
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|           saction->flag |= SACTION_SLIDERS;
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|         }
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|         else if (sa->spacetype == SPACE_VIEW3D) {
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|           View3D *v3d = sa->spacedata.first;
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|           /* Set Material Color by default. */
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|           v3d->shading.color_type = V3D_SHADING_MATERIAL_COLOR;
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|           /* Enable Annotations. */
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|           v3d->flag2 |= V3D_SHOW_ANNOTATION;
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|         }
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|       }
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|     }
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|   }
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| }
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| 
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| void BLO_update_defaults_workspace(WorkSpace *workspace, const char *app_template)
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| {
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|   ListBase *layouts = BKE_workspace_layouts_get(workspace);
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|   for (WorkSpaceLayout *layout = layouts->first; layout; layout = layout->next) {
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|     if (layout->screen) {
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|       blo_update_defaults_screen(layout->screen, app_template, workspace->id.name + 2);
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|     }
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|   }
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| 
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|   if (blo_is_builtin_template(app_template)) {
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|     /* Clear all tools to use default options instead, ignore the tool saved in the file. */
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|     while (!BLI_listbase_is_empty(&workspace->tools)) {
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|       BKE_workspace_tool_remove(workspace, workspace->tools.first);
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|     }
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| 
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|     /* For 2D animation template. */
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|     if (STREQ(workspace->id.name + 2, "Drawing")) {
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|       workspace->object_mode = OB_MODE_PAINT_GPENCIL;
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|     }
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| 
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|     /* For Sculpting template. */
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|     if (STREQ(workspace->id.name + 2, "Sculpting")) {
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|       for (WorkSpaceLayout *layout = layouts->first; layout; layout = layout->next) {
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|         bScreen *screen = layout->screen;
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|         if (screen) {
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|           for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
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|             for (ARegion *region = sa->regionbase.first; region; region = region->next) {
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|               if (sa->spacetype == SPACE_VIEW3D) {
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|                 View3D *v3d = sa->spacedata.first;
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|                 v3d->shading.flag &= ~V3D_SHADING_CAVITY;
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|                 copy_v3_fl(v3d->shading.single_color, 1.0f);
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|                 STRNCPY(v3d->shading.matcap, "basic_1");
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|               }
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|             }
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|           }
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|         }
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|       }
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|     }
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|   }
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| }
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| 
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| static void blo_update_defaults_scene(Main *bmain, Scene *scene)
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| {
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|   BLI_strncpy(scene->r.engine, RE_engine_id_BLENDER_EEVEE, sizeof(scene->r.engine));
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| 
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|   scene->r.cfra = 1.0f;
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| 
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|   /* Don't enable compositing nodes. */
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|   if (scene->nodetree) {
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|     ntreeFreeNestedTree(scene->nodetree);
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|     MEM_freeN(scene->nodetree);
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|     scene->nodetree = NULL;
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|     scene->use_nodes = false;
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|   }
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| 
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|   /* Rename render layers. */
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|   BKE_view_layer_rename(bmain, scene, scene->view_layers.first, "View Layer");
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| 
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|   /* New EEVEE defaults. */
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|   scene->eevee.bloom_intensity = 0.05f;
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|   scene->eevee.bloom_clamp = 0.0f;
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|   scene->eevee.motion_blur_shutter = 0.5f;
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| 
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|   copy_v3_v3(scene->display.light_direction, (float[3]){M_SQRT1_3, M_SQRT1_3, M_SQRT1_3});
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|   copy_v2_fl2(scene->safe_areas.title, 0.1f, 0.05f);
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|   copy_v2_fl2(scene->safe_areas.action, 0.035f, 0.035f);
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| 
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|   /* Change default cubemap quality. */
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|   scene->eevee.gi_filter_quality = 3.0f;
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| 
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|   /* Enable Soft Shadows by default. */
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|   scene->eevee.flag |= SCE_EEVEE_SHADOW_SOFT;
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| 
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|   /* Be sure curfalloff and primitive are initializated */
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|   ToolSettings *ts = scene->toolsettings;
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|   if (ts->gp_sculpt.cur_falloff == NULL) {
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|     ts->gp_sculpt.cur_falloff = BKE_curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f);
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|     CurveMapping *gp_falloff_curve = ts->gp_sculpt.cur_falloff;
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|     BKE_curvemapping_initialize(gp_falloff_curve);
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|     BKE_curvemap_reset(gp_falloff_curve->cm,
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|                        &gp_falloff_curve->clipr,
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|                        CURVE_PRESET_GAUSS,
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|                        CURVEMAP_SLOPE_POSITIVE);
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|   }
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|   if (ts->gp_sculpt.cur_primitive == NULL) {
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|     ts->gp_sculpt.cur_primitive = BKE_curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f);
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|     CurveMapping *gp_primitive_curve = ts->gp_sculpt.cur_primitive;
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|     BKE_curvemapping_initialize(gp_primitive_curve);
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|     BKE_curvemap_reset(gp_primitive_curve->cm,
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|                        &gp_primitive_curve->clipr,
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|                        CURVE_PRESET_BELL,
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|                        CURVEMAP_SLOPE_POSITIVE);
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|   }
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| 
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|   if (ts->sculpt) {
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|     ts->sculpt->paint.symmetry_flags |= PAINT_SYMMETRY_FEATHER;
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|   }
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| 
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|   /* Correct default startup UV's. */
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|   Mesh *me = BLI_findstring(&bmain->meshes, "Cube", offsetof(ID, name) + 2);
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|   if (me && (me->totloop == 24) && (me->mloopuv != NULL)) {
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|     const float uv_values[24][2] = {
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|         {0.625, 0.50}, {0.875, 0.50}, {0.875, 0.75}, {0.625, 0.75}, {0.375, 0.75}, {0.625, 0.75},
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|         {0.625, 1.00}, {0.375, 1.00}, {0.375, 0.00}, {0.625, 0.00}, {0.625, 0.25}, {0.375, 0.25},
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|         {0.125, 0.50}, {0.375, 0.50}, {0.375, 0.75}, {0.125, 0.75}, {0.375, 0.50}, {0.625, 0.50},
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|         {0.625, 0.75}, {0.375, 0.75}, {0.375, 0.25}, {0.625, 0.25}, {0.625, 0.50}, {0.375, 0.50},
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|     };
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|     for (int i = 0; i < ARRAY_SIZE(uv_values); i++) {
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|       copy_v2_v2(me->mloopuv[i].uv, uv_values[i]);
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|     }
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|   }
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| 
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|   /* Make sure that the curve profile is initialized */
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|   if (ts->custom_bevel_profile_preset == NULL) {
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|     ts->custom_bevel_profile_preset = BKE_curveprofile_add(PROF_PRESET_LINE);
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|   }
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| }
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| 
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| /**
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|  * Update defaults in startup.blend, without having to save and embed the file.
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|  * This function can be emptied each time the startup.blend is updated. */
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| void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template)
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| {
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|   /* For all app templates. */
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|   for (WorkSpace *workspace = bmain->workspaces.first; workspace; workspace = workspace->id.next) {
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|     BLO_update_defaults_workspace(workspace, app_template);
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|   }
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| 
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|   /* For builtin templates only. */
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|   if (!blo_is_builtin_template(app_template)) {
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|     return;
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|   }
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| 
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|   /* Workspaces. */
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|   wmWindow *win = ((wmWindowManager *)bmain->wm.first)->windows.first;
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|   for (WorkSpace *workspace = bmain->workspaces.first; workspace; workspace = workspace->id.next) {
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|     WorkSpaceLayout *layout = BKE_workspace_hook_layout_for_workspace_get(win->workspace_hook,
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|                                                                           workspace);
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| 
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|     /* Name all screens by their workspaces (avoids 'Default.###' names). */
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|     /* Default only has one window. */
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|     if (layout->screen) {
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|       bScreen *screen = layout->screen;
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|       BLI_strncpy(screen->id.name + 2, workspace->id.name + 2, sizeof(screen->id.name) - 2);
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|       BLI_libblock_ensure_unique_name(bmain, screen->id.name);
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|     }
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| 
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|     /* For some reason we have unused screens, needed until re-saving.
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|      * Clear unused layouts because they're visible in the outliner & Python API. */
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|     LISTBASE_FOREACH_MUTABLE (WorkSpaceLayout *, layout_iter, &workspace->layouts) {
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|       if (layout != layout_iter) {
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|         BKE_workspace_layout_remove(bmain, workspace, layout_iter);
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|       }
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|     }
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|   }
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| 
 | |
|   /* Scenes */
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|   for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
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|     blo_update_defaults_scene(bmain, scene);
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| 
 | |
|     if (app_template && STREQ(app_template, "Video_Editing")) {
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|       /* Filmic is too slow, use standard until it is optimized. */
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|       STRNCPY(scene->view_settings.view_transform, "Standard");
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|       STRNCPY(scene->view_settings.look, "None");
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|     }
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|     else {
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|       /* AV Sync break physics sim caching, disable until that is fixed. */
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|       scene->audio.flag &= ~AUDIO_SYNC;
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|       scene->flag &= ~SCE_FRAME_DROP;
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|     }
 | |
| 
 | |
|     /* Change default selection mode for Grease Pencil. */
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|     if (app_template && STREQ(app_template, "2D_Animation")) {
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|       ToolSettings *ts = scene->toolsettings;
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|       ts->gpencil_selectmode_edit = GP_SELECTMODE_STROKE;
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|     }
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|   }
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| 
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|   /* Objects */
 | |
|   rename_id_for_versioning(bmain, ID_OB, "Lamp", "Light");
 | |
|   rename_id_for_versioning(bmain, ID_LA, "Lamp", "Light");
 | |
| 
 | |
|   if (app_template && STREQ(app_template, "2D_Animation")) {
 | |
|     for (Object *object = bmain->objects.first; object; object = object->id.next) {
 | |
|       if (object->type == OB_GPENCIL) {
 | |
|         /* Set grease pencil object in drawing mode */
 | |
|         bGPdata *gpd = (bGPdata *)object->data;
 | |
|         object->mode = OB_MODE_PAINT_GPENCIL;
 | |
|         gpd->flag |= GP_DATA_STROKE_PAINTMODE;
 | |
|         break;
 | |
|       }
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   for (Mesh *mesh = bmain->meshes.first; mesh; mesh = mesh->id.next) {
 | |
|     /* Match default for new meshes. */
 | |
|     mesh->smoothresh = DEG2RADF(30);
 | |
| 
 | |
|     /* For Sculpting template. */
 | |
|     if (app_template && STREQ(app_template, "Sculpting")) {
 | |
|       mesh->remesh_voxel_size = 0.035f;
 | |
|       mesh->flag |= ME_REMESH_FIX_POLES | ME_REMESH_REPROJECT_VOLUME;
 | |
|       BKE_mesh_smooth_flag_set(mesh, false);
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   for (Camera *camera = bmain->cameras.first; camera; camera = camera->id.next) {
 | |
|     /* Initialize to a useful value. */
 | |
|     camera->dof.focus_distance = 10.0f;
 | |
|     camera->dof.aperture_fstop = 2.8f;
 | |
|   }
 | |
| 
 | |
|   for (Light *light = bmain->lights.first; light; light = light->id.next) {
 | |
|     /* Fix lights defaults. */
 | |
|     light->clipsta = 0.05f;
 | |
|     light->att_dist = 40.0f;
 | |
|   }
 | |
| 
 | |
|   /* Materials */
 | |
|   for (Material *ma = bmain->materials.first; ma; ma = ma->id.next) {
 | |
|     /* Update default material to be a bit more rough. */
 | |
|     ma->roughness = 0.4f;
 | |
| 
 | |
|     if (ma->nodetree) {
 | |
|       for (bNode *node = ma->nodetree->nodes.first; node; node = node->next) {
 | |
|         if (node->type == SH_NODE_BSDF_PRINCIPLED) {
 | |
|           bNodeSocket *roughness_socket = nodeFindSocket(node, SOCK_IN, "Roughness");
 | |
|           bNodeSocketValueFloat *roughness_data = roughness_socket->default_value;
 | |
|           roughness_data->value = 0.4f;
 | |
|         }
 | |
|       }
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   /* Brushes */
 | |
|   {
 | |
|     /* Enable for UV sculpt (other brush types will be created as needed),
 | |
|      * without this the grab brush will be active but not selectable from the list. */
 | |
|     const char *brush_name = "Grab";
 | |
|     Brush *brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
 | |
|     if (brush) {
 | |
|       brush->ob_mode |= OB_MODE_EDIT;
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   for (Brush *brush = bmain->brushes.first; brush; brush = brush->id.next) {
 | |
|     brush->blur_kernel_radius = 2;
 | |
| 
 | |
|     /* Use full strength for all non-sculpt brushes,
 | |
|      * when painting we want to use full color/weight always.
 | |
|      *
 | |
|      * Note that sculpt is an exception,
 | |
|      * it's values are overwritten by #BKE_brush_sculpt_reset below. */
 | |
|     brush->alpha = 1.0;
 | |
| 
 | |
|     /* Enable antialiasing by default */
 | |
|     brush->sampling_flag |= BRUSH_PAINT_ANTIALIASING;
 | |
|   }
 | |
| 
 | |
|   {
 | |
|     /* Change the spacing of the Smear brush to 3.0% */
 | |
|     const char *brush_name;
 | |
|     Brush *brush;
 | |
| 
 | |
|     brush_name = "Smear";
 | |
|     brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
 | |
|     if (brush) {
 | |
|       brush->spacing = 3.0;
 | |
|     }
 | |
| 
 | |
|     brush_name = "Draw Sharp";
 | |
|     brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
 | |
|     if (!brush) {
 | |
|       brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT);
 | |
|       id_us_min(&brush->id);
 | |
|       brush->sculpt_tool = SCULPT_TOOL_DRAW_SHARP;
 | |
|     }
 | |
| 
 | |
|     brush_name = "Elastic Deform";
 | |
|     brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
 | |
|     if (!brush) {
 | |
|       brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT);
 | |
|       id_us_min(&brush->id);
 | |
|       brush->sculpt_tool = SCULPT_TOOL_ELASTIC_DEFORM;
 | |
|     }
 | |
| 
 | |
|     brush_name = "Pose";
 | |
|     brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
 | |
|     if (!brush) {
 | |
|       brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT);
 | |
|       id_us_min(&brush->id);
 | |
|       brush->sculpt_tool = SCULPT_TOOL_POSE;
 | |
|     }
 | |
| 
 | |
|     brush_name = "Multi-plane Scrape";
 | |
|     brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
 | |
|     if (!brush) {
 | |
|       brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT);
 | |
|       id_us_min(&brush->id);
 | |
|       brush->sculpt_tool = SCULPT_TOOL_MULTIPLANE_SCRAPE;
 | |
|     }
 | |
| 
 | |
|     brush_name = "Clay Thumb";
 | |
|     brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
 | |
|     if (!brush) {
 | |
|       brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT);
 | |
|       id_us_min(&brush->id);
 | |
|       brush->sculpt_tool = SCULPT_TOOL_CLAY_THUMB;
 | |
|     }
 | |
| 
 | |
|     brush_name = "Cloth";
 | |
|     brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
 | |
|     if (!brush) {
 | |
|       brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT);
 | |
|       id_us_min(&brush->id);
 | |
|       brush->sculpt_tool = SCULPT_TOOL_CLOTH;
 | |
|     }
 | |
| 
 | |
|     brush_name = "Slide Relax";
 | |
|     brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
 | |
|     if (!brush) {
 | |
|       brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT);
 | |
|       id_us_min(&brush->id);
 | |
|       brush->sculpt_tool = SCULPT_TOOL_SLIDE_RELAX;
 | |
|     }
 | |
| 
 | |
|     brush_name = "Simplify";
 | |
|     brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
 | |
|     if (!brush) {
 | |
|       brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT);
 | |
|       id_us_min(&brush->id);
 | |
|       brush->sculpt_tool = SCULPT_TOOL_SIMPLIFY;
 | |
|     }
 | |
| 
 | |
|     /* Use the same tool icon color in the brush cursor */
 | |
|     for (brush = bmain->brushes.first; brush; brush = brush->id.next) {
 | |
|       if (brush->ob_mode & OB_MODE_SCULPT) {
 | |
|         BLI_assert(brush->sculpt_tool != 0);
 | |
|         BKE_brush_sculpt_reset(brush);
 | |
|       }
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   /* New grease pencil brushes and vertex paint setup. */
 | |
|   {
 | |
|     /* Update Grease Pencil brushes. */
 | |
|     Brush *brush;
 | |
| 
 | |
|     /* Pencil brush. */
 | |
|     rename_id_for_versioning(bmain, ID_BR, "Draw Pencil", "Pencil");
 | |
| 
 | |
|     /* Pen brush. */
 | |
|     rename_id_for_versioning(bmain, ID_BR, "Draw Pen", "Pen");
 | |
| 
 | |
|     /* Pen Soft brush. */
 | |
|     brush = (Brush *)rename_id_for_versioning(bmain, ID_BR, "Draw Soft", "Pencil Soft");
 | |
|     if (brush) {
 | |
|       brush->gpencil_settings->icon_id = GP_BRUSH_ICON_PEN;
 | |
|     }
 | |
| 
 | |
|     /* Ink Pen brush. */
 | |
|     rename_id_for_versioning(bmain, ID_BR, "Draw Ink", "Ink Pen");
 | |
| 
 | |
|     /* Ink Pen Rough brush. */
 | |
|     rename_id_for_versioning(bmain, ID_BR, "Draw Noise", "Ink Pen Rough");
 | |
| 
 | |
|     /* Marker Bold brush. */
 | |
|     rename_id_for_versioning(bmain, ID_BR, "Draw Marker", "Marker Bold");
 | |
| 
 | |
|     /* Marker Chisel brush. */
 | |
|     rename_id_for_versioning(bmain, ID_BR, "Draw Block", "Marker Chisel");
 | |
| 
 | |
|     /* Remove useless Fill Area.001 brush. */
 | |
|     brush = BLI_findstring(&bmain->brushes, "Fill Area.001", offsetof(ID, name) + 2);
 | |
|     if (brush) {
 | |
|       BKE_id_delete(bmain, brush);
 | |
|     }
 | |
| 
 | |
|     /* Rename and fix materials and enable default object lights on. */
 | |
|     if (app_template && STREQ(app_template, "2D_Animation")) {
 | |
|       Material *ma = NULL;
 | |
|       rename_id_for_versioning(bmain, ID_MA, "Black", "Solid Stroke");
 | |
|       rename_id_for_versioning(bmain, ID_MA, "Red", "Squares Stroke");
 | |
|       rename_id_for_versioning(bmain, ID_MA, "Grey", "Solid Fill");
 | |
|       rename_id_for_versioning(bmain, ID_MA, "Black Dots", "Dots Stroke");
 | |
| 
 | |
|       /* Dots Stroke. */
 | |
|       ma = BLI_findstring(&bmain->materials, "Dots Stroke", offsetof(ID, name) + 2);
 | |
|       if (ma == NULL) {
 | |
|         ma = BKE_gpencil_material_add(bmain, "Dots Stroke");
 | |
|       }
 | |
|       ma->gp_style->mode = GP_MATERIAL_MODE_DOT;
 | |
| 
 | |
|       /* Squares Stroke. */
 | |
|       ma = BLI_findstring(&bmain->materials, "Squares Stroke", offsetof(ID, name) + 2);
 | |
|       if (ma == NULL) {
 | |
|         ma = BKE_gpencil_material_add(bmain, "Squares Stroke");
 | |
|       }
 | |
|       ma->gp_style->mode = GP_MATERIAL_MODE_SQUARE;
 | |
| 
 | |
|       /* Change Solid Fill settings. */
 | |
|       ma = BLI_findstring(&bmain->materials, "Solid Fill", offsetof(ID, name) + 2);
 | |
|       if (ma != NULL) {
 | |
|         ma->gp_style->flag &= ~GP_MATERIAL_STROKE_SHOW;
 | |
|       }
 | |
| 
 | |
|       Object *ob = BLI_findstring(&bmain->objects, "Stroke", offsetof(ID, name) + 2);
 | |
|       if (ob && ob->type == OB_GPENCIL) {
 | |
|         ob->dtx |= OB_USE_GPENCIL_LIGHTS;
 | |
|       }
 | |
|     }
 | |
| 
 | |
|     /* Reset all grease pencil brushes. */
 | |
|     Scene *scene = bmain->scenes.first;
 | |
|     BKE_brush_gpencil_paint_presets(bmain, scene->toolsettings);
 | |
| 
 | |
|     /* Ensure new Paint modes. */
 | |
|     BKE_paint_ensure_from_paintmode(scene, PAINT_MODE_VERTEX_GPENCIL);
 | |
|     BKE_paint_ensure_from_paintmode(scene, PAINT_MODE_SCULPT_GPENCIL);
 | |
|     BKE_paint_ensure_from_paintmode(scene, PAINT_MODE_WEIGHT_GPENCIL);
 | |
| 
 | |
|     /* Enable cursor. */
 | |
|     GpPaint *gp_paint = scene->toolsettings->gp_paint;
 | |
|     gp_paint->paint.flags |= PAINT_SHOW_BRUSH;
 | |
| 
 | |
|     /* Ensure Palette by default. */
 | |
|     BKE_gpencil_palette_ensure(bmain, scene);
 | |
|   }
 | |
| }
 |